Soon, Xia Duo received link feedback from team members on the Lingsi network about the interfaces to be tested, including the Dragon Kuang Mi Lock interface that he specifically hinted at. There were a total of 12 interfaces to be tested, and only four of them could be linked to the competition. Mystery lock.
The rest is all deceptive.
One of the four interfaces that can connect to the game's Mystery Lock is the Dragon Madness Mystery Lock interface provided by Xia Duo, which further confirmed the league's official purpose of organizing this game.
As for the remaining three, they may be the normal link methods left by the alliance when designing the game puzzle. The test is multi-faceted. This game is to absorb the wisdom of the public, but it is impossible to just do this. At least it must be a normal one. the match of.
Secondly, it may be to confuse the countries of the Efriska Alliance. If the characteristics of Dragon Madness and Mystery Lock are shown too clearly, it may cause them to misjudge that the Red Heart Alliance wants to launch a war in the near future, which will have a chain reaction. Almost unimaginable.
In this competition, perhaps only Xia Duo, who possesses the Secret Scroll of Dragon Madness, can analyze the attitude and strategy of the alliance through a mere game mystery.
Of course, this might just be his imagination, but as soon as the characteristics of Long Kuang Mystic Lock came out, he didn't think there was much chance of guessing wrong. It was more likely that he guessed right!
…
Next, Xia Duo asked team members to start link analysis on the four confirmed game lock interfaces, mainly to analyze the authority structure they represent.
As long as the interface permissions are determined, you can then try to find possible vulnerabilities and attack them. This is also a standard attack process.
I have trained many times before, and now it is no longer unfamiliar. It is nothing more than changing a puzzle lock. If I go through the standard process, I can analyze something more or less.
As long as you get to this step, it's not just a formality. Xia Duo speculates that you can get at least 2 research sequence points.
And if you can't even get to this step, you can only get 1 point as a consolation. In fact, this is the only reward that most junior teams can get in this competition.
But after all, Xia Duo is not an ordinary junior student. Not to mention those experiences in the main plane. Although most of them are considered outdated in the current era of the Heart Alliance, it also depends on who he is compared with and compared with the lower grades. He still had a slight edge.
In addition, the existence of Lingsi Network gives Class 4 students an opportunity to grow quickly. Although it will not allow them to quickly grow to the upper grade level, it is enough to surpass most lower grade teams.
At this moment, Xia Duo's team did analyze something different——
In order to add those three additional link interfaces, the designer of the current competition Mystery Lock destroyed the unity of the traditional Mystery Lock interface. The result is naturally confusing permissions, which can be exploited by lower-level students.
However, Xia Duo also understood that the designer was not unaware of this loophole, and might have done it deliberately in order to test the ability levels of different contestants.
The competition cannot be a judgment question, which is either right or wrong, but should be an application question, which reflects the true level of ability in the process of solving the problem.
The minimum participation award is 1 point, and the maximum first place award is 20 points. There will definitely be more than these two results, and there will also be a large number of intermediate states. According to the progress of solving the problem, the ranking will be gradually improved and the reward points will be increased.
Xia Duo's team analyzed that the competition's puzzle lock interface permissions were confusing. At this point, they had at least two bonus points. According to Xia Duo's speculation, they could get at least 3 points. Of course, the specifics still depend on the judges' criteria.
And if they can exploit a loophole to seize permissions, and they only seize part of the permissions, they will definitely get a few more points.
Currently, Xia Duo's Lingsi network is full of optimism, because they have exceeded their goals so far in the game. Before the game, they only had one goal - to exceed 2 points.
Now I can get at least 3 points, and if I work hard, I can continue to raise the lower limit.
"continue!"
…
In the independent demi-plane arena, Xia Duo and his team members are still constantly analyzing the permission loopholes in the Mystery Lock and trying to seize permissions. They have no idea that they have become the target of many mentors from the outside world.
Although they are juniors, everything they do is full of craftsmanship, but craftsmanship is not a very bad word in college. On the contrary, it has another more neutral synonym - academic style.
It's completely understandable that the juniors show their ingenuity, which is enough to show that they have a solid foundation and pursue unbridled bursts of inspiration. That is at least something that only upperclassmen need to do.
In addition, there is another point, or this is the real reason why many college instructors are concerned. The speed at which Xia Duo's team solves problems is so fast that even senior students find it difficult to do it.
This is completely beyond the physiological limits of normal elves.
Just like in Xia Duo's hometown, when high school students do elementary school questions and college students do high school questions, students may not be able to do it faster at the corresponding stage of the questions, because the upper limit is the limit of human thinking and writing speed, and no matter how fast it is, it cannot be any faster.
But Lingsi Network can. When the Xia Duo team in the same network deals with the same problem or even multiple problems, it is like a super intelligence that gathers all individual wisdom and integrates and optimizes it. Naturally, the speed is not that of each other. Independent teams can match.
When they learned that the Xia Duo team was led by instructor Tutuo, many instructors began to ask Tutuo what kind of magic was used to enable a team to exert abilities beyond normal physiological limits.
Especially the instructor Antico of Class 6 of 1393, because Tu Tuoban had gone to observe the offensive and defensive drills of Class 6 before, and he and Tu Tuo also have a good personal relationship. Seeing the performance of the Shado team this time, Even more excited.
As Antico, who had come into contact with students in Tutopan's class, he was very sure that the students in Tutopan's class were all normal elves, and now this behavior was definitely an external force that could be reused by others.
If he can get Tutuo's support, then the class he leads really has a chance to reach the top of the finals!
The only thing to worry about is that the Xia Duo team publicly demonstrated this special ability during the competition, and other tutors will also try to obtain it, but fortunately they are all from Chixin University, as long as it is not exposed to other schools during this competition.
As for the future, Antico can already imagine how much benefit it will bring to magic research once this ability becomes popular!
At the same time, on the other side, not only the members of the Inspiration Ring rectification team, but also the review experts of the Scarlet Heart Alliance Technical Committee were also quietly paying attention to the game of Team Shado.
They received news that the inspiration headband was put into practical use for the first time. This was an excellent opportunity for evaluation. Although similar verification experiments had been done many times within the technical committee, the results had never reached the ideal state.
There are scenarios currently being used by inventors that they need to pay special attention to.
(End of chapter)