Grommash rushed into the group of troggs. His blood roar was like the harvesting scythe of Death. Every time he swung it, a large number of troggs would fall down.
The troggs were pushed too hard by the death knight, which completely aroused their ferocity. They howled and charged at Grommash, but the blood roar in Grommash's hand was waved by him and was airtight. All the attacks from behind were blocked.
He didn't worry about the Trogg's long-range weapons at all. They were just rocks and crude wooden darts. Even the lightning magic of the Trogg shaman was completely unable to penetrate the death knight's rune plate armor. and Grommash's anti-magic shield.
The stronger you are in life, the stronger you will be after death.
Especially warriors like Grommash with strong souls and determined will. After their souls were strengthened by the energy of death, they almost turned into tireless war machines.
The living will be tired and injured, but the death knight will not feel tired, nor will his combat effectiveness be weakened by bleeding or broken bones.
Even the enhancement of the soul has made Grommash's already keen perception more sensitive. He can easily dodge, parry and block the Trogg's attacks from all directions.
He had to admit that death did not weaken him, but rather made him stronger.
Grommash rushed into the troggs and set off a storm of death. In addition, the magical plague spread rapidly among the living and dead troggs. Their bloodthirsty nature was forcibly suppressed by Grommash. No more fighting.
Like bereaved dogs, the remaining troggs screamed in panic and fled back to the darker depths of the cave tunnels.
Grommash put Gorehowl on his shoulder without any intention of pursuing him.
Because deep in the tunnel, there are even more terrifying things waiting for the troggs.
While he was harvesting the souls of the stone jaw monsters, there were constant screams and muffled sounds of collisions. After the last scream subsided, the entire cave fell into an eerie silence.
A huge, oppressive figure slowly walked out of the darkness. He used his front paws to tear off half of the trogg's body from the spikes on his head armor.
"Your movements are so fast, Grommash." Anub'rakhan smashed the trogg's body against the wall. "His Majesty will reward your bravery."
"I'm looking forward to more interesting challenges." Grommash's tone was calm, not like he had just slaughtered thousands of troggs, but more like he had slaughtered a few chickens.
"I'm afraid I can't meet your request, Grommash." Orgrim walked over from the tunnel with his warhammer. His armor and warhammer were still stained with a lot of wet blood," Kel'Thuzad said. , these beasts are inherently flawed and they can only rely on their numbers.”
Orgrim has given part of his soul to Kel'Thuzad. After simple observation and experiments, Kel'Thuzad came to some conclusions.
However, they are still not sure of the source of the troggs. They only know that these guys are continuously emerging from the ground.
Although Naxxramas' troops have been able to resist most of the troggs, the number of natural disasters coming here is limited after all, and they are not yet able to stop all of them.
It's not that there are no death knights and psychics who plan to resurrect these troggs into zombies, but the effect is not ideal. The dead troggs are only a small part, and they are weaker after resurrection than before, and their movements have become very difficult. slow.
Naxxramas is hoarding such cannon fodder. Otherwise, if it is thrown into the frontal battlefield, it will not even have a blocking effect, and it will be crushed by more troggs in an instant.
Some idle psychics are preparing to use the flesh and blood of these guys to assemble some structures, which may be of some use, but that also takes time.
Although not all the Troggs have been blocked, the pressure on Gnomeregan has undoubtedly been greatly reduced. At least the number of Troggs that can rush into the city has been reduced by 60 to 70%.
Anub'rakhan has asked the nerubians to intercept most of the tunnels, so the Troggs' progress will be much slower, but they can only hold these Troggs back. They must first completely eliminate them, unless Naxxar Masri developed targeted plagues.
"We have bought enough time for the survivors. Now that they are rescued from above, we only need to stop the troggs and we will complete the mission." Orgrim said, "But His Majesty the Lich King said, if possible, , let’s find out where these troggs come from.”
Orgrim knew that Arthas was looking for solutions and answers to the problem in the birthplace of the Stonejaw disaster, but Arthas was also interested in the birthplace of the Stonejaws in the mountains of Khaz Modan.
You know, Uldaman is still very far away from Dun Morogh. Although this underground city is magnificent, it is not big enough to include the entire Khaz Modan region.
Therefore, there must be a sleeping place for the troggs below the peaks of Dun Morogh. If Arthas cannot solve the troggs' trouble through the guardians, then he needs to solve all the troggs sleeping there. .
"I understand. It's just that these tunnels are very deep. Even the spider demons will take a while to reach them. I will send a team to investigate the situation below."
After accepting the order, Anub'rakhan manipulated the earth to open up a new channel and left here.
Orgrim said to Grommash, "Let's leave too. We have collected enough souls. There are other death knights guarding the front below."
Although the troggs are individually weak, their number is beyond imagination, which is a good opportunity to practice, so Orgrim asked the death knights to work in small teams to assist the nerubians in destroying the troggs. Increase their proficiency in dark magic.
Under the pursuit and interception of the natural disaster forces, the troglodytes' activity area has been greatly reduced, and they are restricted to an area. As for the troglodytes outside the limits of natural disasters, they can only be solved by the alliance's rescue forces.
After Orgrim and Grommash returned to Naxxramas Fortress, they encountered an unwelcome guy.
Varimathras looked at Orgrim and Grommash, "You two are finally back? Kel'Thuzad wants to see you."
The two orc death knights looked at each other, stepped into the teleportation array, and entered the central area where the Archlich was.
They saw that there were countless trogg souls floating around this powerful lich. They had lost their self-awareness and moved under the control of Kel'Thuzad.
"Are you here? I found something interesting. It may help us find the lair of these guys."