The barren land is a completely barren land compared to Dun Morogh, which is covered in snow but rich in resources, and Loch Modan, which is home to Loch Lake, a treasure house of natural gifts.
There is almost no vegetation on the land here, and even the most drought-tolerant shrubs cannot grow on a large scale in this barren area.
Looking around, the khaki cracked ground, the blinding dust, and the flocks of vultures flying from time to time on the bones and corpses are the few sights in this desolate picture.
Even the hard-working dwarves are unwilling to establish outposts and camps in deserted lands because they lack all resources needed for life activities.
The supplies transported from Loch Modan must pass through a dangerous canyon, where there are ferocious mountain dogs and an ambush team of Dark Iron dwarves.
There is an entrance to the Badlands that connects to the Searing Gorge, the home of the Dark Iron Dwarves. They even set up a fortress in the Badlands as an outpost to monitor the Bronzebeard Dwarves.
If it weren't for the excavation site of Uldaman, which is in the canyon at the entrance of Loch Modan into the Badlands, no archaeological team would have discovered this place.
However, after the last archaeological team was almost wiped out in Uldaman, Ironforge did not dare to send new teams into the wasteland.
Because Ironforge has to participate in the Alliance's war against the Burning Legion, if they also have to deal with the harassment and mining activities of the Dark Iron dwarves, they really don't have the energy to take care of both at the same time.
But today, several griffons from Ironforge landed above the canyon where the Uldaman excavation site is located.
Magni jumped down from the tall gryphon, followed closely by five Ironforge royal guards.
Arthas also turned over and fell off the gryphon. The strange thing was that Arthas did not bring his own bodyguards. He seemed to have come alone.
Magni walked to the edge of the top of the mountain, looked down, and discovered that the excavation site outside Uldaman's cave was filled with densely packed figures of Dark Iron dwarves.
Seeing so many Dark Iron Dwarves, Magni was not in a happy mood.
"Have these dark iron bastards come so close to Loch Modan?"
Without coming to see the deserted land in person, Magni didn't know how bad the situation was.
There are so many Dark Iron Dwarves below, and they are only the manpower of their excavation team, which shows that there are more Dark Iron Dwarves active in the deserted land.
And they don't need to cross any defense lines. They only need to pass through the Grand Canyon in the Desolate Land to directly enter Loch Modan.
Although the dwarves of Ironforge have always ruled the Loch Modan region, due to their small population and the invasion of orcs, nearly half of the area in Loch Modan has no outposts or bunkers.
In other words, if the Dark Iron dwarves enter Loch Modan from the Desolate Lands, they can completely bypass the Searing Gorge and the closed magical gate of Loch Modan and get very close to Dun Morogh.
"This is not good news. The Dark Iron Dwarves appearing so close are definitely not just for an excavation site and ruins. They must be planning something big."
Magni was very aware of the way the Dark Iron dwarves behaved, "Maybe after I go back this time, I will have to have people build a checkpoint at the mouth of the canyon in the deserted land..."
"It is indeed a good idea, Magni. If the Dark Iron Dwarves are allowed to bypass the outpost and fortress, they may appear directly at the dam." Arthas threw the supplies on the ground and responded to Magni's opinion. .
"Hey, when will these guys calm down? Do they want to experience the disaster a few centuries ago again?"
Magni shook his head and temporarily suppressed the problem of the Dark Iron Dwarves in his heart, preparing to solve it later. The most important thing now was the plight of Gnomeregan.
"However, Arthas, the entrance to Uldaman is full of Dark Iron dwarves, and it seems unlikely that we can sneak in."
The royal guards behind them began to set up tents and stack supply boxes, while Arthas and Magni stood on the edge of the cliff and began to discuss how to enter Uldaman.
"The archaeological team once left some information about digging inside the cave. Maybe we can use this information to let the mage teleport us in?"
Magni first thought of a method, but as soon as he said it, he denied it himself, "No, it doesn't seem to work... The situation in the cave is too complicated, and we don't know where the Dark Iron Dwarves' current excavation is. , we might be teleported directly to the enemy’s face.”
What he said is indeed correct. Even if there is a map, no mage would dare to teleport in the cave. It might be better to teleport to the enemy's face, and you still have a chance to surrender.
If the teleportation mage is not good at learning and traps you in the wall, it will be difficult to handle.
Therefore, unless you have accurate coordinates of the magic network nodes, no mage will recommend that you use "teleportation" to move in complex terrain.
However, Alsace has a way to solve this problem. Once the rune magic is imprinted on the surface of an object, it can become a "bright" teleportation beacon.
As the Lich King, Arthas naturally inherited a complete rune system, which originated from the rune inheritance of the Shadowmoon clan and the rune knowledge he learned from the Shadow Realm.
However, this method has another fatal problem: they have to send someone in first to complete the required preparations.
So Arthas was a little hesitant, because using this method would most likely expose the existence of the Scourge in advance.
——This does not affect his overall layout, and can even minimize the cost to Gnomeregan.
Arthas' fingers brushed over Frostmourne, which turned into an ordinary sword at his waist: The future will always be an extension of the present. If he does nothing, how can he expect a better possibility?
"Magni, I have a way into Uldaman."
This sentence immediately cheered up the trapped Magni. He stared at Alsace and wanted to ask Alsace directly what the solution was, but he saw that Alsace's expression was somewhat indescribable.
Magni understood. He followed Alsace to the outside of the camp. He nodded and said, "What method? You don't seem to want others to know."
Arthas lowered his voice and said in a volume that only the two of them could hear, "Do you know, necromancy magic?"
"Necromantic magic? This thing is indeed rare, but the expelled archmage Kel'Thuzad of Dalaran - this thing is really not accepted by others."
"There is a spell that allows people to enter a gap that is different from the real plane, and can move in this way. Conventional detection methods cannot detect it, and even the Archmage will not know about it without special understanding.
This will allow us to get past the Dark Iron dwarves. "