Although Arthas escaped from the future time and space, due to his disappearance, the expedition team has not penetrated further into Ere'Thalas for a while, so there has been no progress.
After going back and forth, Arthas found that the time he could stay here did not seem to be sufficient.
After careful consideration, Arthas decided that he would return to Lordaeron to make the next preparations, while the exploration project of Elre'Thalas would be handed over directly to Kael'thas and Brian.
One of them is a long-lived and knowledgeable elf mage, and the other is a dwarf explorer who is not only willing to die but has experienced a lot, it is very suitable for Elrethalas to be left to them to explore.
Currently, no ogres have entered Elrethalas. The biggest danger is the undead souls and fallen creatures inside. However, their exploration center is mainly located in the West City District, and there will be no conflict with these two forces in the short term. intersection.
Even if there is a conflict, Arthas is convinced that Kael'thas and his mage troops are not vegetarians, plus a group of "death-seeking" dwarves who often wander around in various dangerous areas, Eresala Si is not particularly dangerous to them.
The original purpose of Alsace's visit was to see if the ancient elves had left any treasures and information worth exploring. It would be better if he could interact with the high-level elves hiding in the city.
However, because he was delayed for some time, his father was summoning him to return to Lordaeron. Arthas had also obtained huge benefits from Elre'Thalas, and there was no need to continue in this city. Stayed a lot in the city.
Of course, there are far more valuable things hidden in Elrethalas, but Arthas really can't stay here and wait for everything to be excavated.
If the Highborne were interested in contacting the Alliance in the future, Arthas only needed to contact Kael'thas and ask him to help open the portal.
After communicating with Brian and Kael'thas, they also approved this approach. After all, the dwarves and high elves now have no trouble, and they have plenty of elves and time to explore Elrethalas.
However, before leaving, Arthas asked Brian something.
"Ah, you are talking about our neighbors... It seems that they have had much less contact with the Alliance recently. Even in the battle against the demons, they only provided equipment and equipment and did not send troops to participate." Brian caught He scratched his fluffy beard and talked about the situation of the dwarfs.
As he spoke, Brian himself realized something was wrong, "When you mention it like this, I really feel that something is wrong. The dwarfs are the most loyal members of the alliance. They shouldn't appear so indifferent, unless..."
"Unless they are in trouble, and they are unable to protect themselves," Kael'thas took over the topic, "Although I think some dwarves are really noisy, I have to say that these guys are still very friendly."
There are also many dwarf mages and other people who make a living from Gnomeregan in Dalaran. Dwarfs are not unfamiliar to Kael'thas.
So Brian's hand that grabbed his beard unconsciously exerted a little more force, "If that's really the case... that would be terrible. Those little guys are very stubborn sometimes and will never do anything if they think it's their own business." Take the initiative to ask others for help.”
The leader of the dwarf race is not a king or a prime minister, but the most respected and skilled craftsman in their clan.
Because these little guys are obsessed with the mysteries of engineering and machinery, these are as important and noble to them as magic is to elves.
The current great craftsman Gelbin Mekkatorque is the most outstanding among contemporary dwarf engineers. At the same time, he is also an outstanding leader. However, almost all dwarves who are close to dwarves know that This great craftsman had a fatal flaw.
——He is sometimes too focused on his own inventions and creations and ignores other contradictions and problems.
While conducting research, Mekkatorque was at his sharpest mind, but also at his slowest to respond to the outside world. Brian thought that Gnomeregan had less and less contact with Ironforge recently, and various All the bad premonitions came out.
"Alsace, you are about to return to the Eastern Kingdom. Please contact Magni and ask him to ask the dwarf if he has encountered any trouble."
The dwarves are very concerned about their neighbors who also live in Dun Morogh. Moreover, almost all the steam tanks, rotorcraft and other products of Ironforge and the Alliance come from the dwarves of Gnomeregan.
If the dwarf really encounters any trouble, then helping the dwarf is the best choice, whether in accordance with the covenant or the vital interests of each country.
These smart little guys never interfere with the affairs of other countries. They are always quietly researching new inventions in their own mechanical cities.
Who wouldn't like such an ally?
Of course Arthas knew the current situation of Gnomeregan, and what he wanted was this message from Brian, firstly so that Ironforge could respond quickly, and secondly so that the dwarves could accept the Alliance's help with peace of mind.
What happened in Gnomeregan was also part of the reason why Arthas returned to the Eastern Kingdom. Of course, the more important thing was the Burning Plains, which blocked the communication between the north and the south.
Solving the problems on the Burning Plains requires not only an army, but also a large number of strong men to unite to fight against the two forces deep in the Blackstone Mountains of the Burning Plains.
After helping the dwarves solve the problem of Gnomeregan, Arthas plans to consolidate his strength in Dun Morogh. When the time is right, he will cooperate with the power of Stormwind City in the south to wipe out all hostile forces in the Burning Plains in one fell swoop. .
Once the threats on the Burning Plains are eliminated, although the desolate Searing Canyon and Burning Plains cannot harvest food, wood or even house residents, the ground there contains rich mineral deposits and energy resources that are in urgent need of development.
The emergence of Ragnaros, the Fire Demon King, almost changed the landscape of most of the Red Ridge Mountains, but at the same time, the mineral veins appeared above the ground. At the same time, the magma and flame core flowing underground were in this magic and black world. A world where technology is integrated is fully capable of utilization.
Gnomes are an important part of achieving these goals. At the same time, this is also the best way to arm the mortal army - look at the Iron Tribe who have obtained part of the goblin technology, and you will know that in addition to swords and magic, technology is also an important means to change destiny. .
For an existence like Arthas whose strength has exceeded the limits of mortals and has entered a new level, items made with Azeroth's current technological level do not make much sense, but a legion armed with swords and bows, and a There is almost a world of difference between the two legions with guns.
Azeroth's technology chain is very strange, that's because the technology of the dwarfs actually comes from the ultimate black technology of the Titans.
Regardless of the fact that the Titans are all powerful beings with the power of gods, their research on technology is not inferior to their attainments in magic.
The Pantheon is able to transform the environment of different planets in the universe, not only because of their authority and power, but also because they possess "age of gods technology" that far exceeds human imagination.
Of course, these technologies have not been completely passed down. Even because the inheritance of technology relies heavily on the inheritance of information, after the destruction of the Pantheon, most of the Titan technologies fell into the hands of the Burning Legion, or were lost or destroyed. In the endless starry sky.
Therefore, Azeroth still uses magic and swords as the mainstream development route.
As for the dwarfs who have "peeped" at Titan technology, they can not even rely on complete theoretical doctrines, but directly copy the cat and the tiger, and forcibly copy some weakened versions from the Titan technology they know.
Coupled with the dwarves' continuous accumulation of scientific research capabilities, they actually came up with a lot of things that looked ridiculous but actually didn't matter in an era when swords and magic were dominant, and many theoretical theories may be missing. Something for eggs.
However, as the base of these messy inventions continues to increase, there will always be one or two particularly useful things.
For example, steam tanks, rotorcraft, and even intelligent robots. I don’t know how the gnomes used punch computers to create robots that can be put into various tasks!
Although those robots look rough, they are real robots that can move, fight, and even reflect magic!
Arthas didn't know whether to praise the Titan for its brilliant technology or the dwarf's brilliant brain.
Of course, the creations of the gnomes sound very powerful at first glance, but in fact they still have big flaws. In Alsace's view, the main problem is that, except for products that have been put into use for a long time, most of them None of the inventions have the capability of mass production.
Gnomeregan is a completely mechanical city, even steampunk is not an exaggeration. However, its production capacity is still invested in a limited number of products, which is not enough to support the scale of production that Alsace wants. .
Moreover, Gnomeregan is a city built in the mountains. No matter how advanced the technology of the dwarves is, the efficiency of digging and building at the same time will always be slower than building directly.
Only when the alliance has an industrial chain sufficient to support the entire alliance can Alsace's blueprint be considered a preliminary start, and the first step of this blueprint is in the Burning Plains and Searing Canyon, which can almost be regarded as transportation hubs.
The unique geographical advantages there are incomprehensible to people of this era. They only know that the strategic location of the Burning Plains is very important, but they do not know that what it represents is a symbol of the rapid development of the entire alliance.
The Burning Plains must be taken!
Not to mention, on the west side of the Searing Canyon, you can directly enter a good deep-water port from the peak of the mountain! Once the railway can be built, the alliance's transportation capacity of important strategic materials will far exceed everyone's imagination.
Dwarves and gnomes can even open a subway directly to Stormwind City, allowing them to build a mountain-side railway.
To the north of Searing Gorge are Ironforge, Gnomeregan, the port of Menethil in the wetlands, and further north is the continent of Lordaeron.
Not far to the south is the port of Stormwind City. The canyons and plains located in the center of the continent have become Alsace's ideal strategic location and industrial source.
What Alsace wants to think about is not whether he can take over this "feng shui treasure land" that others regard as an abandoned wasteland, but when, by what method, and at what cost to seize control of them.
——This will definitely be a turning point for the alliance to grow.
…
"The master has not given us instructions for some time." Kel'Thuzad's projection appeared in the hall of Icecrown Citadel. "Now the construction project of Icecrown Citadel is almost completed, and several outer lines of defense are also nearing completion. What do we do next?”
Varimathras said maliciously, "Maybe we can set our sights on Dragonblight...there are very precious resources there."
Kel'Thuzad remained silent on Varimathras' remarks, although this was a plan he had once envisioned, and resurrecting the bones of powerful creatures was also a study of necromancy.
"No, His Majesty Arthas said that we must not easily send a large number of undead into Dragonblight." Lothar rejected Varimathras's opinion without hesitation. "We are not undead that are expanding wildly and acting on instinct." , it’s not a good idea to offend the dragon rashly.”
"I am rebuilding Azjol-Nerub's underground kingdom. This will take some time." Anub'arak rubbed his two sharp claws. He was not idle, so he didn't feel idle like others.
"Okay, you do have something to do, but what about us? We can't just watch these low-level skeletons and ghouls do hard work. I believe His Majesty the Lich King will definitely agree with us to improve the strength of the Scourge."
Varimathras's voice sounded again, "We don't have to enter the Dragonblight...but we can always use the excellent resources in Icecrown Glacier, right? Otherwise, we will accomplish nothing after such a long time, Your Majesty is still sure Will be angry."
Lothar frowned when he heard this. Of course he knew what Varimathras was talking about. He was just focusing on the dragon skeleton. However, Arthas once mentioned something to him. It's the... spirit of Spellweaver Malygos, which is not very stable.
"That's enough, Varimathras. You are just a defeated general under my master. If you talk too much, I will let you burn the boiler." Kel'Thuzad noticed Lothar's expression, and he stopped Vari. Mathas spoke again, "Sir Lothar, indeed, the current undead natural disaster is still very fragile. We should look for some ways to increase our strength. For example, the Vrykul last time is a good start."
"I know, Kel'Thuzad, but there are only so many Vrykul in Northrend, and most of them have not yet awakened from their slumber."
Lothar felt a little headache. Arthas told him that he could expand the Scourge in an appropriate and timely manner, but at present, Northrend had no room for the development of the Undead Scourge.
Just when the leaders of the Scourge were at a loss to do anything about this, the low echo of the Lich King refreshed their spirits.
"If you have a problem, speak up as soon as possible. I don't have much time."