Chapter 318 Who in the right mind would do this?

Style: Romance Author: Wu JianxianWords: 3678Update Time: 24/01/12 07:03:07
At this time, Li Jinglin was far abroad.

I have no plans to return home so soon.

Still starting to do his own work.

During this time, "In the Name of the People" has also been officially broadcast.

It also caused quite a stir in the entertainment industry.

Some revelations about "The Three-Body Problem" and "The Wandering Earth 2" can also bring a certain amount of heat and discussion.

Game company here.

Ubisoft and FS have even started the "leakage" of ancestral information in unison.

I don’t know who leaked it anyway, but it was leaked anyway, and the company whose “confidential information” was “leaked” showed no reaction at all.

"Ubisoft is going to release the last part of the mythology trilogy?! Assassin's Creed with the background of Norse mythology?!"

"I'll go, I'm not done with Odyssey yet, I won't continue to do it in Hall of Valor."

"I heard that you can fall to death again this time."

"Malaka!"

"I'll go! It's said that the composition of Miyazaki's new open-world work "Elden's Ring" is suspected to have been leaked?!"

"What kind of underworld dung monster is this dead prince? Who can tell which is the nose and which is the eyes? Don't tell me that you want to fight with this thing?"

"The fight is good, just don't follow the gameplay of "Bloodborne" where you pose with big-eyed aggregates."

Players looked at the news leaked by the game company.

Can't help but look forward to it.

Of course, all kinds of complaints, speculations, and excitement have become more and more intense as the discussion spreads.

Either Ubisoft.

Still an old thief of FS.

The leaked information made countless players shout, "This smells right."

Of course, at the same time, Li Jinglin's work also began to become busier.

actually.

This is a method commonly used by game companies.

Let’s “leak” something first.

Test it out, warm it up.

Looking at player feedback can also increase your reputation.

Then, content such as the pilot film and promotional film began to "paint the cake" for the players.

This process of drawing a cake will last for a long time, and it will be drawn one after another, making the player's sense of expectation rise in a ladder-like manner.

Of course, many players also like this process.

Although there will be many games that have frequent problems due to excessive promotion and have different expectations.

But this method can still allow players to lock in advance the keywords of their favorite game types.

for example.

Tags such as [Open World], [Soul], and [Love Development].

Therefore, there are still many players who are willing to see the pie drawn by game companies.

At this time, it’s time for modeling, CG, art, and music to come on stage.

Especially art and music.

Whether this pie is delicious or not depends purely on whether these people can fool you.

Li Jinglin just visited the FS club, met with Martin and others, and got the game information.

Ubisoft on the other side called Li Jinglin to come over and "fill in" the pie.

That is, the production of promotional videos!

Before leaving.

Naturally, the old thief did not forget to put some pressure on Li Jinglin.

"We will finalize the current structure as soon as possible. Then Li, you can try to play with the sample. Our trailer will start soon."

In this situation.

Li Jinglin naturally transformed into working mode.

I plan to start having fun in the near future.

Ubisoft's work here is not very busy. After all, in the promotional video, only the theme song needs to be displayed.

However, some minor adjustments may be made based on the CG plot.

Such adjustments.

It doesn’t even require Li Jinglin to do it himself.

All you need to do is watch from the sidelines and guide a few students in their production.

The real pressure is to quickly read through the pictures and introductions of various monsters and backgrounds in "Elden's Circle", and then combine the text information to have a basic understanding of the plot.

Then come up with music that can serve as a theme, or a musical motive.

Then do the trailer editing and promotion.

Actually.

If you switch to another game.

Maybe it's not that difficult.

It just takes some time.

But "Elden's Ring" is obviously different.

At least, from the perspective of soundtrack production, the information given is very hellish.

Hades in every sense of the word.

The first is the underworld design of the monster, but you have to take a closer look, analyze the aesthetic composition, and more importantly, refine the content center in this semi-Lark Riddler-esque text.

Then, there is the underworld of this plot.

The number of knives is staggering.

certainly.

The most disgusting thing is still the analysis of the essence of design.

It can only be said that the cooperation between Martin and the old thief is indeed full of gold.

A simple image design of "Elden Ring" requires a considerable degree of occult knowledge to understand the design concept and logic.

Several large runes on the boss, combined with the rune arcs, can form the shape of the entire Elden Ring.

The shape of this Elden Ring has two different images: the Ancient Dragon Age and the Golden Age.

The earliest Dharma rings were made up of ten large rings and a semi-circular ring at the upper end.

As for the magic ring in the game timeline, there are two semi-circles above and below, and ten complete rings.

This image design completely refers to the tree of life in Kabbalah, and is in the form of reverse growth.

Echoing the 10 qualities on the tree of Kabbalah, as well as a half-empty essence of "knowledge".

The initial Dharma Ring, the Dharma Ring that later changed its form, the Elden Beast, the embodiment of the Golden Law that the Supreme Will invested in the border area, and even the important concept of the Golden Tree.

These are symbolic and visual design inspirations.

It all comes from Kabbalah.

In the game, the six god-given towers that can form a hexagram also indicate the Kabbalah's numerical code, destiny "6".

Only after reading these occult metaphors.

Only then can we find musical expression that adapts to these textures.

In terms of creative difficulty.

Compared to "Hall of Valor", it is indeed much higher.

And, just under these conditions.

The old thief has an additional request.

Don’t give away too much of the plot in the music, but give away a lot of the plot in the music.

A dumber person would definitely think this was deliberately embarrassing.

But Li Jinglin knew.

This means.

Your metaphor must be "clear", but it must be quite obscure.

Such a request is actually not unusual or uncommon in the music industry.

It may be difficult for ordinary players to detect.

But if you study music, you can even guess the content based on the trend of the music without playing the game or watching the plot.

This is no exaggeration.

Because the expression of many musical languages ​​completely follows the plot content, development, and characters.

To express theology, to express mystery.

This is the best part of Lao Thief's game works.

Music naturally needs this too.

Musically, the most suitable way to express mystery and theology is definitely the chorus of human voices.

You can even choose "Gregorian Chant" directly.

After all, when this thing is heard, many people will feel that it "brings holy light".

But obscure.

This shows that I need to work harder on my words.

Fortunately, Li Jinglin knew.

Soul Games has had similar experiences in previous music productions.

Latin, but not Latin at all.

Written lyrics based on Latin.

The content of the plot was written into very clear lyrics and converted into Latin.

Then start repairing.

Break up the Latin, make some tonal deletions and changes, and make it completely serve the rhythm of the music itself.

Under this operation, what is sung is Latin, but it is not Latin.

It is impossible to express the meaning and content clearly through Latin.

To put it simply, it is.

[I expressed it, but I expressed loneliness]

[It's very broken, quite broken, and very thin. You can never tell it at first glance, but if you start to take it apart bit by bit, you will find that it is indeed the case. 】

Put it in another game.

This kind of operation is just looking for discomfort.

But obviously, this is a Souls game.

Fragmented narrative, all Riddlers, and sparse clues scattered almost throughout the game

That’s the thing about Souls games.

If too much guidance and integration are added, it will lose its soul.

Therefore, music cannot naturally become a shortcoming in the exploration content of the majority of spiritualists.

We also need to do some "soul" processing.

Hide and seek, hide and seek, belong to

Of course, in the eyes of many people who don’t understand Souls games, this is sick, but in fact, for players who play Souls games, this kind of fragmented all-round exploration stimulates curiosity and desire to win. , is the attraction of the game.

after all.

They all play soul-based games.

How else can he be a normal person?

Any serious person would like to go to someone to torture someone when they have nothing to do. After being tortured, they would still call out "teacher".

What you want is abnormal stimulation.

The reason why Li Jinglin is willing to take on the soundtrack production of "Elden Ring"

It's also because, in a sense.

Li Jinglin is not a normal person either.

so.

When faced with this kind of creation that was difficult, abnormal, and even a little worrying mentally, Li Jinglin became even more enthusiastic.

Soon, lyrics were written based on the plot, and after being translated into Latin, the vocal text was changed beyond recognition.

The production is completed.

After Li Jinglin showed it to the old thief.

The old thief also showed a mysterious smile, and immediately sent Li Jinglin a three-thumbs-up expression.

Obviously.

The old thief knows, Li Jinglin finally understands what can be called a "soul" narrative.

After determining a theme motive that conforms to the emotional direction of the overall plot, and adjusting the vocal lyrics according to the rhythm of the theme motive, the structure of the entire music began to be advanced.

It can be said that the elaboration of every note is all about details. These details all echo the plot clues of the game and the overall emotional trend of the notes are all for the purpose of hinting.

The design of the overall texture echoes the relationship between the characters.

Under this meticulous design approach, the quality of music has naturally become better and better.

Kabbalah comes from Jewish mythology.

Yes, the number mentioned in the article is related to Kabbalah.

It is the yellow six-pointed star of Shabidai named Eldan.

In the Elden Ring game, the Elden Beast, which was designed almost entirely with reference to Kabbalah, was shattered by players. Does that mean that

Boomerang, this must be the boomerang.

(End of chapter)