Chapter 310 "You also like torture? Coincidentally, I do too."

Style: Romance Author: Wu JianxianWords: 3933Update Time: 24/01/12 07:03:07
“This is a perfect fit for Norway.”

"Tsk, especially the synchronization on the top of the mountain, it's really impressive."

In the past, synchronization point music was not paid so much attention.

But after digging into open world games.

This aspect has also begun to be taken seriously by Ubisoft early on.

It can be seen that with the release of different works, the BGM of synchronization points becomes more and more exciting.

However, the protagonist of this generation does not have an ancestral eagle.

Instead, it became a raven in line with Norse mythology.

Without the eagle cry that players are familiar with, the requirements for synchronized BGM will increase.

As expected, Li Jinglin also brought quite a surprise to the game production team.

"Next, CG production needs to be stepped up."

"no problem."

After the plot was decided and the characters were finalized, the final step of CG was perfected very quickly.

At this time, the soundtrack is also a period of vigorous promotion.

as expected.

After the meeting.

The production speed of the soundtrack and CG is extremely fast.

And just in the process of moving forward.

this day.

Ubisoft has a rather strange guest.

To say it is strange is indeed quite strange.

The visitor is a well-known person in the gaming circle.

The top torture king, the Toilet Immortal who created the original Souls game, specializes in treating depression, keeps rolling up and down the altar, and is full of malice towards players.

Eika Miyazaki.

In fact, many players don’t know.

Before the old thief released "Dark Soul" and became famous, he had a cooperative development experience with Ubisoft.

That is the tears of the times, "The War of Enlightenment".

There are many clubs in the gaming industry

On the surface, they seem to have nothing to do with each other.

But in fact, there are many hidden connections.

For example, Ubisoft has collaborated with Final Fantasy before.

Domestic Goose Factory jointly owns shares of Laothief FS and Ubisoft

After learning this.

Li Jinglin couldn't help but fall into deep thought and lamented that the world is really small.

"Come to visit?"

After hearing this.

Li Jinglin chuckled.

Come visit if you have nothing to do, I'm afraid this old thief has no good intentions.

"I heard that FS Club is preparing a new game."

Chris whispered to Li Jinglin.

"Before coming to Ubisoft, the old thief seemed to have been to Rockstar and Nintendo."

"Um?"

Li Jinglin raised his eyebrows.

I feel like this guy might have some ideas.

"Is it possible that their next work will be an open world?"

"Well, there is indeed a saying in the industry."

"That's interesting."

Li Jinglin laughed.

The heart of this old thief is known to all passersby.

A visit is really just a visit, the main thing is "learning".

FS Club is indeed good at Hakotani games.

Soul gameplay is also a very popular branch in the game.

Difficulty, underworld, engaging mentality, unique XP and aesthetics.

Even three dogs can form a god-slaying formation, throw the boss at the end of the level in the novice village, and use the light spots of garbage items to trick players into running into the trap. There are various designs behind the door, on the side, on the roof, and even in the treasure chest. Such a monster from the underworld.

There is a beauty full of malice.

But corresponding.

After being tortured and going through the game all over again, you will feel a sense of satisfaction as if you were tortured and then went back to the torture.

"I have to say that Miyazaki Eika understands psychology."

Li Jinglin chuckled.

"He knows very well that after the player's negative feedback reaches the extreme, once there is positive feedback, this positive feedback can evolve into an unparalleled pleasure."

"It's two extremes from Ubisoft."

After all, Ubisoft has detailed novice guidance in order to take care of players, and it also cares about positive feedback from players.

But because I pay too much attention to positive feedback, it feels good, but it can only be a little bit good. Once the repeatability is high,

Players will feel canned.

After all, players are the most difficult creatures to serve. They don't like it when it's difficult for them, and they don't like it when it's easy. They can always find some problems for you.

Chris heard this.

I couldn't help but shrug.

"Don't let Leo hear you, or he will feel very uncomfortable."

"Ha ha!"

Li Jinglin shook his head.

Go ahead and start your own music production.

And this time.

Another student couldn't help but complain.

"There are rumors on the Internet that "Hall of Valor" is Ubisoft's most ambitious work."

"There are also rumors on the Internet that the next game of the old thief wants to break out of the comfort zone and create an open-world Souls game. It also has great ambitions."

"The left is also ambitious, and the right is also ambitious. Anyway, everyone has ambitions."

"Hahaha!"

The students' comments immediately caused laughter in the studio.

It’s a lot to say, but if I just read it once, I wouldn’t think much of it.

But if you watch it too much, you will feel awkward and uncomfortable.

"Ambitionful" is what it is.

Especially for those who participated in the production of the game, it is a bit overwhelming.

Sometimes, I often think about it.

"Is this all my ambition?"

"What did I do?"

"Change! I want to be ambitious!"

And the laughter came from the music studio.

It also attracted the old thieves who happened to visit next door.

The old thief is quite happy.

Nintendo, Rockstar, Ubisoft

After walking around for a few times, I have gained some inspiration for myself, which is indeed very useful.

In fact, within the game industry, everyone knows very well who is good at what genre and what methods they use.

There is no need to prevent others from visiting, even if they become competitors.

When you come to visit, it is difficult to get to the real core and secrets.

after all.

Many things cannot be learned and can only be used as a reference.

The final judge is still the work, the players.

There is no need to be secretive.

Everyone in the industry knows that the old thief wants to create an open world soul game.

Everyone knows that the old thieves are running around to learn from experience and learn from it, trying to find an open world approach that best suits their own style.

But can it be done successfully?

In fact, the industry is generally not very optimistic about it.

after all.

The open world map is much larger than the space of the small garden game.

If the soul is very rough, it will indeed be neither fish nor fowl.

Plus some original jokes by Hidetaka Miyazaki.

Everyone wants to see whether the old thief will fall from the altar or fall from the altar this time.

"Brother Lin, do you think the old thief can reach the altar this time?"

"It doesn't matter if you fall or not."

After listening to Chris' question.

Li Jinglin smiled and shook his head.

The old thief who originally planned to leave couldn't help but raise his eyelids and began to listen to the corner.

"The important thing is whether you are happy or not."

"I really like to use music to influence the audience emotionally. This gives me a sense of accomplishment. The same is true for the torture of the old thief. Don't tell me, I also think his style is very interesting. It is full of aesthetic experience. I prefer to torture the audience with something.”

Speaking of which.

Li Jinglin shrugged.

"People have a masochistic mentality, and there are many people who like to watch tragedies. They know that there is a knife in front of them, but they can't help but go up and get knifed. It may seem like a negative emotion, but in fact, this precious emotional experience is still positive. Sexual.”

"Besides, there is no need to make a conclusion now. Whether the game is fun or not, the experience is the key. It does not necessarily have to be an open world that everyone knows. It is also necessary to create an open world of its own soul type. It does not matter."

Such evil aesthetics.

Li Jinglin did not explain it to these students in detail.

after all.

Evil aesthetics if one is not careful.

Then there is no beauty, only evil.

Negative emotions can have aesthetic experiences, but the management of negative emotions is also critical.

Souls games are full of negative emotions, plot content, and the playing experience is uncomfortable. But in fact, through the persistence and hard work of the players, from a very weak existence, they overcome huge difficulties, experience epic battles, and finally stand in the game. At the end, I pressed the dignity of the old thief.

On the contrary, it can give players a great sense of happiness.

However, this method is indeed rather evil. The rank is very high. If the accumulation is not in place, you will follow the trend in a whimsical way.

That's hard to learn well.

Li Jinglin said this.

Little did I know.

The eyes of the old thief outside the door became brighter and brighter as he listened.

Why make a Souls game? Isn't that because I'm not normal?

Who is a serious person engaging in underworld stuff?

However, at this time, the old thief clearly heard the roar of his other self in the world.

On the other side of the door, there is also an emotional master who likes to play with evil aesthetics!

Play with the audience’s emotions through music.

and playing with players’ emotions through games.

What's the difference? !

Because, before coming here, in terms of designing the game content, the old thief had already found another collaborator to play with the players' emotions through text.

That is Martin, the author of A Song of Ice and Fire.

To be honest, after meeting Martin, the old thief felt an abnormal collision in his soul.

Like attracts like.

At this time, the old thief felt that the person behind the door must have something in common with him.

then.

The old thief knocked on the door of this fate.

"Who?"

Chris was stunned when he opened the door.

Seeing Chris's reaction, Li Jinglin also raised his head curiously.

He was also stunned.

Unexpectedly, the old thief was at the door.

It's like the little monster hiding in the corner of the soul.

At this moment, Li Jinglin really sighed. Art really comes from life.

"Hello, your name is Li Jinglin. I've heard of you for a long time."

Miyazaki Eiga showed a smile that was exclusive to old thieves and stretched out his hand.

"Sorry for the rudeness, but I really want to meet you."

"Hello Hello."

Li Jinglin shook hands with Miyazaki Eiga.

In Chris' understanding.

I really want to meet him, probably because of Li Jinglin's achievements in music.

But in fact, in the world of old thieves.

Want to meet.

It’s entirely because of the review just now.

That is to say, there are many things that cannot be said clearly.

otherwise.

When we meet for the first time, what we say will definitely be...

"I heard that you also like torture."

"What a coincidence, so am I."

"Let's promote evil aesthetics together, shall we?"

Of course, you can't say that.

So, the old thief changed his expression.

However, inside and outside the words, it still seems to be the same.

"Mr. Li, I have listened to the soundtrack you made for The Witcher 3. The dark and magical style is simply amazing."

Say it again.

There is no perfect game, there are only games that are suitable for groups of people, so don’t ignore them all! Don't step on it! Don't step on it!

Each has its own gameplay focus, art style, scenes, and game content. They are all different.

Don't think about the online rip-offs, only the games you like are good games.

Even for HS2, some people criticized it for having too few postures and being coded.

That's almost it.

Anyway, I play both Old Ring and the Assassin Myth trilogy.

Which one is more fun?

I can only say that I like them all. The Mythology Trilogy prefers scene art modeling and the comfort during play, but the old headband gave me a big surprise and frightened me.

It's just that the intensity of feedback is different. Everyone must have their own preferences in games.

(End of chapter)