"Chris"
A terrible thought flashed through Li Jinglin's mind.
I couldn't hold it back at all.
"What an excellent Xiangzi."
This thought just flashed through his mind, and Li Jinglin quickly shook his head to get rid of this unethical idea.
"No, this won't work."
Although, this Chris will definitely be an excellent Xiangzi, and he is also a Xiangzi who makes others have to regard him as Xiangzi.
But I still can't regard him as Xiangzi.
Suddenly, Li Jinglin seemed to understand why there were some cases where his graduate students were treated as coolies.
It consumes two papers per 100 kilometers, which is really hard, powerful and powerful.
"You guys also go and help Chris."
Li Jinglin shook his head.
He took several students with him and walked to the office.
For a large company like Ubisoft, it's easy to free up an office.
Don't even need to clean.
The work equipment inside is complete, and the computers are also very powerful. Whether it is modeling, drawing, rendering, motion capture, or arranging music, there is no problem at all.
"First of all, you have to have a detailed understanding of the game's soundtrack by sorting out the work content and plans."
Taking care of students.
Li Jinglin also "reviewed" by himself.
Similar work is valuable experience.
By accumulating experience, you will avoid a lot of detours when encountering similar projects in the future.
"You have to understand the process of game soundtracks gradually taking shape and expanding as the overall production of the game develops."
"First, they will have the overall game plot and various settings. At this time, what you have to do is to read through the information in the entire pre-game preparation text."
"This is the direction to initially condense the focus of content creation."
"For example, the protagonist's character? That is a Viking warrior, a saint, transitioning from honor to the relationship with the clan and family, tough, violent, but also poetic."
"What major game events has he experienced? What are the background styles of these major events?"
Li Jinglin summoned all the students.
Carefully describe the process and experience.
Even Chris, who is eager to be a cow and horse, is no exception.
Although, there is no way to explain this thing.
But at least, this will give people a mental preparation and a general direction in advance, so that they will not be confused when they come up, like flies stumbling around.
"Once you have a general understanding of this, it's Chris and what you guys need to do."
Li Jinglin spread out the categories he had sorted out.
"Judging from the current progress of the overall structure of the game, some CG clips or special prompts built into the game can already be scored. Therefore, you need to extract these paragraphs and calculate the duration."
Several classmates looked over.
The records on paper are clear and detailed.
After all, they are French, Ubisoft, Assassin's Creed, and a famous French game company and game IP.
Even if you don't play it, at least you understand it.
On the paper, Li Jinglin outlined the categories in detail.
[Overlook point synchronization]
【Enter new area】
[Environment switching within the region]
wait wait wait.
And, among them, there are also regional subdivisions.
for example.
[Synchronized overlooking points - East Anglia, Oxford, Cambridgeshire]
It spans the entire England, and includes maps of Vinland and Norway, as well as the divine world of Asgard, the underworld of Niflheim, etc. The bird's-eye view synchronized music of these places requires regional characteristics.
It is precisely because in these environments, there are grasslands, city-states and villages, flames and lava, ice and snow.
It also needs corresponding music color matching.
For example, in a world of ice and snow, the instrument tone of the soundtrack must be similar to a harp, water piano, piano, or some metallic "cold-tone" sounds.
And if you come to a lava zone, the sound of the instrument will naturally change to a warm tone.
It even needs to create a "hot" feeling.
"After planning these, we can calculate the duration so that we can better carry out targeted production."
"Other games have reached the same goal by different routes. Find some key nodes of the game, and then summarize the paragraphs and calculate the duration."
Several students nodded understandingly.
Let alone an ordinary person.
Those who engage in music may not be skilled.
One of the reasons why the threshold for game soundtrack production is so high is the ability to control it.
"Professor Li, if it is a soundtrack for a CG plot, do we need to use music language to narrate it?"
Chris asked subconsciously.
"Speak of a hammer."
Li Jinglin curled his lips.
"You need to step outside of your role as a composer and understand it from a macro level of the entire game."
"The CG is already being played, and the CG is already telling a story, and your music is also telling a story."
"If you have the ability, you can hint at the fate of the characters and describe the characteristics of the characters in the music, but at the beginning, don't focus on this."
"Where is that?"
Chris couldn't help but ask again.
Li Jinglin immediately covered his face.
I don’t know if it’s because the authorities are obsessed with it, or because most students have a little bit of clear stupidity.
Such a simple answer is right in front of you, why do you have to take a detour?
Of course.
Although I don't understand.
But Li Jinglin didn't say much, but taught him carefully.
After all, contemporary fragile students also need to pay attention to psychological care.
"Mood, atmosphere!"
Li Jinglin explained.
"When the artist is responsible for expressing the overall aesthetic tone, the game's plot, story content, and text to express its literary content and narrative, what music needs is to deepen the sense of substitution."
"There is only one purpose, and that is to increase the players' emotional fluctuations through psychological suggestion by creating the proper atmosphere!"
This game thing.
Feel the blood boiling during the battle, feel the terror and depression before the battle, and move people to tears in some touching plot performances.
The reason why you can have very intense mood swings when playing games.
Almost, most of the hints are all in the music.
A sense of immersion, a sense of substitution.
This is an important factor in the gaming experience.
If you turn off the sound of the game, the gaming experience will plummet.
When it should be scary, there is no music, when it should be passionate, there is no music, when it should be touching, there is still no music.
The player will basically be expressionless.
"Almost all excellent scorers will put all their energy into guiding the players' emotions."
Having said this, Li Jinglin couldn't help curling his lips, his expression slightly complicated.
"When you play a good game, the emotional feedback is very rich, but after playing it, how much music can you remember?"
"For those excellent composers, is it difficult to make a piece of music full of memory points and full of presence?"
"!"
Chris raised his head sharply.
His hazy eyes became much clearer.
There is a beauty of profound enlightenment.
Li Jinglin's words made Chris notice something he had never noticed before.
"yes!!"
"."
Look at Chris scratching his head furiously.
Li Jinglin's expression became more complicated.
"Have you never thought about this?"
"No, Professor Li!"
"."
"This is amazing!"
"."
Li Jinglin opened his mouth.
In the end, he didn't speak.
Almost all composers will consider the problem of "overwhelming the guest and taking the spotlight".
In some specific paragraphs, even for the players' experience.
Sometimes simpler, less distinctive melody changes may be used to demelody the music and reduce the memory points of the music.
"This involves the configuration of an ordinary person's brain."
Li Jinglin spoke slowly.
"Everyone has limits. No one's brain has an eight-core processor. Within limited time and space, people's ability to process the information they receive is also extremely limited."
"If the presence of your music is too high, then people will always be attracted to your music when they are clearly playing."
"You might die a hundred times, which would greatly reduce the gaming experience."
People are different.
The thresholds for musical sensitivity are also different.
Anyway, in the gaming world.
Because the soundtrack is so good, there are cases where the boss will kill you instantly if you pause for a moment.
It's really not uncommon.
Moreover, depending on the nature of the game, different production thinking is also required.
Just like the old thief next door.
It is normal to fight a boss for a whole day.
Emphasis is placed on symphony, emotional rendering, and the fluctuation of music melody is reduced to weaken the memory point.
This will happen because players fight dozens or even hundreds of bosses and are tortured to the point of death.
Memorized accurately.
One can imagine.
Once the memory point of the music is too strong and straightforward, if it is very impressive at first, it will become twice as boring as time goes by.
No matter how good the music is, if you listen to it continuously for a whole day, it will last for a hundred days
That would make anyone want to vomit.
"Oh, there are other considerations in this regard."
Chris and the others nodded suddenly.
Think about it carefully.
It seems that this is indeed the case.
In some games, players may particularly dislike music that, if listened to by ordinary people, they may think, "This sounds pretty good."
As for the music that the players like, let those who have never played it have a listen.
The answers I get are often polite "okay", "pretty good" and "not bad".
This is actually because of the "memory" problem.
If the memory point of a piece of music is 100%, then it will indeed be impressive the first time you listen to it.
However, players will have their aesthetic appreciation for music completely destroyed due to 100% repetition a hundred times.
But if the memory point is one point.
Players have heard it a hundred times.
Obviously you will like it.
But for those who have never played it, the memory point is only 1 point.
so.
Music production in some scenes, in some situations.
The fluctuations of the melody lines are not particularly obvious, and almost all the power is used to enhance the atmosphere and promote the emotion.
"Professor Li, I understand."
Chris nodded vigorously.
"In other words, the difference between game music and music is that it pays more attention to emotional rendering."
"And you also need to lower the memorability of the music."
Look at Chris's convinced expression.
Li Jinglin's eyelids twitched a few times.
It's hard to imagine what kind of mental state Brother Lin was in when he saw Chris's confident expression.
"I'm talking about a special passage!"
Li Jinglin took a deep breath.
Let your emotions become calm.
He smiled and shook his head.
“This is necessary when it comes to highly repetitive links and paragraphs.”
"But on certain occasions, it's the complete opposite."
Li Jinglin’s words.
Chris was stunned for a moment.
Father, like son.
Especially when a big boss like Li Jinglin starts teaching.
In the process of learning and memorizing impressions.
It's really easy to use too much force.
"What if it's an important plot?"
Li Jinglin said seriously.
This serious demeanor can make several students become serious.
"In a game, if there is a major event that only appears once, or an important scene that only occurs two or three times, how do you think it should be done in terms of soundtrack?"
In a game, you only experience important scenes once or twice.
Then in the process of soundtrack production, the thinking will go in the opposite direction.
Such an important and low-recurrence scenario.
Music must be memorable.
This is the combination of "famous songs" and "famous scenes".
Li Jinglin is a bit like this.
Several students suddenly nodded suddenly.
On weekdays, when composing music, there is not much discussion about memory points.
When writing papers, most of them revolve around the narrative nature of music.
"Focus on expression."
Therefore, regarding this "main body is placed on emotional rendering", the composition idea of "adjusting the concentration of music melody memory points" is carried out depending on the situation.
Although it cannot be said that he knows nothing.
But it's really not very familiar.
Of course, after all, he is also a top student with top talent and top strength.
After Li Jinglin clicked a little bit.
Also able to understand and accept quickly.
"I understand, I really understand this time!"
"Um"
Li Jinglin nodded.
"That's all I'll say first, you start trying to sort out the materials."
"While sorting it out, digest what I said."
"At the same time, you should also keep a good record of the content of the paper. If you have any questions about this, you can ask me."
Sit down at your desk and open the computer arrangement software.
Li Jinglin began to produce game soundtracks.
"I will first make the part that I have sorted out. After making a prototype, I will leave it to you to try out other changes during the game session and gain some experience."
"You have the opportunity to practice, so don't worry now and make the preparations well."
"no problem!"
Several students immediately cheered up and started moving with great enthusiasm.
This preparation work is really not done by humans.
You don’t know if you don’t do it.
When it really started, Chris and the others suddenly felt as if they had been poured cold water on them.
The game is big, just too big.
The musical content that needs to be included is absolutely unimaginable.
If it's just long, that's fine.
The most terrible thing is
This stuff is all fragmented.
Although several people were mentally prepared, when they actually encountered it, they still felt waves of numbness in their scalps.
"Is this something made by humans?!"
(End of chapter)