Leo was confused.
Under the introduction of Henryk and Lao Ma, Leo had long been interested in contacting Li Jinglin, but there had never been a good opportunity.
In the gaming industry, Li Jinglin is really famous.
The new soundtrack of "The Witcher 3" DLC Blood and Wine has given those in the game industry a good understanding of what "Western fantasy music written by Easterners" is.
That smell is even stronger than that of the locals.
Leo would naturally want to promote cooperation with Li Jinglin.
Therefore, before meeting Li Jinglin, Leo thought of many ways to persuade Li Jinglin.
When they were just eating, Leo felt that it was too hasty and impolite to mention it, and he didn't want to offend Li Jinglin, so he kept silent.
The original plan.
It was to take Li Jinglin around the company and show some content.
Then bring it up.
But I never expected it.
I was 100% prepared, and I was just ready to start.
It’s already over!
"Mr. Li, don't you ask about the treatment?"
Leo made a mistake.
This kind of thing is actually not suitable to say at this time.
Since Li Jinglin clearly expressed the image of cooperation, he just took people to visit and then talked about the things in the project.
Then mention the salary to give people a basic estimate of the work. Only then will it be easier to talk and more natural.
However, Leo was a little confused.
As soon as the words came out of his mouth, Leo realized that there was something wrong with him.
"Ah, it's okay, let's take a look first."
Li Jinglin laughed but didn't say anything.
In terms of salary, Li Jinglin really doesn't have anything to worry about.
Serious game manufacturers treat game music with great care.
That's not an exaggeration.
A game, the experience of playing it.
It lies in the gameplay, story, graphics, and music.
Gameplay and storytelling generally require a longer game time to experience.
For example, optimization, mission mode, playability, operation methods, various combat or strategy systems, story plots, etc.
And at the beginning.
It can make people interested, want to try it out, and experience it for the first time after playing it.
It’s almost all about the graphics and music.
The reason why the game is called the ninth art.
Except for the literary nature of the story.
That must be the artistic experience of the characters, scenery, and architecture in the picture, as well as the musical experience of the soundtrack.
One moment of silence, one moment of movement.
As the plot develops and different scenes change, the music is constantly following. It is based on the scene and story development at all times to create psychological hints and atmospheric immersion for the players.
Although it seems to be just an add-on.
But it's completely visible.
Any phenomenal game that can be called "aesthetic", any classic game, any best-selling game.
Whether the music is popular or not.
But they all have perfect fairy-level BGM.
Almost without exception.
Even in some game of the year selections, music is a very important evaluation item.
What's more, it's Assassin's Creed's old IP, owned by Ubisoft.
The emphasis on music is much higher than imagined.
"Come on, Mr. Li, let me introduce you."
soon.
Leo came back to his senses and began to introduce Li Jinglin.
Talk about it.
Ubisoft, a manufacturer, "listens to advice" like Schrödinger.
It's indeed interesting.
For example, if some "peripheral fan music" produced by fans is really good, Ubisoft will be very happy to buy it and bury it in its own games.
A certain ski game explains this sentence profoundly.
Just because a Chinese Internet song became popular when many players used it in game video clips, Ubisoft directly bought the music copyright and actually put it into the game.
"Mr. Li, this is the new work we are currently producing."
Leo brought Li Jinglin to the art studio.
Open the already prepared copywriting and settings collection, and combine it with some basic designs from the artist.
Explain it to Li Jinglin.
"The name of the new work is positioned as "Assassin's Creed: Hall of Valor"."
"The protagonist will gradually transform from a Viking warrior who attaches great importance to honor and dreams of entering the Hall of Valor to a person who values his family and clan more than honor and the Hall of Valor."
"During this transformation process, courage, loyalty, confidence, and responsibility have not changed at all."
"Oh? Faith collapsed?"
Looking through the setting album, Li Jinglin became even more interested.
Perhaps players may not pay much attention to some of the settings and logic here.
But in terms of musical expression, it is very important information.
The protagonist is a warrior who believes in Odin. However, as Odin's memory, in the subsequent battles and life, he gradually knows what kind of person Odin is, and also knows the truth about the so-called "god" and the Hall of Valor.
Then his faith collapsed, he refused the invitation from the Hall of Valor, and even resisted the resurrection and reincarnation of Odin's memory in his body.
So, original loyalty.
From the belief in God and the pursuit of the Hall of Heroes to the loyalty to family and clan.
The character design is really well done.
There is also a kind of Viking warrior who is brutal and rude, but has a violent aesthetic of iron, blood, ice and fire.
The so-called aesthetics of violence.
It is to present violence in an aesthetic way, a very poetic expression, which will often make viewers marvel at the form of artistic expression without causing any specific discomfort due to violence.
Of course, you can also use violent expressions that make people feel more uncomfortable to express "non-violent" images in reverse.
"Good guy, I really don't pretend anymore."
Li Jinglin couldn't help but joked.
"The assassins in the past did it directly, but this time they not only didn't cover it up, but even upgraded to robbing them directly."
"But it should be said that the design of this robbery is still somewhat interesting."
After all, respect history.
The Vikings floated along the river in small boats and grabbed whatever they went.
Especially England.
Double the happiness.
"He's good at this art."
Watching the female priest use red chili sauce to draw exquisite three stripes on the protagonist's face.
Li Jinglin indeed felt a kind of power coming from the Nordic warriors.
Sitting on a plundering ship and sailing in the ice ocean, this is the real "brother who rides the wind and waves."
The protagonist can choose between male and female.
But whether you choose the male protagonist or the female protagonist, it gives people a "purely manly" feeling.
Even in the static CG pictures, it can be clearly seen that the tiger swinging the ax is full of wind, and the sword can see the flesh.
As the protagonist of every generation has an "eye substitute".
The eagle of Origin is called Senu, and the eagle of Odyssey is called Icarus.
This small aircraft in the Hall of Valor has turned into the "Raven" Xining in line with Nordic mythology.
"Mr. Li, what do you think?"
Leo asked tentatively.
"Well, it's worth a try."
Li Jinglin nodded.
This challenge is indeed not small.
If you want to score music on a large scale, you don’t just need Nordic Viking music.
Since the story takes place in England, it still needs something from Celtic culture, as well as something from Christianity.
After Gregory I became pope, Christian culture began to spread rapidly in England.
More than two hundred years later, the 9th century period of the game story is an era where different cultures, religions, nations, and countries are constantly fighting against each other.
Therefore, if you want to score "Hall of Valor", you also need to have a very deep understanding of these things.
When making music, sometimes we need to consider the historical environment.
"That's good."
Leo smiled slightly.
This is the best time to talk about treatment.
"Mr. Li, let's talk about future cooperation?"
"Yeah, okay."
Li Jinglin nodded and agreed happily.
I am interested in this, and Ubisoft attaches great importance to music and listens to advice.
Nature is the best partner.
Of course.
Precisely because he listens to advice, he also attaches great importance to the music of the game.
Relatively speaking.
Making game soundtracks for Ubisoft is also a difficult thing.
From very early on, after the music "House of Ezio" became popular among fans, the soundtrack designers of almost every subsequent generation of games had to rack their brains to use this melody and combine it with their own theme music. Make a two-in-one variation.
Ordinary players have no idea. They just feel that it feels different every time, but the melody is still the same, which is really great.
Players who know a little about music may think that it is nothing more than re-arranging the melody in a different style.
But only those who make music know
This is indeed difficult.
because.
Nowadays, the music used in games still pays attention to a tonality.
The coordination of two-in-one is not something everyone can do.
It can be said that those who have the guts to accept game soundtracks from a major company like Ubisoft are basically great masters in the industry.
soon.
The two began to chat in detail about the treatment issue.
The content is very complicated.
The volume of a AAA game is extremely high.
Starting from the announced basic funding of tens of millions of dollars, plus operating and expenses.
The total investment cost is hundreds of millions.
Although he has cooperated with "The Witcher 3", Li Jinglin is still very cautious.
After all, such cooperation is definitely impossible to achieve domestically.
There are very few domestic game manufacturers that have the courage to spend huge sums of money to develop a stand-alone game.
Isn’t it cost-effective to trade skins for a mobile game?
When it comes to making games, domestic manufacturers are not good at it, but when it comes to robbing money from players’ pockets, one is worth ten.
Even if there are finally studios that are willing to work hard to make games, they are either suppressed or merged, and can only be small workshops. With a few exceptions, they are ridiculed by manufacturers, slandered by players, and ridiculed endlessly.
Sitting down like this, the planner can discuss the content with the soundtrack in detail
There are indeed few opportunities.
Domestic game manufacturers' emphasis on music and sound effects has only developed into an industry consensus in the past two years.
This kind of emphasis does not mean that the music is good or bad.
Rather, it lies in the music producer and music expenses as a percentage of the total cost.
The domestic average is 1 to 3 percent.
However, for many major foreign game companies, the proportion of music production in many games can even reach 10% to 30%.
A large-scale game like "Hall of Valor".
Li Jinglin can definitely make a big deal.
"We separate music from sound effects, but there is a negotiation between music and sound effects."
Leo elaborated on the content.
"The sound effects designer team, we hired the old team."
"As for music production, Mr. Li, with all due respect, you need a team, and the benefits we provide include the entire team."
Li Jinglin nodded.
The game is huge.
There are quite a few places that require music.
It’s impossible for me to do all the music by myself.
For example, the game soundtrack is actually only a small part of the music in the game.
There will be many excerpts, fragments, connections, variations, etc.
For example, the classic gameplay of Assassin's Creed.
【Synchronize】
Climb to a high point, press E to synchronize, overlook the entire scenery, and then take a leap of faith.
In the process of overlooking the entire scenery, within a short period of more than ten seconds, a chorus of the theme music needs to be played, and the atmosphere and emotional guidance of the rendering must be given in a short and smooth way.
Moreover, synchronized music in different regions is likely to be completely different.
"It's easy to talk about the team. I know many teams. It's easy to organize a team."
Li Jinglin smiled slightly.
In fact, for some TV series, movies, and animations, these soundtracks can be completed by yourself.
Games are no exception.
But this thing is actually a matter of time and efficiency.
If the volume reaches a certain limit, Li Jinglin will naturally recruit some teams to produce it.
Just like when making soundtracks in China, I sometimes hand over some relatively common and simple clips to other studios for production. I only need to be responsible for leading, modifying, and supervising the production.
Ubisoft has its own music team.
But after all, the company has many games.
Most games will still invite some internationally renowned musicians to be music directors and lead the music work, and then contact some of the world's top music studios to conduct a joint production with the music director as the work leader.
During the development period, Li Jinglin needed to serve as the music director of the entire "Hall of Valor".
Provide overall supervision for the vast number of music teams involved.
As for the negotiated treatment.
It even makes the majority of music practitioners and music producers on other tracks cry.
Li Jinglin's personal treatment alone is a total project salary of US$8 million + a share of copyright fees.
This wave of salary income.
It has almost directly wiped out all of Li Jinglin’s investment income in the past two years.
Even the after-tax income is already amazing.
But Li Jinglin knew.
This price isn't just the end, it's the beginning.
There is still money to be made later.
"Then, I would like to ask for your guidance for the next cooperation."
"Mr. Li, you're welcome."
Negotiate the contract.
There's no friction.
Belonging is a sentimental and intentional relationship, and we hit it off immediately.
Leo and Li Jinglin both happily took a look at the contract they just signed.
An idea suddenly appeared in my mind.
[Blank, make a profit! 】
(End of chapter)