Some students wanted to take a look at the attributes of the protagonist so far, and took a while to summarize them. If you are interested, you can take a look.
…
100 points of Chaos Source Energy.
Approximately 119 eternal gold coins held in cash
Three super instantaneous group teleportation talismans (bound), one treasured life-extending fruit (bound), one divine face-changing fruit, one super resurrection cross (bound), and one god-level secret key
"Protagonist attributes":
After eating the Almighty God Fruit, all attributes will be +200 points
【Name】: Chen Mo
[Star rating]: Fifteen stars (ten stars for hidden combat + five stars for hidden life)
[Physique]: Super divine body (not activated)
[Divine Power]: 20 points (2 points effective)
[Occupation]: Lord of the Undead (hidden occupation in one turn), Infinite Fusion Master (hidden initial occupation)
[Level]: Level 30
[Experience]: 2279438/1796200 (sixth level bottleneck)
【Attributes】:
Constitution 43758 = health 11762740, physical defense 263790, health recovery 43758 points/10 seconds (100% per second)
Strength 43758 = physical attack 131274
Agility 43758 = Explosive damage +43758%
Intelligence 80339 = Magic attack 251016
Spirit 80339 = energy 4016925, magic defense 446693, energy recovery 85339 points/10 seconds (200% per second)
The attributes of the skeleton monster that can be summoned with such attributes are: HP 3213540, physical attack 964062, magic attack 964062, physical defense 0, magic defense 0, characteristics - explosive bomb, resurrection, corpse poison, assembly, sacred, concentric
★★★★★★★★★★
"Have a title":
[SSS-level title—God of Braves]
[Title Effect]: All attributes are increased by 500 points, all damage caused to monsters is increased by 100%, and damage taken from all monsters is reduced by 50%.
[Title Skill]: God of Braves
[God of Braves·Golden Passive]: It can cause real damage to any monster, and can seal up to three of the opponent's abilities.
When sealing an opponent's ability, you need to consume 1% of the maximum energy value every second to maintain the seal.
When sealing the opponent's two abilities, you need to consume 5% of the maximum energy value every second to maintain the seal.
When sealing the opponent's three abilities, you need to consume 10% of the maximum energy value every second to maintain the seal.
[Title Introduction]: A brave man with this title is already a god-like existence among brave men, and is the object of worship and yearning for all brave men!
★★★★★★★★★★
[S-level title—Law Enforcer]
[Title Level]: LV3
[Title Experience]: 0/10 (Each person participating in killing a red-named person will gain 1 experience point.)
[Title Effect]: All attributes are increased by 30 points. When attacking the person with the red name, the damage caused to the person with the red name is increased by 30%.
[Title introduction]: The one with the red name is the sinner manifested by the law of heaven. Killing the one with the red name is law enforcement for heaven. As a junior law enforcer, you have just started. Please continue to eliminate the sins, and you will get better rewards.
★★★★★★★★★★
[SSS-level title—God-Slaying Challenger]
[Title level]: LV5
[Title Experience]: Full Level
[Title Effect]: All attributes are increased by 500 points, all damage caused to god-level units is increased by 100%, and all damage received from god-level units is reduced by 100%.
[Title Skills]: God-Slaying Power, God-Slaying Heart, Mystery-Slaying Technique, God-Slaying Domain, God-Slaying Ambition
〖Power of God-Slaying·Golden Passive〗: Even if it is a god, you have to kill him. All damage caused by you to god-level units will be regarded as real damage!
[Heart of God-Slaughter·Golden Active]: Select any three divinities of a god-level unit and directly invalidate them. The cooldown is 1 minute. A maximum of three divinities can be invalidated at the same time.
[Mystical Slaughter·Golden Active]: The selected god-level unit uses a secret skill that requires continuous guidance to ignore all its resistance capabilities and forcibly suppress it for 10 seconds. This ability can only be effective once for the same god-level unit.
〖God-Slaying Domain·Golden Active〗: Open a domain with a radius of 100,000 meters around oneself, which can offset the influence of the domain of gods.
[God-Slaying Ambition·Golden Active]: When facing a god-level unit, one's own divine power is deemed to be doubled.
[Title Introduction]: Even if you face the gods, you can bravely and fearlessly challenge them and kill them. Your power will eventually surpass the power of gods!
★★★★★★★★★★
[SS level title - one man becomes an army]
[Title Effect]: All attributes are increased by 100 points. When alone, the thickness of your legion's legion shield is ten times its original thickness.
[Title Skill]: One person becomes an army
〖One-man Army·Black Passive〗: You can form a legion by yourself, and you can directly use legion skills regardless of the number of people in legion skills.
[Title introduction]: I alone can be a million lions!
★★★★★★★★★★
[SSS-level title—Lonely God of War]
[Title Effect]: All attributes are increased by 500 points. When receiving fatal damage, you will gain the Immortal God of War status for 10 seconds (cooling down for 1 day).
"Immortal God of War State": This state cannot be dispelled and cannot be immune. During the period of effect, it is immune to all damage, and all damage caused will gain 100% blood-sucking effect.
[Title Skill]: Lone War God
[Lonely God of War·Golden Passive]: When alone, for every unit other than you within the surrounding (level * 100) meters, all damage you suffer is reduced by 1%, and all weakening and control effects you suffer are reduced by 1%.
[Title Introduction]: The true God of War never needs companions. Even though I am alone, I can still meet your challenges with immortality!
★★★★★★★★★★
[SSS level title - Pioneer]
[Title level]: LV5
[Title Experience]: Full Level
[Title Effect]: All attributes are increased by 500 points, experience gained by a single player is increased by 1000%, and 100% of maximum health and energy recovery effects are obtained per second.
[Title Skills]: Pioneer Light, Pioneer Glory
[Light of the Pioneer·Golden Passive]: The glory of the Pioneer will illuminate all darkness and detect all confusion around you. When alone, you can gain insight into all information (including invisible units) within a range of (100*level) meters around you.
Current effect: On (can be turned on and off at any time)
〖Herald of Glory·Golden Passive〗: Your glory will amaze all living beings, no monsters will take the initiative to attack you, and your pets will always maintain their maximum favorability and loyalty to you.
[Title introduction]: As a pioneer, you always go forward alone, overcoming obstacles and exploring the road for future generations. Even if the enemy sees you, they will not help but be moved by you and will not hurt you easily!
★★★★★★★★★★
[SSS level title - Overcome by adversity]
[Title Effect]: All attributes are increased by 500 points. When facing a target equal to or higher than itself, the damage is increased by 100%.
[Title Skill]: Overcoming Adversity
〖Adversity Transcendence·Golden Passive〗: The lower the own health, the higher the damage caused. For every 1% reduction in health, the damage increases by 10%.
[Title Introduction]: Granted to trialists who can surpass themselves and break through their limits even if they are surrounded by strong enemies and face adversity!
★★★★★★★★★★
[SSS Class Title—The First Transcendent]
[Title Effect]: All attributes are increased by 500 points, and a damage reduction effect equivalent to the "percentage of free attribute points" you can obtain at each level is obtained.
[Title Skill]: The First Transcendent
〖Primary Transcendent·Golden Passive〗: The free attribute points corresponding to your star level are increased by one level based on the original basis.
[Title introduction]: You are the first person in this world who transcends the norm. Your ability will definitely be superior to others. I hope you will not perish early!
★★★★★★★★★★
[Super SSS level title—Chaos Trialist]
[Title Effect]: All attributes are increased by 1000 points, and all damage you cause is added with the same amount of chaos damage.
[Title Skill]: Chaos Perception
[Chaos Perception]: You can also perceive normally in the source of chaos. You can see and perceive all chaotic units within your own field of vision and perception range. When others perceive you, if their perception level exceeds your concealment level, they will only perceive chaos.
[Title Introduction]: A special title that can only be obtained by those who safely pass the Chaos Origin Assessment!
……………………………………………………
"Own items":
[Tears of the Goddess]: An extremely rare god-level material that can be used to great effect if held alone. The pure energy contained in it can continuously enable the holder to obtain energy recovery effects, restoring 100% of the maximum energy value every second. (Put it in your backpack to take effect)
★★★★★★★★★★
[Calm Gem·Epic Level]
[Item Passive Effect]: When carried, the cooldown of all skills of the owner is reduced by 20%. (Can also be used in a backpack)
[Item Introduction]: With it, you will be able to release your skills faster.
[All-round converter·Mythical level]
[Item Passive Effect]: When turned off, you will gain "own level" points of conversion energy every second, with a maximum accumulated "own level × 100" points, currently 2000/2000. (Can also be used in a backpack)
[Item active effect]: When turned on, it can switch the attack types of you and your summons. (Can also be used in a backpack)
Converting it into "physical damage" or "magic damage" requires 1 point of energy per second.
Converting it into "siege damage" requires 2 energy points per second.
Converting it into "solid damage" requires 3 points of energy per second.
Converting it into "Chaos Damage" requires 5 energy points per second.
Converting it into "real damage" requires 10 points of energy per second.
It can be converted into multiple damage types at the same time, but the consumption will also be superimposed.
No energy will be consumed in the first 30 seconds when the transformation is enabled. After 30 seconds, energy will be consumed according to the type of transformation.
After the transformation is turned off, it cannot be transformed again for 30 seconds. During the period of turning on the transformation, the transformation damage type can be freely switched.
[Item Introduction]: The legendary mysterious prop that can transform various types of damage is said to be made by a god of invention called the Almighty God. However, no one has ever seen this person in person, and it is not known whether the rumors are true or not!
★★★★★★★★★★
[Orb of Time and Space·Mythical Level]
[Item Passive Effect]: When carried, the owner will be immune to the effects of any time and space abilities. (Can also be used in a backpack)
[Item active effect]: When activated, the time and space within the surrounding (10*level) meter range can be suspended for 3 seconds. During this period, only you and the units you recognize can act. Cooling time 30 seconds. (Can be activated while in the backpack)
[Important Note]: This item is an important component of a super artifact, please keep it carefully!
[Item Introduction]: It is rumored that a treasure made by a powerful being was originally used to make core components for a certain super artifact, but it was left in the world during the turmoil of the avenue. If you pick it up, please be sure to store it carefully. , maybe you can find that super artifact in the future and regain your shocking divine power!
★★★★★★★★★★
【Stars shift·Mythical level】
[Item Passive Effect]: When carried, the whole body is covered with a star-shifting shield. When the shield is in effect, any control or abnormality encountered by the self will be automatically transferred to a random hostile unit nearby. When the shield is lost, a shield will be gained every 10 seconds. Shield duration is permanent. (Can also be used in a backpack)
[Item active effect]: When activated, all damage effects that cause the target to attack the holder will be applied to the target itself, lasting 3 seconds. Cooling time 30 seconds. (Can be activated while in the backpack)
[Important Note]: This item is an important component of a super artifact, please keep it carefully!
[Item Introduction]: It is rumored that a treasure made by a powerful being was originally used to make core components for a certain super artifact, but it was left in the world during the turmoil of the avenue. If you pick it up, please be sure to Store it carefully, and you might be able to find that super artifact in the future and regain your amazing power!
★★★★★★★★★★
[Excess backpack]: 10,000 cubic meters of storage space, with four special effects: retrieval, tenacity, expansion, and space accommodation.
★★★★★★★★★★
[Counter Divine Bead·Eternal Artifact]: After activating the effect of the artifact, all units whose divine power does not exceed 10 times yours can only suppress your divine power by up to 99%. Each point of divine power you possess can continue to stimulate this effect for 1 second. Cooldown time is equal to activation time. (Duration and cooldown are not affected by any effects other than Eternal Artifacts)
★★★★★★★★★★
[Death God Emblem·Myth Level]
[Item Passive Effect]: When carried, the owner will only receive damage from at most one unit per second. (Can also be used in a backpack)
[Item active effect]: When activated, ignore all obstacles, designate a unit within the surrounding (100*level) meter range as your death target, and forcibly pull it to a position 100 meters away from you. During the duration, neither party can take the initiative. Stay away from the opponent within a hundred meters and continue until one of them dies!
When entering the duel state, both parties can no longer cause damage to units other than the duel target, and the opponent's attributes will be suppressed by 50%. After the death state ends, this ability will enter a 60-minute cooldown.
This effect cannot be immune and cannot be dispelled! (Can be activated while in the backpack)
[Introduction to the item]: This item is the favorite treasure used by the God of War. Anyone who is targeted by him will have no choice but to ask for good luck!
……………………………………………………
"equipment":
[Phantom Feather Boots·Dark Gold Level]
[Occupation restrictions]: None
[Equipment Requirements]: None
[Equipment attributes]: Movement speed increased by 200%, dodge rate increased by 50%
[Equipment Special Effects]: Phantom, Feather
〖Phantom〗: You can transform your whole body or unfold a barrier so that others cannot know your true face. The disguise level is SS, which lasts until you remove the disguise.
[Flying Feather]: You have the ability to fly freely, but your energy will be consumed when flying. The faster you fly, the greater the energy consumption.
[Equipment Introduction]: Special feather boots with the ability to fly, which also contain the power of phantoms, allowing you to fly covertly in the air.
★★★★★★★★★★
[Death Ring·Artifact Level]
[Occupation restrictions]: None
[Equipment Requirements]: None
[Equipment attributes]: Immune to instant death attacks, immune to beheading effects, immune to all dark effects
Instant death attack is generally a special attack method with a long cooldown and a low success rate. However, once successful, it can kill the opponent directly. Even if it is unsuccessful, it will add some disgusting curse effects to the target. It is a very abnormal attack method.
[Equipment special effects]: Death coming, death imprisonment, resurrection of the dead
[Death is Coming]: Chant for 3 seconds, summon the shadow of Death to possess the target, with a 1% chance of instantly killing the opponent. If the instant kill fails, the target will be permanently cursed by Death until death. The cooldown time is 1 day (the cooldown time is not subject to any reduction effect) Influence).
[Death Imprisonment]: The unit killed by you cannot be resurrected (except for the resurrection ability of the unit itself).
[Resurrection of the Dead]: 3/3. When you die, you can consume 1 point of stored energy to resurrect yourself. When others die, you can consume 3 points of stored energy to resurrect others. Energy is restored by 1 point every 24 hours (the recovery rate is not affected by any speed-increasing effects). Resurrection level SSS level!
[Equipment Introduction]: The legendary ring once worn by the God of Death is contaminated with the strong breath of the God of Death. If you wear it, you may also have the power of the God of Death, but be careful not to lose yourself!
★★★★★★★★★★
[Glory Brave Set·Dark Gold Level]
[Special Restrictions]: Only those with the title of God of Brave can equip it
[Equipment Level]: Same level as the character
[Equipment attributes]:
Health: (professional star + equipment level) *5000* (1 + number of reincarnations)
Energy value: (professional star + equipment level) *5000* (1 + number of reincarnations)
Physical defense: (occupational star + equipment level) *500* (1 + number of reincarnations)
Magic Defense: (Professional Star + Equipment Level) *500* (1 + Number of Reincarnations)
All attributes: (professional star + equipment level) *50* (1 + number of reincarnations)
[Set Special Effect]: Immune to all abnormal and control effects exerted by monsters
[Special Effects]: Assimilation, Transformation, Isolation, Divine Protection, Glory, Barrier Breaking
[Assimilation]: The special effects of other armors can be absorbed, but the total number of special effects cannot exceed the equipment level.
[Transformation]: Can be transformed into any type of clothing (cannot be seen through).
[Isolation]: Isolate everything that is not higher than the detection ability of this equipment (currently SS level)
[Divine Protection]: Except for real injuries, any other damage received will be reduced by 50%!
〖Glory〗: All attributes are increased by 『(Professional Star + Equipment Level)%』
〖Breaking〗: Any control effect or abnormal effect will be automatically resisted, and the corresponding abnormality can also be actively relieved for others. The number of blocking/removing times is the same as the equipment level. 1 point of blocking/removing times is restored every 5 seconds. The current number is 『15/ 15』.
[Learning]: Experience gain rate increased by 100%
[Harvest]: Item drop rate increased by 100%
〖Harvest〗: Double drop rate of items to 50%
[Equipment Introduction]: This extraordinary suit can only be equipped by brave men with peak glory. Ordinary people will not be able to exert any effect when wearing it.
★★★★★★★★★★
[Balance Wand·Purple Gold Level]
[Equipment Requirements]: Level 20
[Equipment attributes]:
Magic attack: (professional star + equipment level) *200* (1 + number of reincarnations)
Attack speed: (professional star + equipment level) *100* (1 + number of reincarnations)
Energy recovery speed: (professional star + equipment level) *100* (1 + number of reincarnations)/10 seconds
Intelligence: (professional star + equipment level) *40* (1 + number of reincarnations)
Spirit: (professional star + equipment level) *40* (1 + number of reincarnations)
[Equipment Special Effects]: Energy Missile, Shared Life, Thousand Miles, Balance
★★★★★★★★★★
[Void Orb·Legendary Level]: It consumes 1 point of energy to activate the orb. When the effect is activated, you can freely enter and exit the void world, 10/10 energy, and the energy is restored by 1 point per hour. (It can take effect directly in the backpack)
★★★★★★★★★★
[Amplification Ring·Artifact Level]
[Occupation restrictions]: None
[Equipment Requirements]: None
[Equipment Attributes]: According to your "professional star rating * 10%", all your basic attribute values will be increased.
[Equipment special effects]: group attack increase, group defense increase
[Group Attack Amplification]: All friendly units within a radius of [Professional Star*10 meters] around you will receive an increase in attack power (including all attack types) equal to your [Professional Star*10%]. This effect does not target you.
[Group Defense Amplification]: All friendly units within a radius of "Professional Star*10 meters" around you will receive an increase in defense power (including all defense types) equal to your "Professional Star*10%". This effect does not target you.
[Equipment Introduction]: The Ring of the Gods contains the power of special rules. Wearing it, you will feel that your whole body's strength has been sublimated!
★★★★★★★★★★
[Immune God Pendant·Artifact Level]
[Occupation restrictions]: None
[Equipment Requirements]: None
[Equipment Attributes]: Immune to all seal effects and negative halo effects.
[Equipment Special Effect]: Immunity to Divine Ring
[Immunity Ring]: All friendly units within a radius of "level * 100 meters" around you will receive the same immunity effect. After being turned on for 60 seconds, it will consume 1% of your maximum energy value every second, and the cooling time is 100 seconds.
[Equipment Introduction]: A powerful necklace with continuous immunity. It was once the goddess of war’s favorite thing to wear. Wearing it may make you invincible!
★★★★★★★★★★
[Teleportation Ring·Artifact Level]
[Occupation restrictions]: None
[Equipment Requirements]: None
[Equipment Attributes]: All teleportation abilities are not blocked by space!
[Equipment Special Effects]: Group teleportation, group recall
〖Group Teleportation〗: You can select all units within 10,000 meters around you and teleport all units that do not exclude your teleportation to the teleportation mark point. A maximum of ten teleportation mark points can exist at the same time, and one teleportation mark point is restored every minute. Currently, the available teleportation mark points are "10/10". Teleport chant time for 1 second.
〖Group Recall〗: You can recall all units with recall marks that do not exclude your recall to your side regardless of distance. You can mark them unlimitedly. Recall cooldown time is 1 second.
[Equipment Introduction]: A powerful treasure ring that can quickly teleport and recall everyone. It has extremely high strategic value.
……………………………………………………
"Skill":
[God flashes·gold]
[Occupation]: Full-time
[Level Requirements]: None
[Active Effect]: You can flash in all areas of the current map (the flashing effect is not affected by any space obstruction below the god level), and this skill has no cooldown!
[Passive Effect]: All enemy units with blinking skills within a range of "own level x 10" meters around you will have their blinking skills disabled! (This effect is invalid for god-level flashing skills)
[Skill Introduction]: I heard that only gods can control this magical skill. If you master it, you can come and go anywhere freely like a god!
★★★★★★★★★★
[Concentric Corpse Army·Red]
[Occupation]: Skeleton Mage
[Cooling]: 5 seconds
[Effect]: Consume 100 points of energy to summon a skeleton monster with "2000+occupation star rating*200" that only lasts for 60 minutes (the skeleton monster's occupation can be designated by yourself, and it will carry the transmogrified weapon of the corresponding occupation).
The attributes of the skeleton monster are linked to your intelligence and spirit "Life = spirit * 10, double attack = intelligence * 3", and its attributes will be enhanced by all attributes equal to your "professional star rating * 20%".
Traits - Explosive Bomb, Resurrection, Corpse Poison, Rally, Holy, Concentric.
〖Explosion bomb〗: After the unit is killed or detonated actively by the person controlling it, an explosion will be triggered that affects a radius of ten meters centered on the unit. The explosion damage is equal to the maximum health of the unit.
[Resurrection]: After death, this unit will be resurrected with 1 point of life and clear all abnormal conditions of itself.
[Corpse Poison]: Any damage caused by this unit to the target will apply a layer of corpse poison to the target. Each layer of corpse poison reduces the target's health recovery effect by 1% (including natural blood recovery, taking medicine, blood sucking, etc.). The poison can be continuously stacked, lasting 15 seconds. The duration will be refreshed when stacked. When the corpse poison is stacked to 100 layers, a poison explosion will be triggered, causing damage to the target [current number of corpse poison layers squared]. Each subsequent stack will Triggered once at 100 levels. (Poison explosion damage is poison attribute damage and is reduced by poison attribute resistance.)
〖Gathering〗: When the number of companions reaches the power of 100, the attack and attack speed are increased by times the power of 100.
[Holy]: The attribute of this unit is converted to dark/holy, and it can enjoy the blessing of dark and holy effects at the same time, and will no longer be restrained by the holy attribute.
〖Concentricity〗: Shared perception and vision
★★★★★★★★★★
[Frenzy Shield·Red]
[Occupation]: Skeleton Mage
[Level Requirement]: Level 10
[Cooling]: 30 seconds
[Effect]: Consume at least 100 points of energy to give all friendly units within the range of "professional star rating x 100 meters" around you a layer of protection with "2*(40+professional star rating) times the energy consumed" A shield with a shield value that can be effective against any damage and lasts forever.
When any unit causes damage to a unit with these shields, these units will gain "Frenzy" to increase their attack speed by 100%, and trigger "Lightning Chain Counterattack". The counterattack damage is equal to "Your Magic Attack", and will be critical to the final breakdown of the shield. Shielded units cause fixed damage equal to the "original maximum shield value of the shield".
Choose special effects: electromagnetic, real, homogeneous, massive, violent
★★★★★★★★★★
【Immortal Worship·Red】
[Occupation]: Skeleton Mage
[Level Requirement]: Level 5
[Cooling]: 60 seconds
[Effect]: Consume 100 points of energy to launch Immortal Worship on "2000 + professional star rating * 200" summons, increasing their attack speed and attack power by 100%, and causing them to add inaction and despair to the target when attacking. Overlay.
And gain the ability of "immortality" and "flying" within the duration.
If you die within the duration, a death curse will be imposed on the killer, which will increase all damage suffered by the killer by 5%, which can be superimposed.
The duration of Undying Worship is permanent, but the effect does not stack when applied repeatedly to the same unit.
Choose special effects: death, despair, flying, inaction, immortality
★★★★★★★★★★
[Infinite Healing Wave·Red]
[Occupation]: Skeleton Mage
[Level Requirement]: Level 15
[Cooling]: 10 seconds
[Effect]: Consume 500 points of energy to apply an infinite healing wave with infinite beating to all units within the range of "Professional Star Level Jumping back and forth between the enemy and ourselves.) The healing wave jumps every 0.01, and every time it touches a unit during the jump, it will cause one healing/damage to the target unit it jumps to.
It will cause a healing amount to the friendly target equal to your "own magic attack x professional star rating x 100 points". The healing effect will also be expanded to affect all friendly units within 100 meters around the unit.
If the health of the treated target is full, a fixed range damage equal to the maximum health of the treated target will be caused. The range of damage affects a range of 100 meters around the target unit.
Causes damage to enemy targets equal to your "own magic attack x professional star rating x 100 points". This damage effect will also be expanded to affect all enemy units within 100 meters around the unit.
If the injured target's blood volume is cleared, a fixed range damage equal to the maximum health value of the injured target will be caused. The range damage affects a range of 100 meters around the target unit.
Select special effects: wide (increase range), rapid (increase beating speed), spread (expand to affect surroundings), spill damage (healing full blood will cause area-based solid damage, damage empty blood will cause area-based solid damage), infinite (the number of beats becomes unlimited times)
★★★★★★★★★★
[Element Control·Gold]
[Occupation]: Full-time
[Level Requirements]: None
[Active Effect]: You can change your attack and skill effects into any elemental attribute!
[Passive effect]: If you suffer any elemental attribute damage, the damage can be reduced by 90%.
★★★★★★★★★★
[God-Level Critical Aura·Golden Passive]: Any damage caused by you and all friendly units within the [Level*100] meter range around you will definitely trigger critical damage (ignoring the enemy's anti-crit property).
★★★★★★★★★★
[Immortal Body·Colorful]: You will not be unable to be resurrected for any reason. When you are killed, you will directly clear all body abnormalities, skill cooldown, and be resurrected with full blood and energy. This effect can be stored up to 10 times per hour. It can be saved once. Current count (10/10).
★★★★★★★★★★
[Extreme Calm·Gold]: All cooldown times are reduced by 90%!
……………………………………………………
"Synthetic level": currently level 10
〖Synthetic entry improvement〗: If there are optional entries after synthesis, the number of entries will be one of ten.
〖Batch synthesis function〗: According to the existing formula, you can batch select your materials within 10,000 meters around you for batch synthesis.
[Token Synthesis Function]: If you have obtained the relevant formula, you can directly synthesize the items in the existing formula without preparing raw materials.
However, according to the missing materials, eternal coins need to be consumed to replenish them. The price is based on the average of all transaction prices of related items in the current galaxy yesterday. If there is no transaction record for the item, the top price will be charged according to the rarity. Items that have reached the SSS level cannot be used. Token functionality.
The current synthesis level, the token fee is 50%
[Synthetic Effect Refresh Function]: If you are not satisfied with the special effect options of the synthesized item, you can choose to refresh it ten times for free. After that, you need to pay eternal coins for each refresh. The more refresh times, the more expensive the payment. The current synthesis level can get 50 % discount.
〖Synthesis special effects replacement function〗: The synthesized items can be changed for ten times for a fee.
The existing enhanced special effects can be replaced once each time, and one of the five re-randomized special effect options can be selected for replacement.
The five re-randomized special effect options will not be randomized to the special effect entry that needs to be replaced.
The five re-randomized special effects can be refreshed, but free refresh is not provided and eternal coins need to be paid.
You can get 50% discount on the current synthesis level.
〖Special Material Store Function〗: At the current level, you can get three opportunities to purchase special materials at 1% price every official month. You can enjoy 50% discount on normal purchases of special materials.
……………………………………………………
[Occupation]: Lord of the Undead (one turn to ten stars)
[Professional Talent]: Lord of the Undead
〖Lord of the Undead〗: When there are undead units summoned by yourself within the range of "Level*Star*200 meters" around you, you will not die for any reason. You have an undead containment space, which can contain up to "level*star*200" undead in your body. The undead taken into the containment space will ignore the sustainable time and exist permanently, but when released, the sustainable time will continue to be calculated.
[Professor-specific passive skills]: Posture of Dominance, Gathering of the Undead, Death Call, Fear of the Undead, Unlocked (Unlocked when breaking through the eighth-level bottleneck.)...
[Posture of Dominance·Golden Passive]: All your skills to summon the undead can be cast instantly and can ignore any summoning condition restrictions (such as energy consumption, special materials, etc.).
[Gathering of the Undead·Golden Passive]: When summoning the undead, there will be a 1/1 chance of increasing the number of summons at the corresponding multiplier (the probability is calculated from the highest multiplier forward, with one push every 10 times, up to a multiplier of "Level*20" ).
〖Death Call·Golden Passive〗: All units killed by you or your summons will be resurrected as special undead spirits based on their previous strength for you to drive!
Special undead can only be contained in special storage spaces. Each special undead can survive for up to 2 minutes outside the special storage space. By housing it in a special storage space, it can survive permanently. Each time it is summoned, the available space will be refreshed. Duration of existence.
The special undead contained in the special storage space will take 50 seconds to be summoned again. Every 10 levels you will get two special undead storage spaces, currently 0/4.
〖Undead Fear·Golden Passive〗: Every time you have an undead summon, the enemy units within the range of "Level × Star × 100 meters" around you will reduce their double defense by 1 point!
[Professor-specific active skills]: Undead Summoning God, Lord’s Command, Lord’s Power, Undead Creation, Unlocked (unlocked when breaking through the eighth-level bottleneck.)
〖Summoning of the Undead ●God·Golden Active〗: It can be used once every 12 hours to summon a powerful undead. The level of the undead changes simultaneously with your level.
There is a 100% chance of summoning mid-level undead, a 20% chance of summoning high-level undead, a 2% chance of summoning super-level undead, and a 0.02% chance of summoning god-level undead.
The powerful undead summoned can exist permanently, but a maximum of "your level*2" can exist permanently at the same time. Powerful undead that cannot exist permanently will be sent back to the world of the undead after 2 hours. (The detection probability starts from the highest level when summoned).
[Power of Dominance·Golden Active]: You can use the power of all the undead units you summoned for your own use, improve your attribute values equal to the number of all undead summons absorbed and master their active skills, lasting for 15 minutes. Cool for 25 minutes.
You will no longer be able to perform any related summons while the dominance of divine power is in effect. (Each low-level undead can increase the attribute value by 1%, each mid-level undead can increase the attribute value by 2%, each high-level undead can increase the attribute value by 5%, and each super-level undead can increase the attribute value by 10%. Each God-level undead can increase attribute values by 100%.)
[Undead Creation·Golden Active]: Immediately resurrect all friendly units that died within the range of "Level × Star × 100 meters" around you. The resurrection level is SSS level. The cooling time is 24 hours (no cooling reduction is enjoyed). If the opponent If there is a prohibition on resurrection on the body, the resurrection effect will be changed to remove the opponent's prohibition on resurrection.