Chapter 128: The Constructed Lord and the Supreme Choice

Style: Gaming Author: Scarlet FlameWords: 4327Update Time: 24/01/12 02:59:39
Different from the complicated schools of alchemists, combat craftsmen in the traditional sense are generally divided into four schools, Construct Lord, Immortal Knight, Supreme Choice and Controller.

The Construct Leader School, also known as the Aurisian School, is the earliest and most traditional school of combat craftsmen. It controls multiple flexible constructs to fight and complement each other. Its school theory believes that one combat craftsman can form a complete team.

The school of Immortal Knights was born in Kaolin-Ithurian. Its philosophy is to use a small number of high-quality flexible structures to decide the situation of the battle. Unlike the combat craftsmen of the traditional school, they often control a single, relatively powerful complex structure to fight. The usual meaning is that The pseudo-dragon knights on the show are also generally referred to as combat craftsmen of this genre.

This type of combat craftsman focuses on cooperating with teammates and obtaining information before combat, but the disadvantage is that it has poor on-the-spot adaptability and requires time to replace constructs and plug-ins.

The Supreme Choice is a relatively special school among combat craftsmen. They often aim to strengthen their own combat capabilities and regard the abilities of combat craftsmen as auxiliary means. They often work part-time in other professions such as warriors and rangers.

Some Chosen people jokingly claim that the Supreme Chosen are the real combat craftsmen, but in fact the Supreme Chosen school of alchemists born in Lotao has never been the mainstream, and is even regarded as a heresy.

In the end, the School of Controllers is actually another name for Fairies. It’s just that there are various types of Fairies, collectively called the School of Controllers.

The school of combat craftsman itself is not an ability. Unlike the combat schools of rangers, warriors, and druids, the school knowledge of mages and elementalists can provide additional benefits after learning.

The essence of the school of combat craftsmen is that alchemists have different tendencies in their fighting styles after differences in learning techniques. In fact, this can often be seen in Aitaria and other professions. A characteristic, just not obvious.

For example, warriors have multiple styles of guarding, fighting, and assaulting, and there are many subdivisions under guarding, fighting, and assaulting.

In the final analysis, these schools are caused by a person's limited energy and time (in the words of the elector, limited experience gained in a limited time). People cannot be both specialized and knowledgeable in any field. , you will choose to develop in one of the directions.

After Aitaria's professional system has experienced thousands of years of development, each branch has the experience of more mature predecessors, especially after the establishment of the Adventurer's Guild, and after the arrival of modern earthlings who are good at summarizing and summarizing. After this world, this career system was further improved.

Every profession and every school has left countless experiences and experiences under the verification of predecessors.

Therefore, for the ordinary selector, he only needs to choose a school that suits his career from the suggestions based on his own fighting style preference.

As for the creation of a genre, that usually happens after the chosen one reaches a certain height and reaches the second world. In fact, among the branches below the mainstream, many weird and bizarre schools are born every day. Some are far-reaching, but some are just short-lived.

But in any case, from a hundred years ago to the present, the main schools of thought in each profession have hardly changed.

Of course, the high degree of informatization and liberalization in Aitalia also determines that the boundaries between professions are relatively blurred, and the same is true between schools. Most of the time, the selectors and aboriginal adventurers are not focused on Within a certain school of thought, he may also vacillate between two or more schools of thought.

But overall, there is still a bias.

For example, in Kaulin-Ithurian, the school of Immortal Knights is widely spread among the indigenous people, and even the chosen ones in the area are subtly influenced by it.

It's just that Fang Plover has never been an academic. He only studied alchemy knowledge in Kapka for a few months, and the combat craftsman is almost self-taught, so he hasn't had time to be affected by this trend of thought.

Therefore, his choice is actually more inclined to the traditional school of Oridis, but it is not exactly the same.

As mentioned above, different schools are distinguished by the different knowledge ranges mastered by combat craftsmen, and combat craftsmen of the Oridis school often choose to learn some skills that enhance their upper limit of control at the beginning of their growth path.

For example, low-precision operation theory, this theory implements the idea that more is better, and is nicknamed F2A type technology in the community.

As for why it is an F2A type technique? Because in an ancient real-time strategy game that is widely circulated, F2 represents all options, and A is the attack command.

So this idea is that the typical quantity replaces everything. Just put it on the frame and the whole family can flow together. As for the operation accuracy - sorry, there is no such thing as operation accuracy in the dictionary of this theory.

Low-precision operation skills will greatly reduce the operational accuracy of the combat craftsman, but the subsequent benefit is that it will also greatly reduce the 'CPU' usage of the combat craftsman when controlling a single flexible structure, thereby allowing him to control more More and larger-scale clusters can be flexibly constructed.

Of course, this is a relatively extreme Oridis school-specific skill, and only those enthusiasts of the human sea tactic will choose it. Even within the Oridis school, the debate about this skill has never stopped.

And more people will choose the mirroring technique. This technique will copy the combat craftsman's control commands for a certain flexible construct to another flexible construct, so that the combat craftsman can use the CPU to control a flexible construct. 'Occupancy to control multiple flexible builds.

Of course, there is loss in the edge algorithm, so this technique is not perfect. The more flexible configurations you control, the greater the loss of meaningless chaos. Generally speaking, more than three will outweigh the gain.

And this skill can often only be applied to flexible structures of the same type.

These two skills are the so-called university school knowledge. School knowledge means that other schools generally do not choose it, and large often refers to node skills - because they are relatively profound, they often require more experience to learn and master.

Fang Plover chose the latter according to his own thinking:

Mirror command [Skill/Technique/Alchemy/Level E]: 'Consciousness is an extension of the soul, you now extend it further -', reducing the second target calculation occupancy to 0, and the maximum allowable control number is 3 .

The operation accuracy of each secondary target other than the main target is reduced by an additional 10% (the second target is 90%, the third target is 80%), and the calculation volume occupancy of each secondary target other than the second target is increased by 60% (the third target is 80%). 60%, fourth target 120%).

Understanding skill requirements: Intelligence rating F+ or higher

Skill prerequisites: Ether knowledge level D or above, medium flexible construction basic theory level E or above

Fang Yu only upgraded this skill to E level, because without the help of corresponding auxiliary plug-ins in the early stage, the mirror command is not worth the gain in controlling more than three flexible constructions. Even the school ability of D level and above skills cannot make up for it. A waste of experience.

After all, the experience consumption of node skills is at least three times that of ordinary skills, such as mirror commands. If it takes more than 100,000 experience to learn D level, in fact, he just upgraded to E level and spent 40,000 to 50,000 experience like water. .

Coupled with the cost of learning the basic theory of medium-sized flexible construction of its prerequisite skills, basically one-third of the 220,000 experience gained from the Dolifen copy was consumed.

Of course, the Oridian School is by no means just these important university theories. Although the theory is its foundation, there are also many smaller sub-study skills that revolve around this theory.

It's just that Fang Piao didn't blindly choose these small skills at the beginning - this is a mistake made by many newcomers without guidance. After choosing a school of thought, they prematurely start building skills around theory.

Of course, this is understandable in itself, but for those experienced veterans, this is actually a choice that will waste a lot of time.

Because the formation of fighting styles and genres does not happen overnight, and newcomers often have less experience. Rather than building a less complete genre, it is better to spend it on areas that can better improve combat effectiveness.

The higher the combat effectiveness, the more difficult adventures the selector can handle, thereby achieving faster growth.

But for free selectors, one problem is that no one will tell you which choice is suitable for your current situation and can improve your combat effectiveness the fastest. Those are the secrets kept secret among the big guilds.

Lone wolves can only research the most suitable path for themselves through some information circulated in the community. The difficulty is equivalent to splitting a path through thorns, and they also have to risk taking the wrong path.

But Fang Yu seemed confident. These were things that he had thought about countless times. After he got the core nodes of the Oridis School, he turned his attention to the Supreme Choice School——

Although the skills of the Oridis School that reduce CPU usage and improve computing efficiency are useful, they conflict with Miss Tata's ability as a fairy user.

Even if he has such high computing power, he doesn't have enough money to build an army of constructs right now. What's more, even if he spends all his money to build it, his magic furnace doesn't have such a terrifying magic power reserve to support it. The consumption of a large army.

It is better to wait until the level is higher and the prerequisite skills of 'Energy Management', another key node skill of the Oridis School, are satisfied before considering this direction.

So what can best improve his combat effectiveness now is to choose one from the Supreme Choice School and the Immortal Knight School. But the choice to temporarily increase combat effectiveness is not a random choice. It is best to make the current choice consistent with the future path, so as not to waste experience.

In Aitaria, everyone has only one chance to choose their path. Therefore, everyone will be cautious enough and critically examine the decisions they make to make them as perfect as possible.

The abilities of the Immortal Knight School are pretty good at this stage, and the Enhanced Fearless School and the Enhanced Shield Guardian School can both greatly improve the combat effectiveness of the combat craftsmen before level 15.

But unfortunately, there was some conflict with the path that Fang Piao chose later. He didn't want to choose a skill that could be used now and then shelved in the future. No matter how easy it was to gain experience, it was not such a waste.

What’s more, this experience was gained through hard work——

In this way, the Supreme Choice School is the only option. Although part-time work may sound like a waste of experience, this is not the case for combat craftsmen. Appropriate part-time jobs are actually necessary for all combat craftsmen. Not to mention that some skills and techniques of warriors and rangers can effectively improve the survivability of combat craftsmen in the early stage.

And even in the later stage, skills such as strength enhancement and quick burst can be used on flexible construction plug-ins. After all, some warriors and dexterity-oriented high-level constructions have many warrior and ranger skills. Without relevant knowledge, combat Artisans are also unavailable.

In fact, most combat craftsmen will have more or less experience related to warriors, rangers, and nightingales. The only difference between them and the Supreme Choice School is-whether they regard these experiences as an auxiliary to control flexible structures, or as combat The craftsman's knowledge serves as a supplement to these related professions.

Fang Plover is naturally not a fan of the Supreme Choice school, but he also has his own opinion. In the presence of Miss Tata, the ability of the Fairy Knight is equivalent to saving him a lot of experience in the main school of Oridis. .

Because most of the abilities of the Oridis School are related to reducing 'CPU' consumption, in fact there is some overlap with the abilities of the Fairy Lady.

Moreover, Miss Tata's ability has no side effects. You must know that many of the knowledge and skills of the Oridis School are similar to the 'F2A' skill, which has a strong effect in itself, but the negative effects are not small.

In this way, he can only learn the most critical node skills and passing pre-skills, and ignore some unnecessary side effects and the increase in the amount of calculations.

With the saved experience, he can completely lean more towards the Supreme Choice school, or even consider both schools.

In fact, the benefits of leaning towards another school of thought are obvious, and effectively improving the weak survivability of combat craftsmen is undoubtedly the most intuitive one.

What's more, with the foundation of the Oridis School, he doesn't have to learn the dangerous path of his 'predecessors' on the path of the Supreme Choice School, and find another way.

Therefore, when entering the Supreme Choice genre, Fang Plover just thought about it briefly and eliminated some of the ideas he had originally thought of, and chose a skill that seemed strange to the Supreme Choice:

Reinforced Control Gloves [Skills/Knowledge/Alchemy/Level D]: 'Most combat craftsmen's control gloves are their most carefully protected core devices, but you are different, you will use it to hit people -' Allowed to fight Craftsmen use reinforced craftsman gloves. Reinforced craftsman gloves are regarded as a type of melee magic weapon. Its attributes are as follows:

Reinforced control gloves (magic guide, gloves/shield, equipment level: D)

Basic attributes: Attack 29-42

Block value: +120

Plugin add-ons: —

Weight: +60%

Interface/output occupancy: shared by control gloves

Requirement level: -, exclusive for combat craftsmen, reinforced control gloves level D

Skill learning requirements: Intelligence evaluation level F+, strength evaluation level F

Skill prerequisites: D level in basic magic theory, D level in ether knowledge, D level in enhanced component knowledge