Although this battle is more troublesome, magic purification must be used from beginning to end to relieve the status of the troops. Sometimes if it is slow, the troops can only resist. Although the damage from the opponent is not low, Lin Han Their healing ability is also very good, and they can maintain the health of the troops very well during the battle.
Under such conditions, their side also quickly resolved the battle. Lin Han directly asked the meat grinder to throw out a large number of corpses this time, and detonated them directly in the cold sea elements. Moreover, in order to achieve maximum damage , the corpses he asked the meat grinder to throw out were not made by them, but the corpses of those deep-sea giant rays that had been stored before, so the damage value was not low.
"Go on, deal with those piles and then fight the boss!"
The second batch of enemies has been lured over. This batch of enemies is much smaller than the previous wave, so the difficulty of the battle is also reduced a lot. After this batch of enemies are killed, Lin Han and the others will also focus on On the huge deep sea elemental lord in the distance. Before, because their attention was focused on these icy sea elements, they didn't know much about this big guy. But after all the icy sea elements were killed, all the players' attention was focused on this big guy. Not to mention, they I really felt a certain amount of pressure. This guy was bigger than any other creature that the players here had ever seen.
If you really want to describe it, this guy is like a small mountain, a movable undersea hill. The icy sea element is a large unit, but in front of this guy, it seems that he is just like a little baby. An icy sea element. This guy isn't even half as tall. Not to mention its size.
"Oh my God, this guy can't handle any punches, right?"
Everyone began to show signs of approaching this big guy. The closer they got, the more surprised they became. This guy called the Deep Sea Elemental Lord is at least 20 meters tall. His mountain-like body shape and boulder-sized fists let them know that this guy is definitely not a vegetarian.
"Deep Sea Elemental Lords: Elemental level 8 lord creatures. There are often some particularly powerful elemental aggregates in the deep sea. These creatures have powerful power and elemental abilities. They are called elemental lords. This group of powerful creatures are in their domain There are almost no opponents among them. It is said that some particularly powerful elemental lords can gain the power to reach epic existence or even higher existence.
Damage: 650-980
Defense: 140
Attack method: water magic attack
Armor Type: Water Elemental Armor
HP: 20 million
Magic value: 4 million
Attack speed: once every 4.5 seconds
Movement speed: 5.5 meters per second
Special abilities: 1. Elemental lords. Deep-sea elemental lords are powerful elemental lords. They are immune to all water-based negative magic, and absorb water-based damage magic, restoring health equal to 5 times the damage value. At the same time, they are equipped with advanced defensive water shields, which are reduced by 40 % long-range damage, the first time it is killed by an enemy, it will split into dozens of units of elite deep-sea elements, which will gather within 120 seconds. Restores a certain percentage of health based on the number of deep sea elements.
2. Deep Sea Fury The Deep Sea Elemental Lord bursts out with terrifying power and launches a violent water impact on all enemies within a 50-meter wide range in front, causing 1000-1800 points of damage to all enemies within the damage range, and knocking back the target 3- 5 meters, while reducing the target's attack power by 20% for 20 seconds. The damage value and knockback distance change based on the target's distance from the Deep Sea Elemental Lord, with the maximum distance being 35 meters. Mana consumption: 3000 points, cooling time: 300 seconds.
3. Elemental Call: The deep sea elemental lord uses the power of elements to summon troops to join the battle. Each time it is used, it summons 40-80 units of icy sea elements to join the battle. There is a 5% chance of summoning 1-2 units of elite icy sea elements to join the battle. There are There is a 1% chance of summoning alienated cold sea elements to join the battle. There is no time limit for the sea elements to be summoned. Cooling time: 60 seconds. The number of summons increases according to the decrease of the deep sea elemental lord's health. Mana consumption: 500 points
4. Elemental chaos The deep sea elemental lord confuses the elemental power of the entire battlefield, causing all non-water magic to consume 50% more magic power. The chanting time is increased by 30%, and the cooling time is increased by 30%, lasting 120 seconds. During this period, the magic resistance of the Deep Sea Elemental Lord is reduced to 0. But gain 20% spell damage bonus. Cooling time: 360 seconds, mana consumption: 1000 points
5. Water Cage The Deep Sea Elemental Lord summons countless water cages to attack all units within 60 meters around him. The cage will imprison the attacked unit for 5 seconds, causing 200 points of continuous water damage per second during the imprisonment time, and at the same time it will be attacked. The imprisoned unit cannot attack, move, or use skills. If it is killed during the imprisoned time, the Deep Sea Elemental Lord will receive a recovery effect of 500% of its maximum health. Cooling time: 300 seconds, mana consumption: 1500 points.
6. Tidal Water The deep sea elemental lord summons crazy tidal currents to attack all enemies in front. A total of 30 waves of tidal currents are summoned to eject the target. Each ejection causes 500 points of damage to the target. If the target is a friendly unit, 2000 points will be restored. HP, the ejection range of this skill is 10 meters. Each wave of tidal water can eject up to 20 times. The ejected unit cannot be ejected again within 5 seconds. If the target is killed during the ejection, the Deep Sea Elemental Lord will restore its maximum Health at 500% health. Mana consumption: 5000 points, cooling time: 600 seconds.
7. Elemental Barrier: The Deep Sea Elemental Lord uses seawater to condense a thick barrier armor, which increases defense by 50 points within 120 seconds. At the same time, it obtains 20% physical damage reduction and spell damage reduction effects. Under the effect of the Elemental Barrier, the Deep Sea Elemental Lord will An additional health recovery effect of 0.01% of maximum health per second will be obtained. Cooling time: 120 seconds, mana consumption: 4000 points. "
"This guy is a bit difficult to fight!"
Regarding this huge elemental lord creature, other players turned green when they saw the information on this product. 20 million health points are not much. After all, this product is a level 8 lord unit, and the previous deep sea predators also have it. With 12 million health points, the problem is that this guy's defense ability is really no joke. The elemental lord ability can immunity to water magic, reduce the damage of long-range attacks by 40%, plus the split resurrection effect.
Elemental barrier can improve defense, physical damage reduction and spell damage reduction effects, as well as additional health recovery effects. The most shameless thing is that the duration and cooling time of this thing are the same, which means that as long as this thing is happy, it can Keep this skill present throughout.
But since this guy's defensive ability is so outrageous, his offensive ability will definitely be weakened to a certain extent. Yes, the Deep Sea Elemental Lord only has 3 active offensive skills, but no one dares to deny the damage of this guy's skills. Low, Wrath of the Deep Sea, up to 1800 points of damage. If you include the effect of elemental abundance, the damage number is estimated to have exceeded 3000 points. Water Cage, although the basic damage is only 200 points per second, but with the elemental abundance state, the final damage is estimated It will also be above 1500 points.
As for the tidal current, this is a skill that is several times more disgusting than the anger of the deep sea. The ejection of the tidal current is something Lin Han and the others have encountered before. The Sirens have this ability, but their ejection and deep sea elements Compared with the Lord, it really pales in comparison. The ejection range of this product has been increased to 10 meters, which basically does not cause ejection interruption on the battlefield. Then there is the number of ejections, 20 times. I saw this number At that time, Lin Han's face was no better than the others. 30 waves of tidal water can bounce 20 times, which is 600 times of damage. Each damage is 500 points. This takes into account the increase or decrease in elemental abundance and magic resistance. In fact, The value may be higher than this, 600 ejections, which is a minimum total damage of 300,000. If anyone dares to say that the damage of this skill is low, Lin Han will have to slap him twice.
However, this skill also has its shortcomings, that is, the damage is too scattered. If the damage of 300,000 units can be shared among 50 units, Lin Han and the others will probably choose to turn around and leave immediately. This damage is really so If concentrated, then this boss is almost invincible. Every time the skill is activated, they may lose at least dozens of units of level 9 troops. This is obviously a very uneconomical deal for them. 1200 They fought against the Deep Sea Predator with 10,000 health points for almost 2 hours. The Deep Sea Elemental Lord with 20 million health points and only a lot more defense capabilities than the Deep Sea Predator probably took more than 3 hours.
3 hours, which means that the Deep Sea Elemental Lord can release 18 tidal currents, which is a loss of at least 900 units of level 9 troops. This loss is unacceptable to Lin Han and the others, and this does not include the Water Cage and Deep Sea Fury. Damage, because counting the damage from these skills, plus the uncertain summoning skills, Lin Han felt that they might suffer heavy losses.
Of course, the system is not so perfect yet. The total damage of this skill is so high. If it is really concentrated, there will be no way to fight. If it is spread over the heads of 600 units, the damage is only medium and cannot stop the troops. The output, Lin Han's healing ability is not weak, and generally speaking, there is not much danger.
"Give the thorn-backed dragon turtle the water-bending magic and prepare to start the battle. Keep the magic troops and other troops as far away as possible, and surround the boss in a circular circle. Riding the pig, your thorn-backed dragon turtle will directly attack the boss. Surround them for me, and arrange them in the order of melee, medium range, long-range and magic. If the enemy summons mobs, deal with the smaller ones first. Don't let the number of icy sea elements accumulate."
Lin Han is explaining to other players how to fight this time. This big guy can't just come up and fight against the deep sea predator. To deal with this kind of magic boss, they have to pay attention to some tactics, otherwise It will definitely be dealt with badly.