Chapter 149 Game Plan (Please subscribe!)

Style: Science Author: crow oneWords: 3212Update Time: 24/01/12 01:42:22
Soul-based games have become popular since Sekiro, and there is no shortage of domestic manufacturers trying to follow suit.

It's just that the game manufacturer that claims to be a Chinese-style Cthulhu Souls-like ARPG has really left players who like soul-based games and those who don't like soul-based games speechless.

With Sekiro's UI, Bloodborne's combat mode, stiff movements, and excessive stitching marks, the original target audience for this type of game is Souls-based game enthusiasts.

By borrowing from Hidetaka Miyazaki, it completely offended the target audience, and its reputation was ruined.

The Goose Factory judge’s question was very fatal. If you use the same historical background and the same genre, it will easily trigger players’ associations.

Originally, the reputation of the Goose Factory was not very good, but it has become famous throughout the country.

The judge on the stage continued: "And the target audience of the game plan you designed is obviously console players, but Goose Factory's attempts on console games in recent years have well proved that our target audience and the console player group are different. The overlap is very low.”

As the only domestic distributor of Nintendo NS, Goose Factory thought that the NS would be a big hit after its release. However, it took more than a year to barely exceed one million sales.

If you use another agent, you may be able to sell more than Goose Factory.

"The more important point is that there is no way to pass the review. Failure to pass the review means that it can only be sold on overseas platforms, which will create certain purchase barriers for domestic players."

Regarding the other party's question, Chen Ran was already prepared: "I think the poor reputation of Cthulhu Soul-like RPGs with the Ming Dynasty background made by other manufacturers is a good thing."

"Domestic players are actually very tolerant of domestic console games. Even if the previous game was not very good, it would attract a lot of attention and discussion. It is based on this."

"Our products only need to be good enough, and in sharp contrast to that game in terms of game quality, it will stimulate players' interest."

"China does not lack player groups, but it lacks good games."

"The most important thing is the quality of the game."

"The target audience of Goose Factory does not match the console players, also because the quality of our games cannot meet the psychological expectations of players."

"In my opinion, Goose Factory is the well-deserved number one game manufacturer in China. Players have high expectations for Goose Factory, but the games we make obviously cannot match these expectations."

"And once the console games we make can meet or even come close to their expectations, we will definitely arouse players' interest."

"As for the version number, it can be sold on Steam and players can download it on Steam."

As for the competitive relationship between Wegame and Steam, they have to give in before the brain-computer connection system.

Wegame Goose Factory has given great expectations and a lot of resource support, but the effect is not very good.

Because to be released on Wegame, you need to obtain a game version number, so there are very few games that can be logged into Wegame. The domestic game ecology has caused Wegame to fail to get off the ground.

The system's ecology is much more important than wegame. For the VR system, Goose Factory can take the initiative to find steam to cooperate and move steam to the brain-computer connection VR.

Steam is essentially just a game downloader and login device, and developing a VR version is very simple.

A very popular type of VR games are horror games. It is even impossible for such games to pass review in China. They can only use Steam to circumvent regulation.

The judges were dissatisfied with Chen Ran's answer: "How do you ensure that the quality of your game satisfies players?"

"How do you have such confidence? You must know that brain-computer connection VR is a completely different ecosystem."

"No one knows which type of game will be most popular with players before the specific product comes out."

"Even for the very mature console games or mobile games now, no one dares to say that their games will be recognized by players and become a hit before they are tested by the market."

"I'm curious where your confidence comes from?"

Goose Factory has always been like this. It doesn't matter if they are scolded or ridiculed by players, because the players who mock them and their target customers are not the same group of people.

As long as being sprayed doesn't affect their ability to make money, that's fine.

In recent years, Zhu Factory’s mobile games have come up with some new ideas.

As for Goose Factory, the mobile game LoL receives the most internal traffic.

The judges' remarks perfectly fit the tradition of Goose Factory: We only need to repeat the successful experience that has been tested in the market.

With massive traffic in hand, copying other people's successful experiences is enough to make a lot of money.

Chen Ran has been in the goose factory for so many years, so he naturally knows how to achieve low risks and high returns. His original thoughts were no different from this judge's.

It's just that any producer who truly loves games will eventually feel unwilling to do so and hope to do something different.

Chen Ran was moved by Chen Chi precisely because of his love for games and his remaining passion.

After organizing his words, he said slowly: "We can't be sure which game will be popular. We can only say that every producer is always confident in his own work."

"For example, before Onmyoji was launched, Pig Factory itself was not optimistic about it. At that time, there were no Japanese-style monster card collection games. As a result, it became a big hit that year."

"No one can guess which game will be successful before the game is officially launched, and judging from experience may not be correct. I just think we need to do something different."

"You just said that brain-computer connection VR is a brand new ecosystem. The brand new ecosystem has no successful experience for us to learn from, so we need new things to reconstruct the image of Goose Factory in the minds of players."

The judges present were generally not very optimistic about Chen Ran's team's plan. The main reason was that there was no successful experience in this type of game in China.

Even "Sekiro" and "Elden Ring", which are widely acclaimed around the world, these games have a long history of evolution and have also experienced failures.

The game team of Goose Factory has no experience, or in other words, no production experience. The judges do not believe that they can master this kind of subject matter.

Just like an author who has always written science fiction suddenly wants to switch to the Xianxia section, the editor will also advise you to seriously consider it.

Moreover, after all that Chen Ran said, he only had confidence, enthusiasm, and careful plans.

Of course, Chen Ran answered some questions about game design very well, and he obviously prepared carefully.

(I don’t know much about game design myself, so I won’t write about it)

Ren Yu finally concluded: "Very good, very thoughtful."

"The judges' questions are very reasonable, and of course Chen Ran's answers are also very good."

"The most important point of your Souls game is the combat system, but there wasn't much of a combat system in your demo."

"I think I can give you some more time. You can make a demo of the first battle scene, and we will then judge whether to increase investment."

"Mr. Li, what do you think?"

At such a young age, Li Miaomiao is the vice president of Kechuang Biotechnology. With his outstanding appearance, he has been hyped by the media several times.

She is quite well-known, and almost all the Goose Factory employees sitting in the audience know her. Even if you have no impression of her appearance, you can still remember her name when you see it.

Li Miaomiao feels that the painting style of this work is very close to Zheng Li's requirements, and the addition of Chinese Cthulhu and some weird plants is not out of place.

She said directly: "I think it's very good. Domestic games need this kind of fresh blood and the spirit of daring to innovate."

"After reading this, I really want to experience it. If you make a test version, I can help you test it for free."

Li Miaomiao had only seen clips of other people playing the Souls game on Weibo, but he had never played the dozens of seconds of video.

Firstly, she didn’t have time to play, and secondly, she thought she was too weak to play such a difficult game.

...

"Mr. Ren, whether it's the brain-computer connection VR system or your company's internal solution selection, it opened my eyes today. Goose Factory is indeed a domestic Internet giant with a lot of talents."

There are about fifty plans, and each plan is given a maximum of ten minutes of presentation time.

At the end of the day, Li Miaomiao took a look at the development progress of the brain-computer connection VR operating system and experienced the demo version of the system.

In order to facilitate the deployment of manpower, the staffing of VR system developers is owned by Kechuang Future, but the work location is arranged in the Echang Building in Pengcheng.

Dami mobilized hundreds of people, senior developers of the miui system.

If Goose Factory can build Tencent Cloud, it still has technical strength.

As a core component of Goose Factory's future strategy, the entire Goose Factory has reached a consensus that the VR operating system can be said to be one of the tickets to the future metaverse.

With the advancement of technology, Kechuang Biotech has taken the brain-computer connection one step further, converting electrical signals into brain nerve signals. For example, it is very possible that brain-computer connection with VR can cause pain in people.

With such a high degree of attention, the brain-computer connection system has done very well. At least in the eyes of a layman like Li Miaomiao, it has met her expectations.

Ren Yu modestly said: "The brain-computer connection system still has many shortcomings. Whether it is interface calling, image optimization, or compatibility with hardware, there is still a lot of work that needs to be done."

"We are deploying as many manpower as possible to work on this project without affecting the company's normal business operations."

"It will definitely not affect the release of brain-computer connected VR this fall."

"Whether it is our headquarters or our partners, they will definitely provide a number of high-quality VR games to enrich the ecosystem."

Apple has maintained its habit of releasing new iPhones in the fall since the first-generation iPod launch event was held in the fall.

Since then, many electronic product launches, especially mobile phone launches, like to be released in the autumn.

Science and Technology Future chooses to release in autumn, which means both paying tribute and ushering in a new era.

In the future of science and technology, brain-computer connection VR is the new generation product closest to the concept of the metaverse, and it has the potential to become an epoch-making product.

Li Miaomiao: "I believe in the progress of Goose Factory, and today's game plan also left a deep impression on me."

"Especially for the Chinese-style Cthulhu Soul game, I think we need to have our own masterpiece. If Goose Factory has any doubts about this plan, Kechuang Biotech is willing to invest with Goose Factory."