Chapter 134: Pre-processing technology of virtual reality (please subscribe!)

Style: Science Author: crow oneWords: 2149Update Time: 24/01/12 01:42:22
"At the same time, we can use super lithium batteries in brain-computer connection VR. With the support of super batteries and brain-computer connection, other VRs will definitely not be our opponents."

"Just high battery life is not an obvious advantage for VR. Without a rich ecosystem, players will feel bored if VR content is too long, and battery life cannot be a core selling point."

VR has a certain weight when worn on the head, and the cervical spine may become uncomfortable after playing for a long time. Players who are dizzy with 3D effects may not be able to bear it after playing for a few minutes. Even players who are not dizzy with 3D effects will feel tired after playing for about two hours.

"This year's in-depth cooperation between Qualcomm and Byte in the VR field may cause certain obstacles for us."

"We can only hope that domestic game manufacturers can make games that are sufficiently attractive to players."

"According to the agreements we signed with game manufacturers, the commission ratio is 30%. If the market share reaches a certain level in the future, the commission ratio can be increased."

The advantage of matching software and hardware at the same time is not only that the software adaptation performance is better, but also that you can get two fees.

When consumers buy hardware equipment, it is a profit, and subsequent consumption by consumers in your software ecosystem is another amount of money.

The reason why Apple can enjoy such high net profits is that they have maximized their software and hardware support. In 2020, Apple’s total net profit for the whole year ranked first in the world, more than the largest bank in the world.

After becoming an executive at Kechuang Biotech, Li Miaomiao speaks less and less to the outside world because it is difficult to predict how the outside world will misinterpret your meaning.

Especially the media. The professional ethics of some media outlets are too flexible.

Once during an interview, she was asked about being so successful at such a young age and what experience she could pass on to everyone.

Li Miaomiao replied that she still has many shortcomings and needs to learn from seniors in the business world, such as Gree Dong, Ant's Peng and other outstanding female seniors.

Both of them are chairman of the board. After carefully studying Peng Lei’s experience, you will find that she is really an outstanding manager. When she was the chairman of Ant Financial, she helped Ant Financial lay a solid financial technology foundation.

Later, the media directly misinterpreted her words as the deputy general manager of Kechuang Biotech trying to seek a higher position, and then paired it with her photo, which caused a lot of noise on social media at the time.

Because this topic involves gender opposition, it is even more noisy.

Fortunately, there was a video of this interview, and Li Miaomiao was able to explain it to Cheng Gang, but after that, she continued to think twice about what she said, whether in public or in private.

Only when video chatting with Zheng Li can I let go of my nature.

Zheng Li asked: “Have we got samples of the VR products that Qualcomm and Byte cooperated with?”

When Kechuang Future was established, Qualcomm also wanted to get involved, and they wanted to be involved. Qualcomm's status in the field of VR chips is not as good as that of mobile phone chips.

Of course, it is still one of the leading players, with shipments in 2021 reaching tens of millions.

Li Miaomiao replied: "We have obtained Byte's pico sample, and it is nothing special compared to previous VRs."

"I think our biggest rival is still the quest series."

“With the support of Goose Factory in the domestic market, Byte cannot compete with us.”

"But it is difficult to defeat FB's Quest series in overseas markets."

After quest was acquired by FB, it was not met, but after it was acquired by meta, it was renamed meta quest.

"Last year, Byte's pico shipments were 1 million units, and metaquest's shipments were 15 million units."

"Meta accounts for more than 80% of the world's market. We want to defeat Meta in the VR field. Brain-computer connection alone is not enough. We need to have a VR game that can be called a hit."

"The operation method of brain-computer connection, combined with the controller, is completely capable of creating a hit game. But we have not been involved in this aspect before. We can only look at the domestic game manufacturers such as Goose Factory, Pig Factory, and MiHoYo. .”

"If there is a hit product, then our market share next year will be at least 50%. If there are no features, then the market share is difficult to estimate."

"And according to our original plan, the first generation will purchase VR chips from external manufacturers, and we will judge whether to acquire a VR chip company in the future based on shipments. Once we acquire a VR chip company, Qualcomm will be our biggest rival in this field. .”

"Another advantage of v is that our unique brain-computer connection technology can make positioning and movement in the game easier without overly occupying the chip's computing power."

"The brain-computer connection VR that we have finalized is definitely in the first echelon in terms of performance."

"At the same time, it is equipped with a self-developed brain-computer connection chip, which realizes the conversion of brain electrical signals for mobile functions."

"At present, the hardware has been finalized and we are waiting for the development progress of the VR system and related games."

"The one with clear news is MiHoYo. They said they will port Genshin Impact to VR. We will see whether Genshin Impact will be launched in VR in the future to see if they will develop a game specifically for VR."

"Goose Factory is already developing VR games, but I don't know the specific progress and details. It is said that this project is created by Photon Studio."

After Li Miaomiao told Zheng Li some recent details, he asked: "Zheng Li, do you have any ideas?"

In public, Li Miaomiao would call him Director Zheng, but in private, she always called him by his first name.

Zheng Li thought about it carefully and said: "The project of brain-computer VR connection must be done well. This will be the key work of Science and Technology Biotech for a long time to come."

"You need to pay more attention to this. For technical problems, you can ask them to ask me through the internal platform, and I will try my best to provide a solution."

In Zheng Li's vision, after VR technology is fully mature in the future, it can develop into virtual reality.

The result of the combination of magic and Blue Star technology must be that only some people need to work to create the material foundation that meets the needs of Blue Star humans.

Then Blue Star's future energy is to develop technology, at least to control the solar system.

After all, there are only a few people who can participate in this, and those who cannot participate need to be given ways to entertain themselves.

Virtual reality is the best representation of future entertainment methods and can effectively alleviate conflicts between social classes.

The biggest technical problem between virtual reality and VR is how to convert electrical signals into brain nerve signals, that is, virtual pain, into physical pain in your reality. Of course it’s not just pain, there are other feelings too.

The richer the brain nerve signals that can be simulated, the higher the simulation degree of virtual reality.

Therefore, it can be said that brain-computer connection is an indispensable front-end technology for virtual reality. That is why Qualcomm hopes to achieve in-depth cooperation with Kechuang Biotechnology.

They specifically asked Lei Jun to help them. In 2018, Qualcomm and Rice jointly created a VR product called Oculus Go.