Chapter Six: Simulated Battle (Part 2)
The screen turns to the third level of the second level: secondary weapon mastery.
Requirements for passing the level: Choose two weapons as your secondary weapons, and defeat three random NPCs with each secondary weapon.
As the first secondary weapon, he chose a gun. If you want to ask why you chose it, the answer is only one word: "handsome".
It took him half an hour to match the actions of the game character in gun mode with his own actions. After matching, he did not challenge immediately. Instead, he started to choose the second secondary weapon. After some selection, he chose the stick.
Since ancient times, martial arts originated in Shaolin, and the weapons used by Shaolin monks are sticks, which shows that sticks must have their own advantages. It took him another half hour to match the game character's movements in stick mode.
After pairing the two secondary weapons, he decisively chose to go offline because today's battle has been overloaded and he was really tired. He needed a good rest to restore his energy.
On the fourth day, he thought he could pass the two secondary weapons levels quickly, but that was not the case. Because each weapon has its own characteristics and the combat skills of each weapon are different, mastering it cannot be done in a few clicks.
If you want to practice marksmanship well, you must forget your previous sword skills and start from scratch. Fortunately, there are tutorials on all weapons in the game. He was able to improve rapidly in his previous sword skills, and the weapons tutorials are largely responsible.
Open the instructional video about guns. The first thing that teaches players is the basic method of weapons. The basic methods of gun shooting are mainly blocking, holding and stabbing.
The spear should be stabbed smoothly and quickly, straight out and in, with force reaching the tip of the spear, so that the spear sticks to a straight line, the spear is drawn out like a hidden dragon emerging from the water, and the spear is withdrawn like a tiger entering a hole.
The biggest advantage of a gun is its distance. As long as you control the opponent at a certain distance, the opponent's weapons cannot hit you, but you can attack the opponent. In this case, winning is very simple.
Therefore, the biggest fear when using a gun is being stalked by others at close range, because it is impossible to perform marksmanship at close range.
After practicing his marksmanship more than a dozen times, he began to break through the level.
I don't know if it was a coincidence, but the first opponent arranged by the system was a young man with a knife, and the knife in the young man's hand happened to be his main weapon: Xiuchun Dao.
Before he could think about it carefully, the boy with the knife on the opposite side had already taken the lead in attacking. The attack method was somewhat similar to his knife skills.
His main weapon is a knife. He knows that the characteristics of a knife are brave, fast, imposing, strong and powerful, like a tiger. Therefore, you cannot resist it head-on and must avoid its edge.
then. He quickly avoided the attack of the knife-wielding boy, trying to put some distance between the two sides. However, the opponent's attack methods were one after another, without giving him a chance to breathe.
And in his desperation, he actually made a fatal mistake. He actually took a gun and used his own sword skills. His own gun mode did not match this action at all. Facing his own action, the game character could only freeze there and remain motionless. The boy with the knife immediately came in front of him and cut him with one strike.
A knife is a knife, and a gun is a gun. Each weapon has its own temperament, each weapon has its own characteristics, and each weapon requires its own fighting method. It is simply a fantasy to master several weapons using one fighting method.
In fact, you can't blame him for this. After all, if you have to master the operation methods of several weapons in a day or two, everyone will be mentally confused.
After sorting out his mentality, he picked up the gun again and started practicing.
"With a knife, I am a swordsman; with a gun, I am Zhao Zilong." Only by truly understanding the situation you are in can you use your full strength.
After slowly adapting to his identity as "Zhao Zilong", the boy with the knife finally knelt at his feet. The scene immediately changed, and "Lu Bu" with Fang Tian painted a halberd appeared on the opposite side.
The two weapons, Fang Tian's painted halberd and the gun, have many similarities. The attack of Fang Tian's painted halberd is more powerful, but the attack speed is very slow. Its advantages and disadvantages are very prominent. As long as you grasp the shortcomings of the opponent's weapons, it is not difficult to defeat "Lu Bu".
The third opponent is a young monk holding a stick. The stick in his hand is like an arm growing on his body. After several failures, he finally passed the test of the first secondary weapon.
Then, the second secondary weapon is the stick.
As for the stick technique, it consists of basic moves such as swinging, splitting, poking, teasing, and dancing. Its biggest feature is that you can use both ends. The so-called "stick fight", when the stick is used as a weapon, its role cannot be ignored.
He suddenly transformed from "Zhao Zilong" with a gun into a "Shaolin monk". This "Shaolin monk" has gone through many twists and turns, falling down again and again, and getting up again and again.
Finally passed the test of three NPCs. Although there were some twists and turns in the process, he still managed to pass the level with two secondary weapons, the gun and the stick, within one day.
Successfully arrived at the fourth level of the second level: broad but not perfect.
Requirements for clearance: Match all the character actions of the remaining 15 weapon modes. And fight with the NPCs randomly matched by the system, and all the scores are qualified.
The difficulty of this level was quite simple compared to the previous ones. He guessed that the purpose of this level was to allow every player to perform two moves when getting any weapon. To avoid the embarrassment that although the weapon is in hand, the combat movements are blank and you can only run around.
Although this level is not difficult, it is very time-consuming. After all, there are 15 kinds of weapons. This is a tedious selection and matching process, but it is also a learning process. Players can learn the operating techniques of all weapons and know the characteristics of each weapon. When facing these weapons in the future, you must avoid the advantages of the opponent's weapons as much as possible.
Finally came to the third level: real battle.
The biggest difference between this level and the second level of simulated battle is that there is an extra physical value. There is unlimited stamina during battle mode, but there is an upper limit to stamina in this level. Every action of the game character consumes corresponding stamina.
The system also sets that when the physical strength value is less than a certain ratio, it will automatically recover according to a certain formula.
For him, who is experienced in the game, he can tell at a glance that this physical strength is actually the blue bar in the previous game, but it has changed the way he speaks. When playing a certain mobile game, some characters are most afraid of not having blue. It can even be said that there are two heroes without blue and having blue.
Now that there is an upper limit on physical strength, the battle becomes more complicated. He cannot attack without any scruples. He must know his physical strength at all times, and even know how much physical strength each action and move consumes.
The real battle in the third level also has three sub-levels.
The first level: running race
The running action is simple, and players can easily and clearly observe their physical exertion during the running process. The system will allow players to see step by step how their physical strength is consumed and how it is recovered through walking, trotting, jogging, medium running, fast running, etc.
Through experiments, he knew the following:
First: When the physical strength is at different values, the recovery speed is different. The smaller the physical strength, the faster the recovery speed;
Second: Active attack moves and strenuous exercise such as fast running are the most energy-consuming ways;
Third: When the physical strength is less than a certain proportion, the physical strength recovered is equal to the physical strength consumed by defensive moves. In other words, when the physical strength is above this ratio, the player's defense consumes physical strength. On the contrary, when the physical strength is below this value, the player's defense can also restore physical strength;
Fourth: Physical strength is not infinitely recoverable. It has a certain reserve. After the reserve is consumed to a certain extent, the recovery speed of the player's physical strength will be greatly reduced;
Fifth: Under different physical strength, the attack or defense moves used will have different effects. The higher the stamina, the better the effect.
...
Only by understanding the rules can you apply them, and only then can players calculate how many minutes they can fight, when they should take the initiative to attack, when they should start defending, and when they should withdraw from the battlefield.
The second sub-level of the third level: Main weapon
Practice is the only criterion for testing everything.
Understanding is one thing, but whether you can do it yourself is another. During the battle, players cannot stay awake forever. They will lose their temper because of a certain thing or even a certain action. They will get angry, get angry, and act out of anger.
Sometimes, even though one's physical strength is already very low, one still keeps fighting forward, only to regret it when one's physical strength is no longer able to support the fight. However, at this time, it was too late to regret. He could not leave the battlefield at all and could only watch himself being knocked down by the opponent.
Fortunately, this was just a mission battle, so there wouldn't be any losses. If it was a real battle, I don't know how many times I would have died.
Real battle is not just about attacking, defense is also another way of attacking. Fighting is a process of consumption on both sides. Whoever can persist to the end will be the final winner.
In mission battle after mission, he continued to learn lessons and found that after his physical strength dropped to a certain level, he decisively gave up the initiative to attack. Then restore your physical strength through defense, avoidance, etc.
After your physical strength has recovered to a certain extent, you can continue to take the initiative to attack. As for when to defend and when to attack, players need to control it themselves.
Because everyone's fighting style is different, and everyone's fighting ability is also different. These combat experiences are precious assets that are unique to you. They are the essence of what you have explored in a battle, and they are the secrets that you have learned through death.