When Dai Shuda finally returned to his long-lost hometown and shared the joy of family life with Dai Wenguan and others, the "Cambrian" version also came to an end, and the Paleozoic Era entered the second chapter, the "Ordovician" era.
At the beginning of the Ordovician Period, the top species on the list were all occupied by "prostomes" just like the previous Cambrian Period.
The difference is that the throne of the overlord of the food chain has changed, and the throne of the food chain overlord has also changed. In the previous version of the game, the "Cambrian" era, players with arthropods had all the advantages. In this version, players with soft-bodied creatures began to give them the advantage. extrusion.
The latter finally ushered in their era, or to be more precise, they were the "cephalopods" among the "soft-bodied creatures", that is, the horned rocks and other creatures that existed in history.
Of course, arthropods have not been completely eliminated, and they even use their powerful reproductive capabilities to flex their muscles in the middle and lower levels of the food chain.
As they developed thicker armor on their bodies, a new generation of arthropods such as sea scorpions also began to rise and compete with cephalopod players for supremacy of marine life in the new era.
However, in fact, if we refer to the history of the real world and simply look at the absolute number of multicellular organisms, this can be regarded as restoring history from a certain perspective.
Because the "prostomes" that actually include arthropods have long occupied a major share of the biosphere, but later they dropped out of the top of the food chain.
Looking at the current situation by category, 32 phyla account for 28% of the game's creatures, 477 phyla account for 71% of the game's creatures, and the remaining less than 1% of the biomass is occupied by 311 phyla.
However, the current situation of these 311 sects is really worrying. Judging from their current survival situation, it is estimated that half of them will be lucky to survive when the "Ordovician Period" ends.
The reason why there are so many categories in the game is because in the game, each creature initially created by the player will be regarded as an independent door.
This unscientific point has been criticized by many players on the forum before. Of course, it is impossible to change it under the current situation.
The "Cambrian", the first era in the "Paleozoic Era" in history, was an era of vigorous development of life, while the "Ordovician" was an era of great biological radiation.
The so-called radiation is like the spokes of a wheel. Under the phyla in the original species classification, a large number of branched orders, families, genera and species radiate out.
Therefore, the world's biosphere has ushered in an era of vitality and competition for all things, and player groups can create creatures with a higher degree of freedom.
As for the protomal creatures that will truly dominate the future world, especially the vertebral creatures among the protomal creatures, they are still developing insignificantly and continue to increase their movement speed.
According to the classification on the biological evolutionary tree, for "Proostomes" in this era, they need to evolve from "Vertebrate Subphylum" to "Jawed Subphylum", and then from "True Jawed Phylum" to "True Jawed Phylum". Mouth category".
From the name, you can imagine the appearance of today's vertebrates. In fact, they are not very different from worms such as annelids. They have to wait until the day they emerge from the cocoon from worms to fish.
Don't look at the prestomal creatures that look like earthworms at first glance. Players who have hunted prestomal creatures in the game know how difficult these bastards are.
The usefulness of the notochord has gradually emerged in this era, making notochord organisms have the most powerful mobility among groups of organisms of the same size.
In addition, the player groups of this era, in addition to showing off their talents in the field of evolution, have also begun to extend their activities to wider places.
As time progressed, the sky was no longer filled with violent radiation and extreme temperatures, so biological activity gradually appeared in the entire ocean, whether it was the deep sea where the sun was not visible, or the seawater layer where the sun could be reached.
After all the tracks are crowded, some players still want to stand out and quickly obtain enough evolution points, so they can only find other ways to find other tracks.
This track is naturally not land. Not to mention the various pre-evolutions required for landing, there is really no room for survival in the current land situation.
Plants and microorganisms were struggling on land at this time. There were still large tracts of bare land, with little room for predators to survive.
Therefore, the new tracks selected by the players are naturally freshwater areas that are also water bodies, those rivers flowing on the land.
Of course, this is just a new track for players, because with the development and changes of the times, they are no longer able to control lower creatures.
But for primitive organisms and single-celled organisms, they left the ocean long ago and went to freshwater basins to reproduce more children and offspring.
This is also the reason why players dare to change tracks in freshwater basins in this era. The local area already has sufficient food foundation and the bottom layer of the biological chain.
And it is not difficult to go from the ocean to freshwater basins. After such a long period of game exploration, the mouths of rivers in many places have been discovered by players. After that, it is just a matter of going upstream.
After it was confirmed that they would start switching tracks, arthropod players were the most active and active. After all, the competition pressure in the ocean is really high nowadays.
The difficulty of transferring from the ocean to a freshwater basin is not greater than that of landing in the future, and there is no need to make large-scale adjustments to the all-round system.
The most important thing is to adjust the osmotic pressure of the species, because the most significant difference between seawater and fresh water is the salt content. Once the osmotic pressure is resolved, the transfer can be completed more smoothly.
However, most of the creatures that go to the river are AI, and the proportion of players among them is not large. And even if there are some that go to the local area, they are basically not high in the rankings.
After all, as mentioned before, those players want to move the track to fresh water because the competitive pressure in the ocean is too great.
In terms of gameplay, there is not much difference between going to fresh water and staying in the ocean. In other words, the space for activities will become smaller, which will not arouse the interest of players.
If you want to log in later, the scene will completely change. The difference is indeed very big and can attract the interest of many players. Now it is just a trip to Tamsui.
The above are generally some of the situations in the game when you first entered the "Ordovician" version, which are usually not very bright.
As the second version of the "Paleozoic Era", the "Ordovician Era" lasted an unprecedented two months in China, starting in early February and ending at the end of March.