Chapter 588: Paradise Period and Cambrian Period (End) Mini-Extinction

Style: Gaming Author: Nothingness Walker BeimingWords: 2072Update Time: 24/01/11 22:44:30
It is well known to the public that in the history of the earth, there have been a total of five large-scale species extinctions. However, in fact, in addition to the large-scale species extinctions, there are also many small and medium-sized species extinctions.

I won’t mention the extinction of species that are too far away. There were three small species extinctions in the Cambrian era alone, namely the Botomian extinction, the Dresbachian extinction, and the end-Cambrian extinction.

If we use the "family" in "Order, Family, Genera and Species" to calculate the extinction content of several small species, it is known that the families that perished in these three small species extinctions are 50%, 40% and 28% respectively.

There are different opinions on the reasons for the extinction of small creatures, but generally factors such as climate change cannot be escaped, and the game adopts the most mainstream view in the academic community.

Since it is a small species extinction, it is far from the five mass extinctions in terms of power and scope. It is suitable for nurturing players who are just starting out, so as to accumulate experience in fighting real mass extinctions in the future.

When small and medium-sized species become extinct in an area, various extreme natural environments will frequently appear. Basically, if the player is in the center of the extreme natural environment, the only result will be to become a skeleton.

Therefore, in order to avoid this situation, the game system will try to select areas with lower density so that more players will not be affected.

But because there are so many players in the game, those who are really unlucky can only go extinct. At most, they can receive some evolution points from the ghost hunter as compensation.

After all, if you are in the center of the extinction zone, you will not be able to escape no matter how good your operating skills are. This loses the purpose of testing the players.

Those groups that happen to be on the edge of the disaster area are not the players that ghost hunting really wants to test, because as long as their luck is not too bad and their escape direction is correct, they can basically escape the place quickly.

The real test of ghost hunting is the group of players who are neither in the central zone nor the edge zone. Only their journey of escaping from the disaster zone is interesting enough to attract the interest of the live broadcast room audience.

After all, the extinction zone is called a "zone", but in fact, in real geography, it covers a very wide range. If players want to escape with their own species, it may even take several generations of the species.

Therefore, some players are too lazy to escape and let their species become extinct in the extinction zone. In response, Ghost Hunter has increased the rewards for escaping the extinction zone, including evolution points, honorary titles, etc.

When the first mini-extinction of the "Botomian Extinction" occurred, the players who were unlucky enough to be caught up in the disaster zone cried like ghosts, especially the central area, who barely reacted and died suddenly in the extreme natural environment.

Although there was discussion on the forum about the "Botomian Extinction", many players were caught off guard when it actually happened, and only after the conclusion was drawn up did they come up with certain rules.

They found that in this extinction, the group of creatures that were once at the top of the food chain were most vulnerable. After all, if they wanted to survive, not only would they be lucky, but their food would also have to be lucky and unlucky.

The luck of the food means that they did not die suddenly in the extreme natural environment. The unlucky thing means that in this empty sea, they all have to be able to bump into predators and become each other's food.

During the "Botomian Extinction" of the "Cambrian", the players' summary of the rules was not mature enough. It was not until the second small species extinction "Dresbachian Extinction" that the players were relatively familiar with it. How it should be done.

Co-authorship means whoever is at the top of the food chain at that time will be the first to die in extinction, right? Therefore, each mini-extinction is not only a test, but also an opportunity to reshuffle the cards, allowing players to regain the throne of supremacy.

By the time of the "Minor Extinction at the End of the Cambrian", players had become resistant to this level of extinction and had developed an extremely cumbersome response method.

Because before a small extinction occurs, the natural environment will provide certain omens, allowing players to sense that the natural environment is about to undergo drastic changes a certain time in advance.

Then the player who was originally at the top of the food chain will use the evolutionary points accumulated as the overlord to quickly complete his degradation in one go and retreat from the top of the food chain to the middle and lower reaches.

In this way, when the mass extinction occurs, all creatures above the middle and lower reaches will become extinct, and these player species will still be at the top of the food chain.

In real history, it would be impossible to do such a cumbersome operation, because it is difficult for species to actively adjust their own evolutionary direction, but "Epic of Life" is just an online game, so those players really succeeded.

There was also some discussion within Ghost Hunting about whether to artificially interfere with this obscene evacuation method, but in the end it was agreed that the players would do so.

After all, the prerequisite for you to be able to do this is that you have accumulated enough evolution points before, which also reflects the players' own efforts.

It also reflects the player's understanding of the game's mechanics. After all, if you start to degrade yourself early, but there is no local extinction of small and medium-sized species, it is tantamount to destroying your siblings.

Even if players really have a premonition that a catastrophe is about to happen, the timing of this degradation is also very important. If they are too early, they will be hunted down by other species, and if they are too late, it will be too late to degrade.

Therefore, considering that this kind of wretched tactic also has high requirements on game ability, Ghost Hunting did not directly interfere with this in the end.

In this way, the three rounds of small species extinction in the "Cambrian" era ended, and basically the players later became more experienced in fighting against them.

Even when the third small species went extinct, some players went to the extinction zone area to experience it. He felt that it was much more interesting here than outside.

Seeing this, ghost hunters also jumped into action and launched the "Extinction Mode" in the arena. As the name suggests, the feature is that in this mode, players can exclusively experience the world in the extinction zone.

Even in order to encourage players to adopt obscene tactics, the "extinction mode" starts before the small-scale extinction, deliberately leaving enough time for players to control the degradation of species.

It can be said that after three rounds of small species extinction, players are now able to laugh at the extinction of small species. Of course, if you are in the center of the extinction of small species and die before you react, you still have to scold ghost hunters.

But the problem is that this is just a small and medium-sized species extinction. If we encounter a real large-scale species extinction in the future, can we still rely on this method to survive?

In response to this, some players on the forum said with a smirk, don't worry too much about this problem, because it is useless no matter how much you worry, and when the Ordovician version is released next month, you will be able to put yourself in their shoes and think about what to do.