Of course, like many previous privileges, not all players can have this benefit. There are still only two ways to obtain it, either with good skills or with a lot of money.
Although there are still some players who are not satisfied with the plan proposed by Shi Hai, it is basically recognized by the majority of players, which can be regarded as avoiding the public opinion storm.
There is no debate among the player groups about the answer to the version of the "Cambrian" era, which is the historical overlord of the era - "arthropods".
If you want to understand why arthropods became the overlords of the biosphere during the "Cambrian" era, you must know the evolution of organisms in this era.
In the biological evolutionary tree of the "Cambrian" era, 7 very important new components have appeared, so they are called the "Seven Major Components of the Cambrian" on the forum.
For creatures that are still in a very primitive state, each of these seven major parts is an artifact that can help them better win in the competition.
But if you want to evolve the "seven major components of the Cambrian", you must first meet a prerequisite, that is, complete the proostome or deuterostome differentiation of the blastopore, and decide whether you will become a proostome or deuterostome creature.
From a game perspective, simply differentiating the front mouth and the back mouth does not actually make much sense, but it is of great significance for the future evolution route. The specific reasons have been mentioned above.
Although "front-mouth creatures" represent the answer to the version, not all players still choose this. There are still about one-tenth of the players who choose to become "post-mouth creatures."
On the one hand, the reason for doing this is that I am not confident in my own operating level, I feel that I can't get a high enough position, and I am not willing to pay krypton money to the ghost hunting company for this, so I simply become a deuteromorph from the beginning. .
Because in that announcement, Ghost Hunt also said that after the distinction between front and back is formed until the selection point arrives, reincarnation will give priority to the major categories. If you want to jump, you can only make money.
In this case, it is better to choose to let yourself become a "backward creature" from the beginning. Sooner or later, there will be a day when all the hardships will be over.
Another reason for choosing "deuterozoological creatures" is out of pure curiosity, or for the sake of live broadcast room live broadcast. The small number of people selected means that there is something to watch.
After completing the selection of the front and rear mouth of one's own species, the "Seven Major Parts of the Cambrian" can be further evolved. Three of these seven parts are universal parts, namely eyes, appendages and ganglia.
Eyes in a broad sense actually appeared as early as the era of single-celled organisms. Those primitive algae have evolved the prototype of eyes. However, the only function of this primitive eye at this time is to sense the intensity of surrounding light.
When the "Cambrian" era finally evolved eyes in the modern sense, having this part would be of great use to the player's species, whether for hunting or escaping.
The second universal component among the "Seven Parts of the Cambrian" is the appendage, which was originally nothing more than a raised epidermal cell, the flagellum of the past "cell age".
When the game version reaches the "Cambrian" era, players can increase the length of their appendages unlimitedly as long as they are willing and not afraid of consumption.
Compared with eyes, which only have the function of vision, appendages can do many things. They can assist living things in breathing, eating, reproduction or movement and many other abilities.
For example, the future evolution direction of organisms in this world, jawed fish, will evolve their appendages into flat fins, which are also the prototype of biological limbs.
For proostomes, appendages can evolve into their antennae and mouthparts, responsible for their own sense of smell, taste, touch and eating.
It can be said that the faces of creatures created by players are all determined by the appendages they evolve, so in order to prevent their creatures from having only one pair of eyes on their faces, it is still necessary to evolve appendages.
It can be seen from the previous description that if you want more and more appendages on your body, the more points you will spend.
And as far as the current species situation of the players is concerned, too many appendages are not of great significance, unless you take the route of "soft-bodied creatures" cephalopods.
The last common component among the "Seven Cambrian Components" is the ganglia. As the name suggests, it can be seen that this component was closely related to the reaction ability of the species in the early stages of biological evolution, and later became the key to the formation of wisdom.
For the more primitive "dipoderm animals", they were unable to evolve ganglia, and could only use nerve cells to connect into simple networks as a low-quality substitute for ganglia.
However, with the advent of the "Cambrian" era, "triblastomas" were able to form neural networks through ganglia and establish a chain-like hierarchical system in their own bodies. This is the prototype of the biological brain.
There are many posts about ganglia on the forum, discussing how to build the most efficient ganglia chain hierarchical system in the most frugal way.
The more efficient a species' ganglion chain hierarchical system is, the more powerful its memory and learning functions will be, which will lay the foundation for future civilization.
Of course, in the current "Cambrian" era, given the size of organisms, no matter how hard you try, you can't create a sufficiently advanced ganglion chain hierarchical system.
The above-mentioned eyes, appendages and ganglia are three common parts among the "Seven Major Parts of Cambrian Creatures". As for the remaining four parts, three are exclusive parts that only prestomal creatures can have.
This is also the reason why in the "Cambrian" era, front-mouth creatures will become the answer to the version. The three additional exclusive parts are really beneficial.
Among the three exclusive parts of the protostomes, the one with the coolest name is the "exoskeleton". After the protostomes point out this evolution, they can use it to secrete liquid from the epidermal glands to form an exoskeleton.
Those protomomes that have evolved "exoskeletons" will give birth to the hardest armor of this era, which is also the basis for the early dominance of arthropods.
The only flaw of the exoskeleton is that it does not have the ability to grow and cannot grow with the body of the species. Therefore, for those "arthropods", they must shed their skin regularly to allow themselves to grow.
After all, the old exoskeleton is only that big, so the old exoskeleton must be discarded in order to breed a new and larger exoskeleton. This also leads to a common period of weakness for "arthropods".
Theoretically speaking, living things can shed their skins indefinitely, and each molt will make them larger. However, all this comes at a price.
Obviously, the larger a creature is, the more time and difficulty it takes to shed its skin. The longer the period of weakness after molting is, during which it is more likely to be attacked by predators.