Chapter 584: The Paradise Era and the Cambrian Era (4) The End of the Paradise Era

Style: Gaming Author: Nothingness Walker BeimingWords: 2113Update Time: 24/01/11 22:44:30
As early as before the "Paradise Chronicles" ended, some players of Chunjiang Plumbing Duck Prophet continued to provide feedback on related issues on the forum.

The Ghost Hunting Company said in this regard that when the new version is updated after "Cambrian", we will make changes that satisfy the players, thus temporarily getting rid of this problem.

Going back to the game version of "Paradise Chronicles" itself, although most players criticized it, overall the feedback was very good.

Just as the traditional gameplay of "Epic of Life" has fallen into a period of fatigue since the server was launched nearly half a year ago, "Paradise Chronicles" can be regarded as refreshing the game's perception for players.

Since it is easy to use, it is natural to use it to death. Therefore, "Paradise Chronicles" can be called the longest-lasting version of the game since the launch of "Epic of Life". It has been in this version throughout November.

Finally, when November 2106 ended, the long "Paradise Era" also ended with it. This was also the end of the entire "Neoproterozoic Era" and even the "Proterozoic Era".

As an old rule that has lasted for several versions, Ghost Hunters releases statistics on the current situation of player species on the last day of the "Paradise Era".

When the "Proterozoic Era·Neoproterozoic Era·Paradise Era" ended, due to the division between "dimorphomorphic organisms" and "triblastomorphic organisms", the creatures created by only the top ten players accounted for the number of existing creatures in the game today. 5%.

Creatures created by players from ten to one hundred ago accounted for 27% of the number of existing creatures in the game on the eve of the end of the "Paradise Era".

This means that during the "Stretch Era", the number of creatures created by the top 100 players only accounted for 6%. By the end of the Paradise Era, migration increased to 32%, which was the number previously occupied by the top 1,000 players.

As for the creatures created by players after 100 and before 200, they now account for 28% of the number of existing creatures in the game. After 200 and before 500, it is 41%. Creatures created by players after 500 account for 9% of the number of existing creatures in the game. .

This means that 4 months after the launch of "Epic of Life", the creatures that were once created by tens of millions of players are now only important if they are condensed to the top 500. After 1,000, the number can be said to be very small.

So is this winner-take-all phenomenon normal? There is no need for Qingyu Company to issue a special announcement. Some players said on the forum that this phenomenon is not only normal but also too cautious.

You must know that player cells are all born independently. If you live to the Cambrian period, each of these species belongs to a separate phylum. Now there are more types of 500, and there will even be 1,000 in the future. .

As for how the cells of different players look alike? It’s useless to look alike. After all, everyone shares the same evolutionary tree. This consistency can be explained as convergent evolution.

For example, blue whales and sharks are both marine creatures, but their genetic relationship is very distant. Even compared to their genetic relationship with sharks, blue whales and hippopotamus are even more closely related.

There are still more than a thousand species left. Although there will definitely be another round of fighting and shuffling in the Cambrian Era, even if the intensity is higher and there are thousands of species, there will always be three figures left in the end, right? It can drop to seventy or eighty at most, right?

It would be very scary if it dropped to 70 or 80. After all, there are tens of millions of species created by players, and now these are the only ones left. Behind each species are staggering numbers.

Since it is a multi-celled organism that developed independently, there will be as many "gates" as there are player surviving organisms. Therefore, in the Cambrian explosion of life in this world, there may be hundreds of gates. .

So how many doors appear in the real world? Never mind the phyla that appeared in the Cambrian - although 90% of the phyla appeared in the Cambrian, there are only about 38 phyla including the phyla in the animal kingdom that have been discovered throughout the ages.

This is why the forum said that there are not only many categories of creatures in the game, but also too cautious. After all, a total of 38 categories have been developed in history, but there are hundreds of existing ones in the game.

Of course, some players do not agree with this view. They retorted on the forum: "I think there is a problem with your statement, which is that it ignores the difference between the game world and our reality."

"In the game, because all players share a set of evolutionary trees, the aesthetics of human beings are basically the same, and there are people on the forum constantly providing version answers, so no matter how they evolve, the appearance itself is similar."

"So I think the definition of 'door' in the game world cannot be generalized to that in our real world. It must be looked at separately and cannot be generalized."

This player talked endlessly, but there was one important point that he did not mention, and that was how to look at it separately. Even the opposition had different views on this, so there was bound to be no fixed result of the discussion.

As the real world time enters the last month of 2106, "The Epic of Life" enters the "Paleozoic Era", the first era of the "Phanerozoic Eon", and the first era of the Paleozoic Era is the "Cambrian Era".

What the Cambrian means to life on earth does not require any introduction by Zhong Shanze. Anyone with basic paleontological knowledge will understand.

I don’t know that after six months of playing, and through the teachings of so many old friends on the forum, I will now understand the meaning of this era - the "Cambrian Explosion of Life."

It can be said that it was precisely because of the explosion of life in this era that the biological foundation of the entire "Paleozoic Era" was laid in one fell swoop, and many of its influences have not dissipated to this day.

At the same time, the "Cambrian" was also the most imaginative era for living creatures. Perhaps because they had not yet figured out how long they would grow, many things that looked like alien life were born in this era.

After the "Cambrian", this vitality disappeared, or in other words, only the weird-sounding echinoderms continued to maintain the creativity of the "Cambrian" creatures.

Of course, for players like Xue Xunyu, they are more concerned about the explanation given to them by Ghost Hunter in the previous version.

I said before that the answer would be revealed after this version, which was to temporarily confuse the matter, but as time goes by, the answer is really going to be given now.

A heavy Krypton boss directly said that if he was not satisfied with the answer, he would delete his account and abandon the game via live broadcast. Why should they have to play hard for the sake of history?

Ghost Hunters also has its own solution to this problem, which is to wait until a jawed fish is born in the game. Players can create a creature with the same evolutionary value out of thin air based on the evolutionary points they have currently invested in the species.

Why set the time point in jawed fish? Because it was after the birth of jawed fish that vertebrate organisms really began to climb to the top of the food chain.

This kind of species born out of thin air will be in the same category as the species currently controlled by the player, preventing the player from causing the category to become extinct. Although this is neither historical nor scientific, it is very game.