Chapter 568: Epic Journey (9) The Era of Multicellular Biology

Style: Gaming Author: Nothingness Walker BeimingWords: 2083Update Time: 24/01/11 22:44:30
In this new "Narrow Zone Discipline", the boundaries between the overlord and the righteous are increasingly blurred. In the pasture where the overlord may lose control at any time, the righteous can suddenly become the new overlord.

Because the probability of transformation between the two groups increases, the overlord has a greater chance of losing his territory, and the righteous have a greater chance of becoming the overlord.

Generally speaking, overlords who are transformed from righteous people cannot hold the entire field by themselves like other overlords because their technical and operational skills are relatively backward.

Therefore, it is usually a gang action, which saves the possibility of burning bridges after becoming the overlord, so that the scene will not be too ugly.

"The Narrow Zone" lasted for ten days, and was finally announced to be completed in early October. As time entered mid-October, "The Epic of Life" also began a new version.

As mentioned earlier, in the earth's geological time, the "Narrow Zone Period" belongs to the last era of the "Proterozoic Eon and Mesoproterozoic Era". After its end, the world changed into the "Proterozoic Eon and Neoproterozoic Era".

The first era of "Proterozoic Eon·Neoproterozoic Era" is the "Stretch Era". The big update that players have been waiting for is finally coming. The world has entered the "Eukaryotic Era of Multicellular Organisms" from the "Eukaryotic Cell Biological Era".

As early as the "Tenochondrial" period, specialized functions had already appeared within cell clusters, which laid the foundation for the emergence of multicellular organisms.

In this era, true multicellular organisms can finally be formed, so the gameplay of "Epic of Life" has undergone major changes compared to before.

The previous scenes of dozens or even dozens of creatures acting at the same time are expected to be impossible to see again in the game for a long time to come.

Because those dozen or so cells that were once controlled by the player have now all united into one, becoming the first "multi-cellular organism" controlled by the player.

If you want to be able to evolve into a multicellular organism, a very important prerequisite is that the number of cells must be sufficient. Otherwise, the epidermal cells will not be able to round the body. So how can we continue to evolve next?

This also limits the possibility for all players to evolve into "multicellular organisms" together, and those players must first increase their number of specialized cells.

In the past, in order to strengthen the ability of one's own cells, evolution points were rarely reserved to increase the upper limit of the population. They were basically exchanged for various evolutionary possibilities. It is really too late to think about it until now. .

That is to say, only those high-end players at the top of the food chain can take into account both cell capacity and population size, so that both can develop in a balanced manner without lagging behind.

Therefore, the top players like Xue Xunyu became the first players to evolve from "eukaryotic cell organisms" to "multicellular organisms".

A characteristic of "multicellular organisms" is that their entire surface is covered by "shields", specialized cells formally known as "epidermal cells."

This is also the reason that restricts the evolution of many players. Their number of epidermal cells is not enough, and they cannot enclose a sufficient volume to fill the internal space required by multi-cellular organisms.

It's not impossible to forcibly block it, but it will become a laughing stock. There was an unlucky guy on the forum who was like this. He forcibly evolved into a mutilated version of a "multicellular organism", and was then crushed to death by a single-celled organism.

After constant exploration by the players, they finally came to the conclusion that in order to become a "multicellular organism", there must be at least 10 "epidermal cells". This is the most basic number that cannot be reduced.

The consequence of this is that the "multicellular organism" becomes a ball of meat, because the upper and lower height of the body is only as thick as one cell.

There is nothing you can do about this. The volume of "epidermal cells" is only that big, and you have to surround it with a layer above and below. If it's not like this, how can only 10 be enough?

However, when the outer surface is circled, the abilities of the internal "transporter" cells can be further reduced to save evolution points.

Because now these cells do not need to be in contact with the outside world, they only need to stay in a safe organism, and the environment inside is different from the outside.

Although this era is said to have entered the era of "multicellular organisms", the combat between organisms has not changed much, and it is still not very different from the previous "Penochondrial Era".

Cells have formed clusters to fight as early as after the "Narrow Band Epoch". In this era, only the "epidermal cells" built a fortress, and there was no difference between the rest and before.

The battle between the two sides is the same as before. The sword is still sent out from the body, but now it is replaced by attacking the opponent's fortress. Whoever's fortress is broken through first will be defeated.

Because almost all players, in order to save evolution points, have greatly weakened the opponent's ability to adapt to the environment for cells such as "transporters" that no longer need to leave the cell body.

Therefore, once the outer fortress is breached and the external environment penetrates into the fortress, it will quickly contaminate the "transporter". In the future, the enemy will not continue to attack, and the cell will die on its own.

Players on the forum have discussed how to solve this problem. The best idea is to isolate the "transporter" activity space and the feeding system from each other, so that even if the body surface is breached, they will not affect each other.

But now "multicellular organisms" are too small, and there is simply not enough space in the body to give players the best idea.

Therefore, the common response method in the current game is to specialize "guardians", which exist specifically to protect the "transporters" in the body.

On the other hand, a specialized "healer" is created. Once the body surface cells are breached, the "healer" will quickly rush forward to treat, thereby minimizing the losses caused by this aspect.

So it can be seen that as the era enters the "stretching era", every evolution of tactics brings new specialized cells, which will cause the cell body area to expand step by step.

Soon players on the forum also discovered another experience, that is, the combat strength of the species controlled by players in the "Stretch Era" is basically inversely proportional to the aesthetics.

Because as the era enters the "multicellular organism stage", players can finally fabricate biological foreign trade relatively freely in "Epic of Life".

However, multicellular organisms in this era are quite ugly. After all, sometimes if you want to maintain functional effectiveness, you must ignore aesthetic considerations.

But there are still some players who don't want to be too ugly, so they would rather let the combat effectiveness of their own species decrease, and they have to create a creature that is still passable.

Of course, there are very few players who can achieve the coexistence of beauty and combat effectiveness, but this situation usually involves specialized cells, which require special operating skills and are not something that ordinary players can play.