Chapter 564: Epic Journey (5) The Covering Era

Style: Gaming Author: Nothingness Walker BeimingWords: 2163Update Time: 24/01/11 22:44:30
In the "Epic of Life" era, players compete for hegemony over the control of pastures. Behind every pasture there must be countless bloody events.

It is obvious that those players who can control the grassland can accumulate advantages more easily than other players, thus widening the species distance between the two parties.

Therefore, it can be said that in today's era, having grassland is an important criterion for determining the rise and fall of a species, and at the feet of every successful person, there must be countless corpses and seas of blood of losers.

For those players who successfully controlled the grassland, after a period of confusing titles, they were finally unified under the title "Overlord".

Xue Xunyu, a skilled player like Xue Xunyu who controlled the grassland, readily agreed and accepted this. After all, this title sounded very majestic.

The "overlords" eat meat in the "Cryptozoic", so naturally they have to give some soup to others, which makes it possible for other players to be loyal to the overlord.

And the "Overlord" does need the help of other players. After all, the range of the pasture is so large that it is difficult for one person to control the overall situation, and some players will often sneak in and eat.

Another reason is that those players whose skills are not top-notch, after repeatedly failing to compete for hegemony, changed their strategies and began to choose to form alliances. If one person's strength is not enough, then a group of people will join together.

No matter how powerful the skill level of a skilled player is, it is still difficult to fight against multiple players who have formed an alliance.

This gave the "Overlord" the need to recruit underlings. The players who formed an alliance were so angry that they cursed on the forum and said that those losers were just sitting on their backs.

The younger brothers of "Overlord" were not afraid at all. They responded on the forum and asked these allies why they were selected as participants but you were turned away. Don't you think about it yourself?

As these two groups of players quarrel with each other on the forum, the popularity of the game "Epic of Life" can be said to have climbed to a higher stage at this time.

But there are also signs of crisis emerging beyond the flames, because whether it is swearing allegiance or forming an alliance, both behaviors have a fatal flaw, that is, credibility depends on the players' own character.

As for the integrity and ethics of gamers? Let’s not talk about the distant world mode, let’s talk about the “world mode” of “Ghost Hunter”. The “Ghost Camp” in the first round taught the players a good lesson.

So now in "Epic of Life", the ghost camp limited trial version of "Ghost Hunter" is ushered in, allowing players to relive the small shock of the integrity of the fourth natural disaster.

It is obvious that in this case, the game is accompanied by all kinds of betrayal and deceit, so that after a period of climax, the participation of both allies and servants has begun to slowly decline.

Unless the two parties can engage in real-life PK, or have a basis for cooperation in other games, it will be difficult to safely hand over their backs to each other.

This problem that occurred in the game was quickly noticed by the Ghost Hunting Company. Within the company, there were two different opinions on whether to interfere.

The positive party naturally supports immediate intervention, using official force to end the game just like the "World Mode", so that players can achieve mutual trust.

Only in this way can this nascent game mode, which is obviously very popular among players, be promoted and not become a flash in the pan due to mutual trust issues.

Supporters come from the perspective of gameplay, while opponents also have their legitimate reasons, starting from the original purpose of the game.

In the "World Mode" of "Ghost Hunter", a clan system can appear in the "Ghost Camp", which can be attributed to an unknown mysterious force.

Anyway, so far, the game's settings for the fierce ghosts have only revealed how they came to the world. As for the deeper reason, it is because of eating books.

The earliest decrypted part of Chapter 11 was that the evil spirits were born because evil thoughts in human hearts were amplified by the Costamunde instrument. However, after the release of several major movies, the caliber of the game has long been changed.

Of course, it’s not entirely bookish. Ghost Hunters said that it was because scientists didn’t know enough about ghosts in the official content of the game, so they thought it was the above-mentioned reason.

Now, I don’t know what the reason is. I only know that the Costamund instrument is just a key, opening the channel for fierce ghosts to come to the world, rather than the necessary way to create fierce ghosts.

Since we can't even figure out how the fierce ghost appears, even if there is a clan alliance in the game, it can be explained by mysterious unknown power. From the perspective of the game's plot, the loophole is not very big.

But in "Epic of Life", you can't do this. The opponents believe that adding an alliance mechanism to the game obviously violates the original purpose of the game, which is to teach players the true history of living creatures through the game.

Sometimes there is no way out for the sake of gameplay, and sacrifices must be made in terms of history. There are many such examples in "The Epic of Life" before.

For example, as soon as species in this world are born, they can act in groups of ten. This is unhistorical but very necessary considering the gameplay.

But in the eyes of the opposition, the current alliance system is not a time when sacrifices must be made. We could have lived well without the alliance system before.

What's more important is that this kind of grassland is time-sensitive. If the grassland disappears in the future, there will naturally be no need for the alliance. By then, won't the alliance also lose the basis for its existence?

After debating for a long time, the final opinions were summarized to Dai Wenguan. The flat-headed boss slapped the table and made a decision. The most important thing is that the players have fun. Those who don't like this change can go to the "Arena" to open a private server.

So the "Epic of Life" version of the Fierce Ghost Clan system is about to go online. As for the explanation in the game, it is very simple. The support provided by the Lord God to all players.

Of course, when this incident occurred, the "Capped Age" was already halfway through. After that, there were quarrels within the company. Now, there is less than a quarter of the time left before the end of the "Capped Age."

In this case, considering the time required for development, basically the game will be launched at the end of the "Clap Period". In this case, it is not too late to wait until the next era before launching it.

Players also expressed that they understand this. After all, there are only a few days left in this version. They can just tolerate it for the time being and wait until the next version to show off their skills.

Of course, Ghost Hunting didn’t do nothing. It also added an integrity system. When a player is betrayed by another player, he or she can lodge a complaint on the other player’s integrity system, thus reducing the other player’s integrity.

In this way, when the other party wants to cooperate with other people, they will be turned away as soon as their integrity is revealed, which increases the threshold for players' betrayal.

In this way, the "Cryptozoic" finally ended amidst much-anticipated expectations, and soon the "Proterozoic and Mesoproterozoic" ushered in the second era - the "Extensional Epoch".