Chapter 563: Epic Journey (4) Pasture

Style: Gaming Author: Nothingness Walker BeimingWords: 1974Update Time: 24/01/11 22:44:30
As the first player in the game "Epic of Life" to reach the surface of the sea and touch the air, Nebula's achievement can be said to be shocking.

However, this is not the most shocking deed of the era. The "Rise of Plants" is the most important event in the "Cryptozoic Era", attracting the most attention of players.

In the game, because the Ghost Hunting Company has locked the players' path, all players are now "animal cells", and the early growth of "animal cells" is not as fast as that of plant cells.

Therefore, while "animal cells" are still limited to "single-cell organisms", those "plant cells" that players have no way to control are already moving rapidly towards the road of "multi-cell organisms".

The multicellular form gives plants greater vitality and dispersal efficiency, allowing them to rapidly multiply and distribute in vast shallow sea areas with an efficiency that far exceeds that of animals.

Although the movement ability of "plant cells" is comparable to that of a crotch, their number and distribution range have increased dramatically due to their huge size as multi-cellular organisms and their high efficiency in absorbing solar energy.

In the game world of "The Epic of Life", before the "Celestial Age", everyone saw that the oceans were dry and yellow and covered everything with lifelessness. All this ended with the arrival of the "Celestial Age".

As plants continue to cover the underwater world one after another, green underwater grasslands appear everywhere, becoming the first green in the world.

Of course, this so-called "undersea grassland" is the view and feeling of modern people. After all, those most primitive plants are quite low, and whether they are high or not is debatable.

But for players who are still in the "age of single-cell organisms", the so-called "undersea grassland" in their field of vision is simply a towering "undersea forest", like an endless green world.

Different eras have "rich areas" in different eras. This "undersea forest", or "undersea grassland", is the "rich area" that players in the "Cryptozoic" era dream of.

In fact, at the beginning, the "rich areas" of this era among the player community can be said to be quite confusing and varied, ranging from "rich areas" to "forest farms" and even "grasslands".

But then a bored player suggested on the forum that we are all "animal players", how can we value plants so highly? Doesn’t this make others’ ambitions destroy one’s own prestige?

So I suggested that we should use the word "pasture" to describe the "rich areas" in the "Seastone Period" era, so that we can despise each other from a high level.

This statement really made a group of people feel extremely speechless, but other players felt that in different eras, different words should be used to describe the "rich area", so in the end the name "Grassland" spread.

What is the difference between "grassland" and "rich area"? The difference is not very big in today's games, but many sand sculpture players just like to call it that.

There is a big difference between the "Grassland" in the "Cryptic Age" era and the "Rich Area" in the previous era. That is, the density of "Grassland" is quite high. Players do not need to fight for the "Rich Area" like before. head.

If the "pasture" here is already occupied by other players, don't panic and go out for a walk. Basically, it won't take too long to see new "pasture" elsewhere.

Of course, whether this "pasture" is unclaimed land or occupied by other players depends on the player's luck.

The high density of "pasture" during this period greatly facilitated those players whose skills were not the most advanced, so that they did not have to get involved with top-tech players.

Even if your own technical level is not the best, as long as you avoid those skilled players, you can still occupy a "pasture" and continuously gain large amounts of energy while lying down.

My main job every day is to eat and stuff in the "pasture". After eating, I go to the "pasture" to patrol and eliminate those players who sneak in.

This is why only skilled players can successfully protect their own "pasture". If the competition is not fierce, it is just a comparison with before.

Some players who are not particularly skilled have also found a shortcut to control the "pasture", which is to use real-world money to hire a few capable thugs for themselves.

On the one hand, they can be hired by the local tycoons with money, and on the other hand, they can also use the "pasture" of the local tycoons to grow. It can be said that they win and win twice.

Even the former middle-level players, as long as they are lucky enough, can find a "pasture" of their own in those relatively remote corners. Of course, it is hard to say how much time it can occupy.

After all, if you want to occupy the "pasture" for a long time, you must either have excellent skills or be rich enough. Fortunately, there is no way to help a player continue to occupy the most valuable wealth of this era.

But for the players of "Epic of Life", after experiencing the impact of the "Great Oxidation Event", the impact of the "Huron Ice Age", and the repeated ravages of "prokaryotes" and "eukaryotes", This all seems very beautiful.

As they gradually forget about the "Early Archaean Era" and are sometimes brutally beaten in cruel competitions, they can only discuss and reminisce on the forum, or go to the "Arena" to experience it.

But with the emergence of "multicellular plants" in the "Cryptozoic", it seems that all the good things have returned, and the whole world has returned to the most beautiful paradise era, without worrying about the lack of food.

Therefore, players on the forum have been very enthusiastic recently. They are very happy to say that after playing for so long, the "Second Age of Paradise" has finally arrived again.

Especially in the "Cryptozoic" era, "pastures" will not decrease as players devour them, because the speed at which players devour them is not even as fast as the reproduction speed of "plant cells". It can be said that this is the best era.

In order to get more sunlight, grasslands are increasingly concentrated in offshore areas. After all, they are more suitable for plant growth than the deep sea.

This caused the players who controlled the "animal cells" to begin to change the resistance of their species so that their species could be more adapted to the shallow sea environment.

From this performance of species, some players keenly observed that a new era is approaching, and life is gradually covering the wider world.

In any case, this is a beautiful era, both for the world and for all players in this era. Vigorous and enterprising is the term that belongs to this era.