Due to the need to start preparing for evolution into "eukaryotic cell organisms", many evolutionary points were invested in evolution that seemed meaningless at this time, which had a very significant impact on the game rankings.
Originally, Xue Xunyu and the others occupied the first echelon in the rankings, but after making the decision to evolve into "eukaryotic cell organisms", Xue Xunyu and the others began to slip rapidly in the rankings.
Those in the second and even third tiers of the past took advantage of this great opportunity to finally rise and reach the top of the rankings that was almost impossible in the past.
Of course these players know what is going on right now. If they want their species to continue to be at the forefront of the world in the following eras, they must make advance preparations from this era.
However, this is a very difficult thing. When they evolved into "prokaryotic cell organisms", they fell far behind the original first-tier players. Now even if they chase their pace, how far can they catch up?
Therefore, instead of struggling to chase the opponent, it is better to enjoy the power vacuum after the opponent withdraws, and feel comfortable becoming the first echelon.
Anyway, the initial species of many of these players have long been eliminated in the previous cruel natural selection. Since they are already the species of others, it is not impossible to be eliminated again. Let us feel comfortable now and talk about it.
Even if "eukaryotic cell organisms" are born in the future and our current "prokaryotic cell organisms" are eliminated, the worst thing is that they will directly reincarnate and join the species cultivated by the boss.
For this kind of free prostitution, those players are not ashamed but proud, and they also think that everything is the fault of the ghost hunting company, and they are the ones who forced themselves to embark on this path.
There are many kinds of life in the natural world, and hunting ability is only one criterion for evaluating species and not the whole story, but in "The Epic of Life" it becomes the whole story.
Because this game only opens up the route of heterotrophic cells, there is only one criterion for evaluating the success of a player's species, and that is combat ability.
Therefore, players in the game have no choice when evolving and can only run all the way on the road of combat effectiveness, which makes some players feel that they cannot reach the rankings. It is not because of lack of ability but because the track provided by Ghost Hunting is not good.
If you open up the path of autotrophic cells and allow me to become a carefree plant cell that can fish freely, then I may not be as bad as I am now.
For this kind of thinking, there is no need to hunt ghosts and hire navy troops. Some players on the forum responded directly: "If they are all plants, how can players compare in the rankings?"
This question really made the other party choke for a moment, but he quickly thought of a way to rebut: "You can use the proportion of plants in the world to show which player's species is more successful."
However, the other party still responded without hesitation: "But don't forget that there is reincarnation in this game. After reincarnation, the proportion of plants operated by players should be counted as yours or other players'?"
This problem is indeed very difficult. The more successful the player's plants are, the more players' living space they will naturally occupy, and then the separated groups will be reincarnated by other players.
So after being reincarnated by other players, should the achievements they have made under their control be attributed to themselves or to the creator of the species?
If you say let's put it on my head, the creator will be dissatisfied, saying that if he hadn't laid the foundation in advance, how could the other party have achieved such achievements?
If it is placed on the creator of this species, then it will be the turn of the controllers of the current species to be dissatisfied. Don’t you mean to obliterate all my efforts?
In short, the players had a lot of arguments on the forum about the issue of plant cells. In the end, the lawsuit was brought to Ghost Hunters, who wanted a clear answer from the official.
It just so happens that Ghost Hunters is indeed interested in this debate. After all, we cannot ignore this issue all the time. If we want to create a true "Epic of Life", one day we will have to come into contact with plants.
So it is better to take advantage of this opportunity and add a "Plant Mode" to the "Arena Mode" to allow players to explore the path of autotrophic cells and prepare data for a new round of games in the future.
The exploration of ghost hunting in "Plant Mode" took nearly a year of continuous adjustments, and finally achieved relatively satisfactory results.
There is also a ranking list in "Plant Mode", but unlike the initial mode, the ranking list only looks at the player's position on the food chain to judge the strength and weakness of each player.
Nor does it rely on the proportion of plants in the world to determine the success of a species, as the players who initially complained suggested.
Because as the doubters have pointed out, there is a reincarnation system in "The Epic of Life", so your species will not be yours forever, and who gets the proportion will become a very troublesome issue.
So the final answer given through the "Plant Mode" exploration is achievement points to determine the player's position on the leaderboard.
One special feature of plants compared with animals is that the player's main consciousness can switch between his own species at will, as long as the species has not evolved into other types, or has not been reincarnated by other players.
The "Plant Mode" is divided into areas, and the achievement point mode is the player's species, which can be obtained by occupying an absolute advantage in this area.
When the player is reincarnated in "Plant Mode", he cannot choose the area where the species is being controlled by the player's main consciousness, nor can he choose the inland of the player's species. He can only choose the edge of the species for reincarnation.
Of course, after reincarnation, whether to turn around and get involved with your own kind, or rush to external areas to compete for living space with unfamiliar species, all depends on the personal choice of the players.
However, for players, most choices are the latter. It is not about caring about the friendship of the same clan, but the choice that is most beneficial to them.
There are thousands of species in the external area, and the other party may not necessarily have the same ecological niche as yours, but if you are in the same clan as yourself, the other party will definitely have the same ecological niche as yours.
Therefore, even in order to have a more comfortable future, this group of players who were reincarnated at the edge of the species distribution zone will choose to continue to expand outward.
It should be said that the "Plant Mode" attempt was very successful, so in the new round of "Epic of Life", Ghost Hunter officially loaded plants into the game.
As a result, there was a problem as soon as it was loaded, because there were only plants in the "Plant Mode", and in the new round of games, both plants and animals existed at the same time.
In the later stages, it will happen that the animal players at the top of the rankings are basically omnivores, because they cooperate with each other as animal players and plant players.
Plants actively evolved their ability to adapt to animal digestion, and animals preyed on the plants and provided the waste residue to the plants as a source of nutrition. Symbiotic relationships appeared in this world faster than in history.