With the arrival of August 2106, "The Epic of Life" also ended the game version of the "Archaean Eon" and entered the new "Proterozoic Era" era.
A very important difference between "Proterozoic" and "Archaean" is that in this era, using "generation" as a game version is too crude, so it must be further subdivided.
The first era of the "Proterozoic" is the "Paleoproterozoic", and the first period of the "Paleoproterozoic" is the "Irogeneic". As the name suggests, most of the mineral veins on the earth appeared in this era.
If aliens came to the earth at this time and looked at the planet from outer space, what they would see would not be a blue world, but a red earth that seemed to be burning, because the entire planet would be red on the outside. iron ore.
The "Great Oxidation Event" that began in the "Neoarchean Era" reached its climax in the "Irogeneic Period" of the "Paleoproterozoic Era", and the proportion of oxygen in the atmosphere reached a level that cannot be ignored for the first time.
This means that the Day of Judgment is coming for all players, and all species whose oxygen adaptation has not reached a certain level will exit the stage of history after this storm.
Many players who fell behind in evolution desperately found that they had no hope of becoming prokaryotes. Although the "Great Glacier Incident" was over, dealing with the ever-increasing oxygen concentration had already consumed all their energy.
Even if you manage to squeeze out some precious evolutionary points, you must use them to evolve other abilities, otherwise you will become extinct because you cannot cope with the ferocious predatory cells.
Although there is still a basis for the existence of anaerobic archaea in some extreme environments, this is inconsistent with the theme of the "Epic of Life" game.
In real history, every creature has its own value, but this is not the real world, but the "Epic of Life" developed by Ghost Hunting Company.
Therefore, in the game "Epic of Life", the standard for evaluating species is very simple, that is, looking at the combat effectiveness of the species and whether it can climb to a higher position in the food chain.
Objectively speaking, as an online game, only by interacting with other players can it bring as much fun to players as possible, so there is not much need to play at the bottom of the food chain.
Therefore, with the arrival of the "Proterozoic Era", when entering the second half of the period, ghost hunters will actively provide benefits, allowing players to actively reincarnate into "prokaryotic cell organisms".
Of course, there are still some idle players who are happily playing in terrains like deep-sea craters. There are also some spectators out of curiosity who want to see the grand domination of this group of anaerobic players.
Ghost Hunters adopts an attitude of respect and blessing for this type of players. However, in future game updates, Anaerobic Archaea will not have a separate function designed for it, so it depends on whether the players can continue to play in the future.
Historically, the "Iron Age" lasted for more than 2 million years, but it did not last long in "The Epic of Life". In the game, the "Paleoproterozoic Era" ushered in the second era, the "Lateral Invasion Age". ".
The "Iron Age" gives players the feeling of shuffling the cards. The "Great Oxidation Event" has reached its peak, and anaerobic organisms have begun to withdraw from the stage of evolution.
The "Stratoclastic Period" brings players the feeling of nightmare again, because in this long "Stratiformed Period" era, an unprecedented ice age occurred on the earth, and the "Huron Ice Age" lasted for a full 300 million years.
Originally, in the late "Neoarchean Era", the "Great Oxidation Event" and the "Great Glacier Event" occurred in the world at the same time, causing players to face the dual test of oxygen adaptation and cold adaptation.
After finally waiting for the "Neoarchean Era" to pass and the world to enter the "Proterozoic Eon" from the "Archaean Eon", the "Great Glacier Event" finally came to an end for the time being.
The result was that we were comfortable for the "Iron Age" - actually it was not that comfortable, mainly because it was a little more comfortable compared to the "Neoarchean Age" - and then came the "Strata-Invasion Period".
The cause of the "Huron Ice Age" that began in the "Stratointrusive Period" was similar to the "Great Glacier Event" in the "Neoarchean Era". Both were due to the absorption of greenhouse gases by cyanobacteria, which led to a sharp drop in the global average temperature and triggered an ice age.
As the world enters the "Huron Ice Age", the organelle column in the evolution interface has also specially opened up capabilities such as capsules and spores to help players survive this cold era.
In this cold and terrifying era, only from other people's tragedies can we find something to make players happy, such as the group of people who are howling on the forum right now.
With the end of the "Great Glacier Event" in the "Neoarchean Era", the temperature of the entire world began to warm up, so some players started to think about extreme operations.
Although they knew that after the "Era of Iron Age" passed and the "Era of Intrusion" came, the world would fall into coldness again. After all, the game version was based on real history, but they had a sense of luck in their hearts.
After the world's average temperature drops, the resistance to high coldness in the past will now require greater energy consumption to support it.
It is also very simple to eliminate this consumption. Just cancel the cold resistance. You don't even need to use evolution points to complete it. You can completely use the environment to evolve automatically.
As for the "Huron Ice Age" that is about to come in the "Layered Age" era, these players said that this matter is not a serious problem and they will adjust the adaptation in time at the end of the "Iron Age".
This round and round will indeed consume a certain amount of evolutionary points, but compared to the entire "Iron Age" era in which the energy consumption of adapting to excessive coldness and the resulting pressure on the survival of the species is brought to bear, it may not be worth doing. things.
The result? In the end, a group of players got lost. After all, getting evolution points is not something you can get immediately if you say you can get it.
Players like Xue Xunyu who follow the technical stream have completed this extreme operation very well, saving a lot of extra expenses in "Chengtieji".
However, there are many other players, mainly the ones crying on the forum, who failed to complete this operation and got away, causing species to become extinct in the "Huron Ice Age".
But their howls did not arouse much resonance. Instead, they caused those players who did not play extreme operations to laugh, thus gaining a sense of satisfaction from the ridicule.
But no matter what, this "Huron Ice Age" is undoubtedly an impact on the entire game world. The forum calls it the "Second Age of Hell".
After all, although there was no double attack by two disasters in the "Stratogenic Period", the extreme cold brought by the "Huron Ice Age" alone would far exceed that of the "Neoarchean" of the past.
Since the "Layer Invasion Era" has become the "Second Age of Hell", then the "Iron Age" sandwiched between the "Neoarchean Era" and the "Layer Invasion Era" has become the "Era of the Earth" and even the "Prosperity of the Earth" era".
Many players have questioned this evaluation standard. How can this "Iron Age" be compared with the "Archaean Age"? Does it have this ability?
The answer to this is that everything is based on comparison. The "Iron Age" is mainly sandwiched between the two "Hell Ages", so it is even more rare and valuable.