This post posted by Nebula on the forum really resonated with many players. It was like recalling the game through pure text.
Looking back at the initial "Eoarchean Era" of "Archaean Eon", after three versions of iterative updates, to the current "New Archaean Era", it is really like going from heaven to hell for players.
Basically, most players are satisfied with the division criteria of posts, but as we all know, it is difficult to satisfy everyone at the same time under normal circumstances.
For example, a group of obsessive-compulsive disorder patients were dissatisfied because the two eras "Ancient Archaea" and "Mesoarchaean" both used the term "Era of the Earth", and the uneven formation made them scratch their heads and scratch their heads.
Therefore, in order to satisfy their obsessive-compulsive disorder, this "human age" must be given the right treatment. So what method should be changed?
They actually came up with an alternative name. The ancient Greek sages once divided history into four eras, which can exactly correspond to the four versions of the game currently experienced.
The sages of ancient Greece believed that human history is a continuous decline and an eternal cycle of decline, and they called it the "Golden Age", "Silver Age", "Bronze Age" and "Black Iron Age".
It should be said that it does sound better than the previous one, but there are still a group of players who are not satisfied with it, saying how can a game developed in our country be called by the ancient Greeks?
The question raised by another group of people is more practical, that is, only 4 names have been given in this era, but obviously "Epic of Life" will continue to update game versions. What should we do then?
This group of patients with obsessive-compulsive disorder also reluctantly changed their temper. Let's learn from Nebula's approach to "Ancient Archaean" and "Mesoarchean" and add prefixes before the era to accurately describe it.
Some players say that if you go around in circles, won't you end up going back to the Nebula version of the 3-point rule? The difference between 3 points and 4 points is not very big.
In fact, after doing this for a round, some patients with obsessive-compulsive disorder felt that their compatriots had betrayed their belief in orderly formation.
Of course, cyberspace is free, and everyone can express their own opinions. Ghost Hunters did not personally end this, leaving the debate only between players.
Therefore, in the "Epic of Life" forum, there are both Nebula's 3-point rule and the 4-point rule created by those obsessive-compulsive disorder patients.
Although these two divisions do not completely monopolize the forum, in general there are very few supporters of other divisions, and major players still believe in these two divisions.
After completing the division of eras, many players lamented that they hoped to escape from the "Hell Age" as soon as possible and return to the beautiful and rich "Paradise Age", or even if it didn't work, return to the "Era of Earth".
It's not that these players are thinking nonsense. After all, this "Hell Era" has come to an end. It's impossible for the situation to get worse, right?
In fact, some players are also encouraging on the forum, saying that the beautiful "Ediacaran Era" is coming, and that as long as that era comes, everything will be fine.
Therefore, before that era officially arrives, we can only grit our teeth and support in the "New Archaean Era". According to the duration of the previous version, it will only take a few days.
Then they waited and waited until the end of July, because as the survival pressure on players in the game increased, the overall antagonism suddenly increased.
Increased antagonism means that the game is more interesting, and the host can attract tourists and passers-by during the live broadcast. The live broadcast data of "Epic of Life" was indeed much better at that time.
As the final chapter of the entire "Archaean Era", the "New Archaean Era" was originally expected to last for a relatively long time. When the Ghost Hunting Company saw this situation, it might as well last until the end of July.
So the first half of July went through three game version eras, and the last version lasted for the remaining half of the month. Players couldn't help but curse that ghost hunting was really not a thing.
Fortunately, all journeys have a focus. With the end of July 2106, the hell-like version of the "New Archaean Era" finally came to an end in "The Epic of Life".
After the "New Archaean" version ended, Ghost Hunt released the "Third Species Statistical Table" at the end of July to show players the situation one month after the game was launched.
Compared with the second statistics, the player situation has changed greatly in the third statistics. The strong take all phenomenon that appeared in the last statistics has become more serious in this era.
According to the second published table, the first 10,000 players occupy the first echelon of the game, and now there are more accurate statistics on this.
Tens of millions of accounts have been created in the game - this is mainly due to the opening of the education system - but the species created by the first thousand players account for 13% of the number of existing creatures in the game.
The 4,000 players ranked 1,000 to 5,000 on the ranking list have created species that account for 22% of the number of existing creatures in the game, which is more than one-fifth in terms of proportion.
The above is the situation of the top 5,000 in the ranking. The total proportion of species has exceeded one-third, and they all belong to the "prokaryotic cell biology stage" without exception.
As for the players after 5,000 on the ranking list, not all of them are "prokaryotic organisms". The further back they are, the higher the proportion of "primitive organisms" species.
From the 5,000th to the 10,000th place in the rankings, the species created by these 5,000 players currently account for only 10% of the existing biological species in the game.
It can be seen that in the "Mesoarchean Era" when the second report was released, the top 10,000 players accounted for 27% of the game species.
In the Neoarchean era, due to the reshuffle caused by the emergence of "prokaryotic cell organisms" and the double impact of the "Great Oxidation Event" and the "Great Glacier Event", the proportion increased from 27% to 45% now, reaching nearly half level of terror.
Players ranked from 10,000 to 50,000 on the ranking list have created species that account for 35% of the existing creatures in the game, 5% from 50,000 to 100,000, and 11% from 100,000 to 1 million.
As for players who are ranked 1 million or above on the ranking list, adding up all their created species only accounts for 4% of the current total number of species.
This is the impact that the "New Archaean Era", known as the "Hell Age", will have on the gamer species after it arrives and lasts for up to a month.
Looking back on when "Epic of Life" was first launched, tens of millions of colorful creatures from different categories were born in this world, and now the ancestors of all creatures are basically concentrated here among the first 100,000 players.
The "New Archaean" version has come to an end. With the arrival of August 2106, "The Epic of Life" has entered a new "Proterozoic Era" era.