Chapter 552: "The Epic of Life" (Twenty-Nine) Two Major Events

Style: Gaming Author: Nothingness Walker BeimingWords: 2273Update Time: 24/01/11 22:44:30
The mysterious update of "Neoarchean" turned out to be cyanobacteria. This news soon began to spread among the player community, and there was also a group of fun-loving people who were watching the excitement and were talking about the popular science "Great Oxygen Event".

As cyanobacteria appear and continue to multiply on the earth, they inhale carbon dioxide and release oxygen, causing the concentration of greenhouse gases represented by carbon dioxide to begin to decrease, while the concentration of "highly toxic" oxygen continues to increase.

Although the oxygen concentration has always been at a negligible level throughout the "Neoarchean Era", this negligibility depends on who it is.

For players, a group of anaerobic organisms, even with this "insignificant" oxygen concentration, a head-on collision would result in an absolute near-death. This is the "Great Oxidation Event" that has occurred in history.

It can be expected that in "Epic of Life", since cyanobacteria have already appeared, this incident will also happen in the game sooner or later.

So how should players face the "Great Oxidation Event"? There are two main ways to do this. One is to evolve adaptation to oxygen.

Looking at the evolution interface, we can find that many new oxygen adaptation abilities have emerged in this era, which are obviously prepared for the "Great Oxidation Event".

This is also the path that players must choose, because the times will eventually abandon the anaerobic archaea of ​​the past, and the future will be a world adapted to the existence of oxygen organisms.

However, players cannot adapt to oxygen immediately. After all, evolution points take time to accumulate, and it is impossible to evolve enough adaptation in the short term.

Therefore, we need to take a winding road. Instead of fighting against oxygen head-on, we should adopt a roundabout way of evolution and gradually adapt.

The world is not like clicking a button and the entire ocean is filled with oxygen in an instant. The oxygen dissolves into the seawater little by little and gradually spreads throughout the world.

This gives players time to gradually adapt. As long as they do not go to areas with high oxygen concentrations, they first adapt to low-level areas.

There is another update to biological evolution in the "Neoarchean Era", which is that the offspring that split off will have a certain probability of gaining some of the environmental adaptability of the area where they are located for free.

If you diligently divide your offspring in areas containing oxygen, you can automatically allow your species to evolve through oxygen without spending a lot of evolution points.

Of course, this operation requires certain skills. If you are too far away, the probability of evolving correspondingly adapted offspring will be very low. If you are too close, you will not be able to survive the birth of offspring, and they will be poisoned by oxygen.

But the threats of the "Neoarchean" do not all come from the "Great Oxidation Event". The disasters of this era are twofold, because the "Great Oxidation Event" caused new disasters.

Due to the massive emissions of greenhouse gases in the modern world, many environmentalists lament all day long, saying that global warming will cause the icebergs to melt and sea levels to rise.

In today's "Neoarchean Era", the situation is reversed. Greenhouse gases represented by carbon dioxide were absorbed in large quantities due to the emergence of cyanobacteria.

Since a large amount of greenhouse gas emissions will cause global warming, it is natural that when a large amount of greenhouse gases are absorbed and consumed, it will lead to global cooling.

Something like this happened on Earth in the "Neoarchean Era". The sharp decrease in greenhouse gases caused the world to erupt in the first "Great Glacier Event" in history, which caused heavy damage to the entire world's creatures.

After all, the "Great Oxidation Event" just hit you, and the "Great Glacier Event" followed one after another. How can players have so many evolutionary points to improve their resistance to these two disasters at the same time.

You must know that in addition to these two major events of the era, "The Epic of Life" also opened the way to evolve into "prokaryotic cell organisms", which is another huge expenditure of evolutionary points.

These are just the most basic expenses that players need to pay if they want to survive. If they want to continue to stay at the top of the food chain, they cannot give up on strengthening their hunting abilities, which makes players' evolutionary points even more tense.

Therefore, in such a situation, it is even more necessary to take advantage of the previously mentioned new evolutionary method of game update during the "New Archaean Era", that is, using the environment to promote evolution, thereby saving one's precious evolution points.

It can be said that players who can gain a foothold in this era basically meet two conditions at the same time. First, they have accumulated enough evolutionary points before and can evolve into "prokaryotic cell organisms" immediately.

Second, it can make good use of environmental evolution to save evolution points, so that the evolution points can be invested in the enhancement of hunting ability.

And if at least one of these two conditions is met, at least it will be possible to join the second echelon of the food chain in the "Neoarchean Era", which is still more than enough.

But if neither of the two conditions are met, they will be divided into the third and fourth echelons depending on their operating skills. The third echelon can occasionally struggle and move forward in a difficult environment.

The fourth echelon is purely the bottom of the food chain. This type of players has basically given up on trying to reach the top of the food chain, and is just being a filter feeder.

Or maybe they are obsessed with killing their own species, so that they can be reincarnated directly, and with better luck, they can transform into "prokaryotic cells", or at least join the second echelon.

This behavior further intensified the reshuffle of species, and a large number of "primitive organism" players were purged out and switched to "prokaryotic cell organisms" one after another.

So Nebula, the player who once praised "Neoarchean" as a paradise on the forum, suddenly discovered that "Ancient Archean" was actually not bad at all.

Although the nutrient concentration of the entire world began to decline at that time, the gap between player species was not large, and there were no terrible "Great Oxidation Events" and "Great Glacier Events."

So Nebula revised his previous post, thinking that the previous standards for dividing the eras of "The Epic of Life" were a bit crude. In addition to heaven, there should be earth and hell:

"The 'Archaean Era' is undoubtedly the Era of Paradise, because at that time we were carefree and fighting was just a spice of the game and not a necessity.

When the era entered the 'Ancient Archaea', we also entered the human world from heaven, and everything became no longer so beautiful, so it was difficult for me to accept it at the time.

But now when I think back to the 'Ancient Archaean Era', I realize that it was also a beautiful era on earth. As long as you can put a little effort into 'cultivation' and don't run into bad luck, it is still easy for the ethnic group to reproduce.

The Middle Archaean period was still in the human era, but before it was a prosperous era when people had no worries about food and clothing, and now it is a chaotic era when people were short of food and clothing.

In this era, blood and fire have changed everything. If you want your own species to survive, you can only conquer and plunder other species.

However, no matter how bad the "Mesoarchean" was, we were still in the human world at that time, while we in the "Neoarchean" completely fell into hell.

'Prokaryotic cells' have risen strongly in this era, and the old tribes have become abandoned people. It is foreseeable that there is not much time left before they can leave the main field of view of the game.

At the same time, there are also the threats of the Great Oxidation and the Great Glacier, which make the biological groups of this era feel like they are constantly suffering in hell. "