As mentioned earlier, in "Epic of Life", some players will deliberately delay the process of becoming a "prokaryotic cell organism" in order to achieve some evolution with the convenience of "primitive organisms".
This type of player group is basically in the second echelon and above. Because they have lost the upper hand, they have to overtake in corners in this way.
However, for first-tier players like Xue Xunyu, they have evolved completely enough in the previous stage and have accumulated enough evolution points.
Therefore, not long after the "Neoarchean" version was updated, they immediately logged into the game and evolved their species into "prokaryotic cells" to continue to seize the first echelon of the next era.
When Xue Xunyu entered the evolution interface, he unexpectedly discovered the existence of "nucleus" in the cell organelle column. He was quite surprised by this.
It's not that there is a "nucleus" in the cell organelle by accident. After all, it would be strange if this kind of cell organelle, which is crucial to the future, does not exist.
What shocked Xue Xunyu was that the Ghost Hunting Company did not lock the progress this time. Players could theoretically evolve a cell nucleus now and become a "eukaryotic cell organism" in one step.
Unfortunately, Xue Xunyu felt intimidated by the evolutionary points needed to evolve a "nucleus". After all, most of the evolutionary points he had accumulated previously were spent on becoming a "prokaryotic cell organism".
The operation of hunting ghosts is like catching a stick of fat meat in front of the dog. You can only smell it but not eat it. This will only make the dog more irritable.
Fortunately, this is not completely without a solution. Some players directly build a world with an extremely friendly environment in the "multiplayer mode", allowing themselves to quickly accumulate evolution points.
The reason why it must be a "multiplayer mode" rather than a "single-player mode" is because it is difficult for one person to accumulate enough evolution points in this process.
Therefore, other players must cooperate with one player to pile up his nutritional value, so that the need for evolution points can be satisfied in the shortest possible time.
When the player was finally able to evolve the "Cell Nucleus" in the "Multiplayer Mode" of the Arena, he burst into tears for a moment. What made him even more tearful was when he clicked on the "Cell Nucleus".
The player's first feeling was "fuck", because the "nucleus" really shocked it, and it was more than twice the size of the original "prokaryotic cell".
He has also played with "prokaryotic cell organisms" to some extent and knows some of the characteristics of organisms at this stage. When he sees a "nucleus" of this size, he knows that the initial nutritional value it consumes will be very terrifying.
Sure enough, when he evolved the "cell nucleus", the entire creature became very deformed. After all, the cell nucleus was larger than the entire creature's original size.
The nucleus of normal organisms is located in the center of the cell. However, in the "eukaryotic cell organisms" that were quickly spawned by cheating in the "multiplayer mode", the "nucleus" becomes the main body of the entire cell.
There is no way for this kind of creature to survive. The delicate and vital cell nucleus is directly exposed on the cell surface and can be easily attacked by any creature, and can even be disturbed by water flow.
Moreover, the rate of consumption of nutritional value by the cell nucleus is very terrifying. After the player evolved the cell nucleus, the nutritional value of the entire species dropped rapidly, and it did not take long for him to starve to death.
Those viewers who saw the fate of this player's "eukaryotic cell organism" immediately let out a clear "Oh" and asked why this ghost hunt was so kind and allowed you to evolve a "nucleus" without locking the progress. It turned out that The trap is waiting here.
Other interested players, based on the size of the cell nucleus in the game and the theoretical proportions, estimate how big a "prokaryotic cell" must be before it is possible to evolve into a "eukaryotic cell organism".
No matter what, at least in this "Neoarchean Era", this era when "prokaryotic cell organisms" have just evolved, it is impossible for players to evolve into "eukaryotic cell organisms".
After all, most of the players at this time were still in the "primitive biological stage". Even the "prokaryotic cell organism" players quickly distanced themselves from the former players in terms of strength.
When the magical effects of "prokaryotic cells" were revealed, the dimensionality reduction attack on "primitive organisms" was quickly achieved, and "prokaryotic cells" players also maintained a tacit understanding and would not start wars with each other at will.
After all, there are so many "primitive organisms" in this era, so there is no need to invest precious time in the melee between "prokaryotic organisms".
Those players who were beaten in agony during the liquidation couldn't help but complain on the forum that this "New Archaean" deserves the word "new", and the creatures of the old era can only be purged.
In fact, the reason why players are wailing is not entirely due to the gap between the two stages, but also has something to do with the characteristics of the game "Epic of Life".
The only criterion for evaluating species in the game is their status in the food chain, that is, their actual combat effectiveness. In this case, it is not a suitable track for "primitive creatures" at all, and they will naturally be beaten horribly.
This great cleansing of the old against the new can also be seen from the "Second Species Status List" released by Ghost Hunters. The winner-takes-all phenomenon is very serious in this era.
Only players like Xue Xunyu, the first players to evolve into "prokaryotic cell organisms", can dominate the new era.
For those players who are still in the "primitive biological stage", they mainly rely on the huge number base to achieve a relatively good-looking species ratio.
According to the data disclosed in the "Second Species Status Table", the species created by the first 10,000 players accounted for 25% of the existing creatures in the game in the ancient Archaean era, and now account for 27% of the existing creatures in the game.
Species created by 10,000 to 1 million players accounted for 38% of the existing creatures in the game in ancient times and now account for 40% of the existing creatures in the game.
Species created by one million to five million players accounted for 30% of the existing creatures in the game in ancient times, and now account for 31% of the existing creatures in the game.
As for the species created by players after five million players, the Ancient Archaean still accounted for 7% of the existing creatures in the game, but now they have been squeezed to only 2%, which is simply terrible.
However, because "prokaryotes" were born not long ago, the "Second Species Situation Table" mainly focuses on the previous era, so its power has not yet been reflected in the table.
However, based on some exchanges on the forum and their own experiences in the game, players feel that a large number of "primitive creatures" are heading towards extinction.
It is estimated that when the "Third Species Status List" is disclosed, a special analysis will be conducted on the status of "primitive organisms" and "prokaryotic cells."