Chapter 549: "The Epic of Life" (26) Prokaryotic cells appear on the scene

Style: Gaming Author: Nothingness Walker BeimingWords: 2106Update Time: 24/01/11 22:44:30
Players can see a simplified version of the current species survival situation at the entire game level on the "Epic of Life" forum, and download the full version of the file to watch.

A separate report will be sent to each player based on their current species situation. As for whether the content of this report should be published, it is entirely based on the player's personal wishes.

Although many players are excited to publish the personal species report sent to them by the ghost hunting company on the forum, generally speaking only those players who are at the top will get the interest of most players.

After a while, a group of video hosts appeared specifically to analyze the species context in "The Epic of Life". The video viewing and click data are still very good.

After the launch of this analysis data, players discovered another problem, the difference between the game world of "Epic of Life" and real history.

The communities separated by players in the game will basically follow a different path from the original species after being reincarnated and controlled by other players.

Therefore, each player's initial species can actually be regarded as a phylum in biological classification, and the groups after they are divided are the classes, families, genera and species under the phylum.

This means that in "The Epic of Life", the number of "doors" will far exceed that in the real world. After all, all creatures currently discovered in reality are basically descendants of the same creature.

However, it is different in the game "Epic of Life". Life is born because the Lord God invests in players, so there are as many doors as there are players.

Although in the early three versions of the game, due to the dangerous natural environment and the players' own operation skills, many players' doors perished in the process and had to be reincarnated under the doors of other players.

But in any case, compared with real history, the number of doors in the game is a bit excessive. It can be expected that although the number will plummet in the future, there will always be a big difference compared with the real world.

While the players were discussing the species status table, the third version of the game "Archaean Eon·Mesoarchean Era" ended and entered the last stage of "Archaean Eon", the so-called "New Archaean Era".

In the game "Epic of Life", the "Archaean Eon·Neoarchean Era" is crucial to the player's evolution, because the "primitive biological stage" will end in this era.

When the era enters the "Archaean Eon·Neoarchean Era", players can move from the "primitive organism stage" to the "prokaryotic cell organism stage".

Although current paleontological exploration research shows that prokaryotic cells may have appeared on the earth before the "Neoarchean Era".

It's just that although "The Epic of Life" is a popular science game, it is still just a game in the final analysis. Sometimes some authenticity must be sacrificed for the sake of gameplay.

Therefore, Ghost Hunt has decided here that the creatures in the game will not be able to evolve into prokaryotic cells until the "New Archaean Era".

Of course, the initiative for evolution lies in the hands of the player. If the player is unwilling to evolve into a "prokaryotic cell organism", they can continue to stay in the current era.

But this means that if the player insists on staying in the "primitive biological stage", the subsequent game experience will be almost zero. If he does not want to be targeted by other players as food, he can only hide in the corner of the shadow and survive.

In fact, in real history, at the very beginning, there may not be such a big gap between primitive organisms and prokaryotic organisms, but the game mechanism determines this.

Players who want to evolve from "primitive organisms" to "prokaryotic organisms" only need to meet two conditions in the game.

First of all, a certain amount of evolution points have been consumed before. This consumption of evolution points is not static, but will gradually decrease according to the total proportion of players evolving into "prokaryotic cell organisms".

After the player meets this prerequisite, he still needs to consume a certain amount of evolution points before he can officially evolve into a "prokaryotic cell organism". This number of points will also gradually decrease according to the total proportion.

The evolution interface of "Primitive Creatures" is entirely composed of text. The so-called evolution is actually stacking buffs, using evolution points to stack various buffs on yourself.

But when it came to the "prokaryotic cell organism" stage, the entire evolutionary interface was reformed. This point has reference to the original world "Thrive".

Of course, the original evolutionary ability is still useful, but the effect has been weakened to a certain extent. If you want to enhance it, you must evolve through new methods.

This has led some players to make the decision to pause the immediate evolution into "prokaryotic cell organisms" and first give some evolution points in the "primitive organism stage", which can bring initial gains to the species.

The evolution interface is a hexagonal grid space, and all cell components exist in a hexagonal format. At most, there may be negative hexagons.

The initial form of "prokaryotic cell organisms" is very simple, with a very simple cell core in the center, which is obviously the prototype of the future cell nucleus.

Then, around the core of the cell, there are 6 units of cytoplasm. In the evolution interface, the cytoplasm is a white grid. After exiting, it will be a sol-like object in the game.

The initial "prokaryotic cell organism" only has these two types of components. If you want to add more later, you need to purchase them through evolution points.

The cytoplasm is the basis for loading other cell components. One cytoplasm can only carry one type of cell component, and two organelles cannot be placed overlapping together.

Players can automatically purchase a cytoplasm when purchasing organelles, or they can use the original cytoplasm to load it, which can save some evolution points.

So are the more organelles, the stronger? This is not the case in this era, because species have a hunger level setting that limits players from enhancing their own cells without a bottom line.

Hunger is equal to the species' initial nutrient input value minus the nutrient consumption value, which is derived from the cytoplasm and converters, and the nutrient consumption value is derived from all organelles except the cytoplasm and converters.

The converter and the cytoplasm are the only organelles that can provide initial nutritional value, but the nutritional value provided by the cytoplasm is only slightly higher. The real key to reducing hunger depends on the converter. This organelle is an efficient energy provider.

As for the role of the cytoplasm, it is not mainly used to provide initial nutritional value, but to serve as a carrier for other organelles and to control the body size of "prokaryotes".

The more cytoplasm there is, the larger the cell will be. However, if a larger cell wants to obtain sufficient nutrients, its food must be complex enough, otherwise it will not be able to support such a huge body.

The result of this setting is that individual species cannot escape too far from the general environment and must wait for other species to evolve together.