Chapter 548: The Archaean Era in "The Epic of Life" (25)

Style: Gaming Author: Nothingness Walker BeimingWords: 2168Update Time: 24/01/11 22:44:30
When "The Epic of Life" entered the "Ancient Archaean Era" from the "Epiarchaean Era", all aspects of the game underwent more or less changes.

The result of this series of changes was that the diversity of primitive creatures that once flourished began to decline sharply, and the life situation of the players became increasingly difficult.

For this reason, many players couldn't help but sigh on the forum and said that the Ghost Hunting Company really had ulterior motives in doing this, just to force us players to fight each other. The harder the fight, the happier it will be.

Another player said on the forum in very emotional words: "The paradise of the past has disappeared. We have fallen from the high clouds to the mortal world, and we have begun to think about running for a living."

This sentence resonated with many players. Compared with today's "Ancient Archaean Era", the "Eoarchean Era" of the past was really as beautiful as heaven.

In the future, some game history players conducted archaeological research and determined that the so-called "Era of Paradise" in "The Epic of Life" can be traced back to the emotion in this post.

But at this time, not many players noticed the value of this emotion to the game, and there were even some people who made weird ridicule at the bottom of the comments:

"It's so funny, the game has just reached this point, and it's starting to lament that it has fallen from heaven. What will you do if there is still room for decline in the future?"

Players who know a little bit about paleontology know that the "Ancient Archaean" is not the end of environmental degradation. After that, the natural environment will change step by step in a dangerous way, and there may even be a mass extinction of organisms waiting for players.

Of course, these are all things that happened a long time ago. Now, just the change from "Archaean Era" to "Archaean Era" has caused many players a lot of trouble.

The good news is that the "Ancient Archaean Era" in the game will not last too long. The bad news is that the natural environment in subsequent eras will only be worse than better than the "Ancient Archaean Era".

The result of this change is that players' demand for population size is further reduced. After all, if the environment is harsh, only a smaller population can better survive in this kind of world.

In real history, the "Ancient Archaean Era" existed longer than the "Eoarchean Era" which lasted for 200 million years, which was a long period of 400 million years.

However, just like the "Archaean Era" in the game did not last long, for the sake of gameplay considerations, the "Archaean Era" in "The Epic of Life" still did not last long.

It can be said that as a game that has just launched, there are few games that have version updates as frequently as "Epic of Life".

But in "The Epic of Life", this behavior is understandable, because each version symbolizes an era in real history.

Those early eras were really boring, and it was okay to play on a scale of a few days. If this time period was extended, many players would undoubtedly be lost.

Of course, Ghost Hunter can update the version so frequently because it has long been expected that the version will be updated frequently in the early stages of the game's launch.

Therefore, these versions have been prepared in advance, and subsequent versions will be adjusted in real time based on feedback from some players after the game is officially launched.

So after "Early Archaea" and "Ancient Archaea", just over a week before the launch of "Epic of Life", the third version of the game "Middle Archaea" was launched.

When the world entered the "Mesoarchean Era", the areas outside the ocean were still not very different from before. Hell can be used to describe it very well.

At that time, the land outside the ocean was shrouded in a primitive and thin atmosphere. At this time, the primitive atmosphere was filled with methane and carbon dioxide, causing the average temperature to climb to about 50 degrees Celsius.

For the primitive creatures currently controlled by the players, let alone surface for a breath of fresh air, or even a little closer to the upper sea level, their fragile life structures will collapse in an instant.

Therefore, until the "Mesoarchean Era", all players still basically only carried out activities in the depths of the ocean, relying on the protection of sea water to resist the terrible radiation. This was the original hotbed of all living things.

But as players, they know very well that the future of life should leave the ocean, so for those ambitious players, they need to make some preparations from this era.

The reason why preparations were not made in the previous era was because climbing up the evolutionary tree was the most important task for the players at that time. Otherwise, with the day-shift equipment on their bodies, they would just be delivering food.

But when you wait for the "Mesoarchean" game version, you can finally start to prepare for floating. Of course, you are not asked to float immediately, but you are just exchanged for the resistance to the osmotic pressure of the upper seawater layer.

Compared with the paradise-like "Eoarchean", the "Mesoarchean" is not much different from the "Archaean" in terms of environment. For players, the evolutionary tree has become a little richer and the environment is slightly worse. Only a little bit.

Players were really not used to it when they first entered the "Ancient Archaean Era", and the forums were filled with all kinds of complaints. But now that they have entered the "Mesoarchean Era", which is actually even worse, the complaints on the forum have become quieter.

Some players complained about this on the forum, saying that this is what life is like. If you can't resist, you can only enjoy it. As a result, they were all turned into ghost hunting trolls.

Historically, the "Mesoarchean Era" was the same as the "Archaean Era", which also lasted for more than 400 million years, but in the game it ended faster than the Archaean Era.

Since the difference between the two eras is not very big, the experience is not very fresh for players, so the process of this game must be shortened as much as possible, so as to launch a game version that can make players feel fresh as soon as possible.

The difference between this update and the previous version is that before the new version was officially launched, Ghost Hunt also came up with a new trick called "species status table".

According to this table data released by Ghost Hunters, biodiversity has suffered a sharp decline during the period since the game was launched.

There are currently tens of millions of players playing "Epic of Life", and the original creatures created by the first 10,000 players account for 25% of the existing creature types in the game.

The middle class is between 10,000 and 1 million players. The original creatures created by them account for 38% of the existing creatures in the game; while the game creatures created by 1 million to 6 million players account for 30%.

As for all players after 6 million, the original creatures they created only account for 7% of the existing creatures in the game.

It is obvious from the analysis of the game situation that the primitive creatures have shown a pyramid-shaped distribution. The reason for this distribution is very simple. There are a large number of players' primitive creatures, which were all wiped out in the bloody storm of the Archean Eon.

They failed to continue the creatures they created. After the population was destroyed in bloody disputes, they could only play with the groups divided by other players.