Because there is only one player in this mode, the settings in all aspects are also more free, that is, any initial settings can be made.
For example, it is set that the damage caused by the player is increased by 200%, the damage received is only 10%, there must be sufficient nutrients around, etc. The highlight is to make you have a good time playing.
If players don't want this kind of pure abuse, they can also set the environment to be very dangerous to hone their operating skills.
Relatively speaking, this function has been supported by players and makes up for the fun of playing outside the effective time, so the feedback it has received is very good.
Based on this, Ghost Hunting Company later updated the "Single Player Mode". After the update, "Epic of Life" added a function called "Gladiator Arena", and the original "Single Player Mode" was merged into Gladiator Arena. In the field.
The "single-player mode" that players played in the previous version can still be experienced in the "Arena" to open a single-player mode in which environmental data can be freely set.
The main new feature of "Arena" is the addition of a "multiplayer mode", but it is worth talking about the permissions to enable the "multiplayer mode".
Not just individuals can open a room for multiplayer games. Under normal circumstances, each player can obtain the right to open a multiplayer game once a year.
After this opportunity is used up, the player will not be able to serve as a host and start playing in "multiplayer mode" again during the middle of this year until the end of this year.
But there are exceptions to this situation. In the first case, if a player reaches the top of various rankings in the normal game mode, he can be rewarded by the Ghost Hunting Company as a technical emperor and gain additional rights to open the "multiplayer mode" .
This kind of open permission obtained through technology can be transferred and sold, of course, only through game currency.
The first method is aimed at players with technical skills, and the second method is arranged for Krypton gold bosses, that is, they can spend money to purchase the permission to serve as a host.
For those players who purchased a monthly pass, the host rights can be granted once per month, and the purchase fee is 25% of the normal price.
It seems that it is difficult to obtain the host permissions, so why do you need to obtain the host permissions? Because it seems that you can also directly join multiplayer games opened by others.
First of all, non-host players in multiplayer games do not have the opportunity to reincarnate into other biomes once they are completely wiped out like in normal games.
Under normal circumstances, you will exit the game directly and there is no way to continue joining. If you want to join, it is not impossible. You need to meet either of the following two conditions.
Either as a technical leader in this game, you have been at the forefront for a certain period of time, so that you can get a chance to come back again.
Either as a Krypton Gold Emperor, you can pay real money to a ghost hunting company. Players who also have monthly cards can get certain discounts, so that they can come back again.
But another point that is different from the normal game mode is that even if you are resurrected in the "multiplayer mode", you will still start from the most basic primitive creatures, and the subsequent game process will be very difficult.
However, as the homeowner who created the "multiplayer mode" room, this restriction is not imposed. Even if the room is wiped out more than a hundred times, he can be resurrected unconditionally and select the existing biome for replication and reincarnation.
Therefore, it is often found in "multiplayer mode" that after the owner feels that he can't catch up with the first echelon, he will take the initiative to wipe out all the players and then reincarnate directly.
The second motivation to encourage players to create a "multiplayer mode" is that the "multiplayer mode" actually has a maximum number of people, and you may not be able to queue up to enter the room.
The upper limit of the number of people in the "multiplayer mode" will vary according to the room creation situation. The room creation situation is also divided into two types. One is that the player uses his own network as the host, and the other is that the host is anchored to the game server platform.
In the first method, players can decide how many people they want to enter in the game, as long as your network can afford it.
This model later gave birth to an economy, that is, some studios specifically used this mechanism to build excellent servers to open the "multiplayer world" to players.
This behavior of the studio was soon severely punished by the ghost hunting company. After all, this was a blatant robbery of money from them.
The flaws of the first mode are very obvious, so basically the only people who open this kind of room are a few friends playing there, so that the host's network can afford it.
The second mode has no network restrictions, but there is still a limit to the number of players in the game. If you want to increase the number of players in the game, you can either obtain rewards through technical flow, or buy ghost hunting through krypton gold.
The situation of "multiplayer mode" combined with the fixed game time has given rise to a prosperous "multiplayer mode" game market, so not everyone can qualify.
In this case, as the host of the "multiplayer mode", it is ensured that the player himself can be queued to enter the game and play.
Of course, all of the above are the icing on the cake. The real driving force that attracts players to become homeowners is the permissions they have as a homeowner in the "multiplayer mode".
As mentioned earlier, in the "single-player mode", players will have a series of permissions when creating a world, and can set various initial data of the world.
In the "multiplayer mode", this permission is only available to the homeowner, which means that you can create some unique worlds and take a path that is not consistent with the normal earth's history.
In fact, when seeing this, some players have already understood that it is nothing more than a replica of the "Ghost Hunter" editor in the past. Ghost Hunter is preparing for the new round of "Epic of Life".
Another authority as a "multiplayer mode" homeowner is that you can act as the wave of the times and actively initiate various changes in the times and even the arrival of biological extinction.
This function was later abused by some homeowners. Whenever they were about to be defeated in the "multiplayer mode", they would become angry and deliberately launch a mass extinction, with the center of the extinction set near the battlefield.
So the unlucky enemy who had just wiped out the homeowner was destroyed by a horrific natural disaster before he could harvest his loot.
After there are too many such incidents, these homeowners who cannot afford to lose will be posted on the forum and exposed, reminding others not to go to the room opened by this homeowner.
Relying on the introduction of the "Arena" mechanism in the update, the popularity of "Epic of Life" has increased to a certain extent. When the signs of this popularity slowed down, it was time for the game to be updated again.