At this time, the atmosphere within the Ghost Hunting Company is quite tense, because today is the end of the first week of the service of "Epic of Life", which means that the first statistics of the game's retention rate will be made.
On the first day that an online game is launched, the number of online active users will be counted once. A week after the server is launched, the first retention rate statistics will be calculated based on the comparison of the number of active players.
As we all know, one of the most important indicators of an online game is the number of active people online and the retention rate. Of course, the data of desire for money is also very important, but because of the special nature of "Epic of Life", it is not very important in this game. .
Before the retention rate statistics were officially released, Ghost Hunter employees were in a rather nervous mood, because judging from the current word-of-mouth feedback on the forum, this is their first game that has received mixed reviews.
Basically, old ghost hunting players who like "Ghost Hunter" are not very interested in a game of this style, so the feedback from them is naturally not very good.
Fortunately, Dai Wenquan had anticipated this situation before, so he launched "Phantom Hunter", the true successor of "Ghost Hunter", more than a month before "Epic of Life" was launched.
Therefore, those veteran ghost hunting players who do not like "Epic of Life" will basically switch to "Phantom Hunter" after playing "Epic of Life" for a while. For ghost hunting players in general, there is no Too much churn has occurred.
As for those players who are willing to play and praise "Epic of Life", it can be noticed that the proportion of female players is relatively high, especially when compared with previous games of the Herring Group.
The intensity of this kind of competitive game is just in line with the taste of most female players, and the operation is simple without too many obstacles.
"Epic of Life" has received a certain amount of cold reception from the host. After all, a game with such low confrontation is naturally not suitable for large-scale live broadcast.
But people who like it really like it, so there is still a certain live broadcast market. For example, Xue Xunyu’s live broadcast has very good ratings and interaction.
In short, the result of mixed reviews is that "Epic of Life" is not as dazzling as the previous game "Ghost Hunter" in terms of the number of online active players, and is even somewhat insufficient compared to "Phantom Hunter".
For example, Ren Jiafu, Qingyu's biggest fan, was very happy when he discovered this situation. He used his trumpet to criticize Fang Zun on "The Epic of Life" on the forum, as if he had been given gunpowder.
Of course, the reason why he can keep scolding Fang Zun without being directly banned by management is that although his trumpet has been badmouthing "The Epic of Life", his evaluation is relatively fair.
On the one hand, Ren Jiafu affirmed that "The Epic of Life" is an innovative breakthrough game that successfully integrates the evolution of life and online games.
But on the other hand, as he pointed out on the forum a long time ago, this game does not have enough krypton gold points. Although the company unexpectedly took the popular science education route, this also means that there is a krypton gold point. A vague upper limit.
After all, in a game for all types of students, you can't force students to spend money. If you do this, you will be complained by parents, and your cooperation with the authorities will be gone.
Another flaw is also related to this point. Since it is a game provided to students, the work and rest time must conform to the students' habits.
Another aspect is that everyone in the world of "Epic of Life" evolves together. If it is open 24 hours a day like other games, it will be very disadvantageous for those players who are unable to play.
Therefore, there is a setting in "Epic of Life", that is, only by playing within a certain time every day, can the split and segmentation of the group be completed, thereby gaining valuable evolution points, otherwise it will be an invalid operation.
If the player's registration information is a student, the effective play time is determined. Non-students can freely adjust this effective play time.
The result of this is that playing outside the valid time is meaningless, and the non-student players on the forum have greater opinions on this.
Ghost Hunters has already made a commitment to this. After the version stabilizes within a week of being online, adjustments will be made for play outside the effective time.
Finally, amid the nervous anticipation of Ghost Hunter employees and the anxious waiting of those who are interested, the statistical data for the first week of the launch was finally reported.
It can be found that the withdrawal rate of "Epic of Life" peaks in the first three days after the server is launched, and then gradually decreases.
And even during the period when the withdrawal rate was the highest, the retention rate was still very impressive. It can be said that this is a very sticky game, and players who like it really like it.
After seeing this statistic, the Ghost Hunters employees breathed a sigh of relief. Although it is not as dazzling as the previous "Ghost Hunter", they finally handed over a satisfactory answer.
In this case, the updates promised to players can also be officially launched in the game. In fact, these updates have been prepared long ago.
Generally speaking, as an online game, it is impossible to make major adjustments and updates only a week after the server is launched, but "Epic of Life" is an exception.
Regardless of the adjustments previously promised to players, just talking about the characteristics of the game "Epic of Life", you can know that it will not be limited to a few points in time.
The era that players are in when the server is launched is the "Archaean Era". This era in history lasted for more than 200 million years.
But the game will soon come to an end for the sake of gameplay. After all, you can't let the players really spend such a long time like in history.
As the new chapter is officially launched after the data is disclosed, players are still in the "primitive biological era", and now it is the "Archaean Eon·Ancient Archaean Era".
When the "Ancient Archaea" version is updated, it also comes with the previous promise to players, that is, interesting updates can be made outside of the fixed play time.
Ghost hunters also know that in "The Epic of Life", many players have accumulated a lot of anger in PVP because of their poor operating skills.
If this anger is not smoothly guided and released, players will soon abandon this game and play games that do not make them feel overwhelmed.
Therefore, while the "Ancient Archaean" version is updated, "Epic of Life" also loads a "stand-alone mode", allowing players to simply enjoy PVE.
As the name suggests, "Single Player Mode" means that there is only one intelligent creature in the game, the player, and other opponents are purely played by AI.