Chapter 538: "The Epic of Life" (15) The Beginning of All Things·Failure and Reincarnation

Style: Gaming Author: Nothingness Walker BeimingWords: 2103Update Time: 24/01/11 22:44:30
When the number of primitive creatures controlled by Xue Xunyu increased all the way and finally reached 20, a brand new function appeared in the game. Players can now divide their own groups.

Because currently the upper limit for players to control creatures is 20. Once this order of magnitude is reached, the entire group must be divided.

Group division and biological division are two different things. When all players perform group division at the beginning, the number of original creatures under their control will drop to half of the original number, that is, from 20 to 10.

The new group that was divided, that is, the 10 original creatures, will no longer be controlled by the player, but will become the AI ​​wild monsters in this game.

What are the benefits of this split for players? After all, as you can tell by the name "wild monster", the biological community that has been divided has become a neutral existence.

Of course, the opponent will not really turn against them. For those wild monsters that are closely related to the player, the player is the lowest priority target.

That is to say, if the wild monsters have enough food, they will not take the initiative to attack the players who divide them, and sometimes they will even help the players attack their enemies if they happen to be nearby.

Of course, this also gave rise to some allusions about Mr. Dongpo and the Wolf. Many players deliberately let the AI ​​do the main damage, and then stole the most loot themselves.

But for some high-end players, this kind of help is not important at all, so the most important thing about the "split" function lies in another aspect, which is to provide points that allow players to evolve.

When the player completes the division for the first time, he will find that although the number of original creatures he currently controls has dropped to half of the original number, that is, 10, the upper limit of the number of original creatures that can be controlled has increased to 21.

Every time the player completes the division, the upper limit of controllability will increase by 1, and these extra points are evolution points that can be used for player evolution.

Of course, players can keep evolution points unused, so that the number of primitive creatures they can control will increase.

But the price is that you cannot use evolution points to make your primitive creatures stronger. In this way, with the development of the times, these numerous but extremely primitive creatures will definitely be defeated by more advanced primitive creatures. .

In short, Ghost Hunting Company is as always, posing a multiple-choice question to players, how to make a trade-off between maintaining the upper limit of the number of original creatures and evolving their own abilities.

Then some players asked me how about deliberately not dividing the creatures after reaching the upper limit? Naturally, the ghost hunter had already thought of this situation, so he responded accordingly.

When the number of original creatures controlled by the player reaches the upper limit and has not experienced combat for a certain period of time, the newly divided original creatures will automatically fall off and become the kind of stragglers that other players like to encounter.

Because on the one hand, this kind of existence is AI, and AI means that the operation is rigid and rigid. On the other hand, it is different from the normally divided ethnic groups. Their number is very rare and there is only one.

So basically, the primitive creatures that are separated out alone will die from various attacks within a short time, becoming a reason for other players to thank the God of the game for their care.

In short, the strategy of ghost hunting is to force you to divide. As for whether to retain evolution points after division in exchange for a higher upper limit of the number of groups, or to evolve abilities, it is up to the player's opinion.

Through this game mechanism, it is ensured that the number of biological groups in "Epic of Life" basically remains between 10 and 20, and there will not be a large gap in numbers.

The divided groups also have another use, that is, starting from the third day after the game is launched, players will no longer be able to create new accounts.

So how do those players who are completely wiped out in the epic of life be resurrected later? The answer lies in these divided ethnic groups.

These players who originally controlled all the creatures will be reincarnated into the groups separated by other players and start their own life epic again.

And this has also triggered a topic that has been discussed by players in this game, that is, with so many players being wiped out, are there really so many divided groups in the early stage of the game to provide a window for players to be resurrected?

Naturally, the Ghost Hunters swear that there must be this, but many players have always suspected that the Ghost Hunters must be secretly creating cell groups, so that every player who is completely wiped out can have a divided group to be reincarnated.

This idea is actually very simple. After all, the divided tribes are wild monsters. They are a gift package for some low-tech players who want to recover quickly, so the damage speed must be very fast.

The method in the game to determine whether a biological group is controlled by the player is very simple, just look at whether there is an ID name on the cell head.

Moreover, some of the groups divided by players must be locked and can only reincarnate themselves and cannot reincarnate other players. This will result in fewer cell groups that can provide reincarnation.

Unfortunately, Ghost Hunting has always been stubborn, saying that there is enough quantity to make up for it. The players have not found any way to refute, so they can only trust the customer service for the time being.

It was not until the first round of "The Epic of Life" ended and the entire world was closed that some skilled players were given an opportunity to take advantage of it.

They invaded the ghost hunting server through hacking methods and extracted the first round of information on "The Epic of Life". As expected, they discovered the flaw after such an investigation.

According to the data in the game background, it will not be until one month after the game is launched that the communities separated from the players can provide normal reincarnation for the players.

And this is not a permanent state, because as the fourth natural disaster of chaos and evil, just like a cat, even if its stomach is full, it will be in fun and continue to attack other creatures.

As a result, the extinction of organisms in "The Epic of Life" is much more serious than in history. After all, organisms in history would not exterminate other organisms on such a large scale just for fun.

So every time the version alternates, it is the climax of biological extinction. At this time, the ghost hunter is doing some sneaky tricks.

When encountering a situation where the number of reincarnations is insufficient, the ghost hunter will copy the original biological data that once existed, and then generate it in this world out of thin air.

After all, the field of vision that players can observe in the game is very limited. This is also the reason why ghost hunters dared to fool players in the past. After this matter was leaked, I could only express my sincere apologies to the players.

Of course, I apologized and said at the same time, our company's consideration at the time was that it could bring a more immersive experience to players.