Chapter 536: "The Epic of Life" (13) The Beginning of All Things·Typical Battle Example

Style: Gaming Author: Nothingness Walker BeimingWords: 2119Update Time: 24/01/11 22:44:30
In fact, the situation in Xue Xunyu's last battle was not bad. At least the numbers between the two sides were quite equal. Then there was a time when he defeated the enemy despite a 1.5 times numerical difference. That would be an exaggeration.

After all, this is the setting in this game. The more creatures the player controls, the more difficult it will be to control the details, making it possible for the weak to defeat the strong.

Especially at the beginning of the game, the players' original biological values ​​are all the same, and they have not yet experienced evolutionary differences caused by selection.

Therefore, operational skills can determine the outcome of a battle. Of course, the numerical ratio should not be too disparate. If one to ten, even Xue Xunyu would be helpless.

As the side with the advantage in operational skills, Xue Xunyu doesn't like to look for nutrients honestly. He eagerly looks for opponents everywhere.

However, Xue Xunyu's operating skills are obviously first-class, but he is still overly cautious. Only when he encounters a player whose number of controlled creatures is significantly smaller than his own, he will not hesitate to pounce on them and bite them.

He will directly control his own original creatures and spread them out to form a surrounding net, ensuring that all the opponent's creatures can become his meal.

How can encirclement network tactics be formed? This is another point that is inconsistent with history, that is, after the number of original creatures controlled by the player reaches 5 for the first time, the "impact" function will be unlocked.

The so-called "impact" in "The Epic of Life" refers to consuming a large amount of energy in a short period of time to provide oneself with a rapid impact.

It is impossible for the primitive organisms of this era in history to form such a function. After all, let alone muscles, no organelles can move as fast as you do?

But after all, "Epic of Life" is an online game, and the "impact" function is to increase the antagonism between players, thereby making historical sacrifices.

Normal players use impact either to escape or to chase fleeing enemies, but Xue Xunyu uniquely invented a new tactic, the encirclement net.

He will use the impact function to scatter the primitive creatures, so that they are surrounded from all sides, and then he can catch turtles in a urn.

If the target realizes that the encirclement network is forming, it can still have a chance of survival if it retreats immediately. If it stays to fight, it will basically result in the total annihilation of the entire army.

Generally speaking, as long as the opponent is not a technical expert, it will be difficult to escape after the encirclement net is formed. At most, 1 or 2 small fish and shrimps can escape.

But Xue Xunyu will only activate this encirclement tactic when the opponent controls the number of creatures and has an absolute disadvantage against himself.

Xue Xunyu's explanation to the audience in the live broadcast room was, what if the other party's operating skills are equal to his own? If you have the advantage in the number of creatures, you will be at a disadvantage due to the difficulty of the operation.

Otherwise, even if the number is slightly smaller than Xue Xunyu, he will be cautious to test the opponent first, and then adopt a safe and upright attack strategy.

Although the gains in this way are not as great as the encirclement tactics, the advantage is that they are stable and will not capsize in the gutter. After all, the other side of the encirclement tactics is that the opponent can always defeat the minority with the majority.

Moreover, allowing all primitive creatures to attack will itself lead to a large consumption of energy. If they cannot win and obtain a large amount of nutritional value, they will basically starve to death and not run away.

And if the number of creatures controlled by the player he encounters is almost the same as his own, Xue Xunyu will carefully distance himself from the opponent.

After all, quantity in the early stages of the game means combat effectiveness. Although it can be compensated to a certain extent by operational skills, it is not worth the conflict in the end.

Because generally speaking, after a chaotic battle, both sides will suffer in the end. Although the side with a slight advantage can harvest the battlefield and recover some losses, the recovery may not be as much as the loss.

This is not the worst possible situation. The worst thing is to be benefited by others. An anchor named Jian Xi Pocai performed a live performance on what it means to be full.

At that time, the poor man only had 4 primitive creatures on hand, while the pair of players in front of him who were fighting each other had 17 or 8 primitive creatures in total.

In response to this, Jian Xi Pocai neither retreated immediately nor joined the battlefield immediately. Instead, he first cautiously wandered in the distance, looking for any unexploited opportunities.

Because he had been waiting nearby in vain, without looking for nutrients to devour, he even starved to death of one primitive creature, and the number of primitive creatures he could control dropped to three.

But the price of all the waiting was worth it. After a fierce battle, the two players reduced the number of each other to less than a dozen.

At this time, the weaker side finally couldn't hold on anymore. On the one hand, it deployed the troops responsible for the rear, and on the other hand, it retreated with the primitive creatures in good condition.

This is a new game function that appeared after the number of primitive creatures reached 8 for the first time, that is, you can command the primitive creatures to do some simple operations.

Logically speaking, the winning side should stop the pursuit at this time and devour the spoils of victory, that is, the nutrients left by the opponent's dead creatures.

But the victor was swollen at this time. Perhaps he felt that he had sacrificed so many primitive creatures and that if he didn't wipe out all the opponents, he would be sorry for the fight just now.

Therefore, only a few primitive creatures were left to clean the battlefield, while the main force rushed forward to hunt down the opponent, vowing to annihilate them all before resting.

Cleaning the battlefield means devouring nutrients. When the number of original creatures reaches 10 for the first time, the game will unlock a new function for the player.

Under normal circumstances, after primitive organisms swallow nutrients, they cannot quickly convert them into their own nutrition, and they must digest them for a certain period of time.

The new function that has appeared in 10 orders of magnitude is to allow primitive organisms to exchange nutrients through thin cell membranes before digesting nutrients.

After all, as the number of primitive creatures increases, sometimes only the primitive creatures in the front can eat nutrients. In order to prevent the primitive creatures in the rear from frequently starving to death, this function was added.

And this is another piece of design that is not consistent with history. This model is already on the scale of a cell cluster, which is simply not possible for newly born primitive organisms.

But after all, games are games and history is history. If everything follows history and ignores gameplay, it will undoubtedly be a disaster for the game, especially "Epic of Life" is still an online game.

Just when the victor was chasing the loser, the bastard raided the victor's small force that was staying behind and harvesting the spoils of war.