Chapter 523: "Phantom Hunter"

Style: Gaming Author: Nothingness Walker BeimingWords: 2172Update Time: 24/01/11 22:44:30
In short, as far as he is concerned, Zhong Shanze currently has two main tasks. The first is to complete the design related to the crowdfunding soul, and the second is to build a ladder leading to the depths of memory.

Now that both tasks are progressing in an orderly manner, the next step in the crowdfunding of souls is mainly to work hard, constantly optimizing my construction ideas, and strive to hide the resentment deeper in the soul.

As for building the ladder, since it is mainly a repetitive project without any innovation, it can be steadily moved forward as time goes by.

Judging from Zhong Shanze's current progress, he feels that it will take him about two or three months to complete the construction of the ladder and explore what unknown existence is hidden deep in his memory.

In this way, time moved from May 2106 to June, the last month before the summer vacation. Ghost Hunting Company, a subsidiary of Qingyu Company, launched a new game during this period.

This newly launched new game does not build a new framework from scratch like "Epic of Life", but expands and extends the existing foundation, that is, "Phantom Hunter", a derivative of "Ghost Hunter" 》.

The prototype of "Phantom Hunter" comes from the "Phantom Mode" launched by Mu Jijiang in "Ghost Hunter" during the "Golden Three Chapters" era. The Ghost Hunting Company created "Phantom Hunter" based on this mode.

This "Phantom Hunter" project was initiated and developed in May last year. Even with the foundation laid by the "Phantom Mode", it took more than a year of development before it was officially released.

When some players discovered that "Phantom Hunter" was launched at this time, they couldn't help but curiously asked on the forum whether ghost hunting was a commercial trick.

"Although "Ghost Hunter" has basically stopped updating, its traffic is not as prosperous as it used to be. Why are you still launching "Phantom Hunter" at this juncture? Is it because "Ghost Hunter" is not popular enough?"

"Then I remember that according to the ghost hunting schedule, next month is the launch time of "Epic of Life". Two new games will be launched in two consecutive months. Aren't you afraid of competing for the player base from each other?"

Players on the forum also responded: "Of course I'm not afraid. You don't even look at the themes of these two games. They don't constitute any competition at all, okay?"

After all, most of the players who like to play "Ghost Hunter" like highly confrontational gunplay games, so most of them will also like "Phantom Hunter", a game with the same theme.

In fact, for the game "Dead Spirits" developed by Ren Jiafu, the expected enemy should be "Phantom Hunter", but unfortunately he found the wrong opponent and insisted on fighting "Epic of Life".

This is because "The Epic of Life" is the focus of the entire Blue Fish Company in the next stage. Ren Jiafu feels that even if he beats "Phantom Hunter", he is just bullying a child, so he doesn't bother to compare with it.

In short, "Phantom Hunter" will not pose too much competitive pressure to "Ghost Hunter", but will also bring back some lost players.

After all, since the launch of "World Mode", "Ghost Hunter" has stopped major updates outside of "World Mode". Although it has retained and attracted some new players, many players have still been lost.

Now that Ghost Hunters has left a good impression on the player base with the "Phantom Mode", the purpose of developing "Phantom Hunters" is to re-absorb some lost players and attract new players to join.

As for "Phantom Hunter" and "Epic of Life", the gap in themes is so huge that it is impossible to constitute much competition. On the contrary, the audience of Shihai Company will prefer to play the game "Epic of Life".

And considering that after the launch of "Epic of Life", some players will be stimulated to leave the Ghost Hunting Company, "Phantom Hunter" was launched one month in advance to absorb these players who may have been lost.

So what kind of game is "Phantom Hunters"? The plot is in the same world view as "Ghost Hunter", but the time is set in the distant future.

In order to avoid making players think that the ending of the "World Mode" has been determined because of this future timeline, Ghost Hunters also made some clever designs for the plot.

Although the design of the game was mentioned for a while during the development stage, when the game was finally launched, the plot was modified to look like this.

The plot of "Phantom Hunter" does not take place on the earth, but in a Mars base very far away from the earth. In this way, there is no need to consider who is the final winner of the war between ghosts and hunters on the earth.

But in order to achieve logical self-consistency in the plot, it is not enough to simply change the game stage. The identities of the characters controlled by the players are also arranged.

They were all clones born in the primary base on Mars. After learning the basic knowledge of combat in the primary base, they were transferred to the advanced base for further learning.

The first advantage of this design is that since the player is a clone, there is no need to learn cultural knowledge. Therefore, the base controller consciously deletes everything that happened on the earth.

The second advantage is that because it is only a primary base, the base only teaches basic combat knowledge and does not involve skills in dealing with fierce ghosts. It does not explain the ending of the "World Mode".

If the Demons ultimately win in the "World Mode", then humans will evacuate to Mars, build a Mars base, and cultivate clones to try to fight back the Demons.

The clones will learn basic combat knowledge in the primary base, then go to the advanced base to learn how to deal with the fierce ghosts, and then return to Earth to fight the fierce ghosts.

But the plot can actually be understood this way. In the "World Model", humans finally won, but then humans fell into civil war.

The Mars base was established by a force in the civil war. The junior base is used to teach basic combat knowledge, and the advanced base is used to teach advanced combat knowledge. After completing the training, they will return to Earth to participate in the human civil war.

In short, because the character setting of the player is a clone, he is still in a low-level base and cannot gain much knowledge, so it leaves a blank foreshadowing of the situation on the earth. No matter which angle it is explained from, it makes sense.

No matter what is in the high-level base, the clones waiting for the players are destined to be unable to see the scene of the high-level base.

Due to unknown reasons, the phantom meme as a combat assistant went berserk in the low-level base, and the entire low-level base fell into quantum overlap.

Due to the quantum rampage, fragments from different areas from different eras appeared in the base, and the beings in the base were able to be reborn no matter how many times they died.

In short, using an illusory quantum rampage, it explains why there can be a wide variety of combat terrains in a primary base, and also explains why the player character has the ability to grow.

The above is the general setting of "Phantom Hunter". After its launch, it has received enthusiastic support from players, and ghost hunting has made a lot of profits from it.