After mocking the literary master named Xingyun, Ren Jiafu finally sighed helplessly, knowing that nothing could be done to reverse the situation.
It seems that "Dead Spirits" developed by Jiafu Company is destined to be unable to compete with "Epic of Life" due to the subject type.
In this case, Ren Jiafu had no reason to continue to insist, so he told his subordinates to start preparations in the near future to officially open the server limit of "Dead Spirits".
After all, Ren Jiafu had been delaying the launch of the server of "Dead Spirits" in the past, just to compete with "The Epic of Life".
But now that the two games have different subject matter types and audiences, so-called competition is naturally out of the question. In this case, there is no need to continue to delay the launch of the "Dead Spirits" server.
After all, although Ren Jiafu has strong geek attributes, he is still a person living in the real world. He is not a fool and has to consider his wallet to some extent.
Although the question raised by Ren Jiafu is sharp, it cuts to the core issue of this game very pertinently. As for the speeches made by other players on the forum, although not as sharp as Ren Jiafu, they also raised many interesting questions.
It was precisely with the comments and questions from these players that the "Epic of Life" forum, which had been indifferent for several months, finally came to life again.
These players have great enthusiasm and expectations for "Epic of Life", a game with such a novel theme, and have expressed their thoughts on the forum, as well as some confusion and confusion about the game.
There were so many posts that Ghost Hunters specially arranged employees to create posts on the forum to answer these questions.
If Ren Jiafu raises this kind of valuable question, it will be put into the top question thread by Ghost Hunter, so that subsequent players can directly read these posts to better understand the possible trends of the game.
For example, Nebula asked Ghost Hunter a question in the Q&A thread after a series of posts about him, a literary master, on the forum that he was very interested in.
Because from the trailer CG just now, Nebula learned that their group of players would start controlling the humblest primitive creatures and step up the evolutionary ladder step by step. He had a question about this.
Nebula wrote in the post: "We know that in the real world, after hundreds of millions of years of evolution, the natural world has found a practical and effective evolutionary path, which is the evolutionary direction leading to our current human beings."
"But in this "Epic of Life", do the primitive creatures controlled by our players still have to follow the development of ancient creatures in the real world? Can we find a unique path outside of real creatures?"
"For example, there are only carbon-based organisms in the real world, so in "The Epic of Life", can we create silicon-based, sulfur-based or even amino-based organisms?"
In fact, there are many posts asking similar questions to Nebula, but among these posts, Nebula's question is the most polite, and the literary master is also very popular recently.
So Ghost Hunter put this type of posts, represented by Nebula, in the essence Q&A post, and then personally answered this question:
"Before the game is officially launched, it is difficult to predict what kind of problems will occur, so we hope to match the biological development path in the real world as much as possible to reduce and reduce the trouble encountered during the game."
"Of course, just like "Ghost Hunter", "Epic of Life" will also have many rounds of game worlds. In the future of an unknown time, players may be able to experience silicon-based, sulfur-based and even amino-based organisms in the game. Waiting for creatures.”
The official answer from Ghost Hunting has given players a lot of encouragement. Although the first round of the game has not even been officially launched yet, they have already begun to imagine how the evolutionary paths of non-carbon-based creatures will be arranged.
This type of player is fairly imaginative. While they are limited to silicon-based or sulfur-based organisms, there are already players with wide-open imaginations who begin to imagine the evolutionary path of quantum organisms or nebular organisms.
What’s interesting for later generations is that it’s not clear how these non-carbon-based creatures exist anyway, so when you really start to play with them, you need more help from your imagination.
Of course, silicon-based or sulfur-based organisms can also draw some nutrients from biologists, but when it comes to black hole organisms, players' imagination is really needed.
In fact, when the role-playing of such creatures is opened in the future, many settings will not come from biological experts, but from discussions among players on the forum.
Even among the players discussing on the forum today, one was actually hired by Ghost Hunters later on to become a reference consultant for non-carbon-based biological settings.
And since the current direction of biological evolution can only be limited to carbon-based organisms that everyone is familiar with, some players have started to use their brains from the racial level.
Since we can only take the path of carbon-based creatures, look at dragons, elves, dwarves, etc. They can also be considered carbon-based creatures, right? So can we evolve in this direction?
The official staff of Ghost Hunters responded: "It is expected that there will be no extraordinary power in the first round of the world, which means that the direction of evolution is roughly the same as that of the earth, so it will inevitably move towards humanoid creatures."
"Of course, in the large range of humanoid creatures, players have a certain degree of freedom. For example, elves, a species whose body shape is not much different from humans except for ears, obviously have the conditions to appear."
Some players asked, if there is a conflict between authenticity and gameplay in the game, what choice will the Ghost Hunting Company take? Which is more real or game?
To this, Ghost Hunter replied: "Of course it is undeniable that sometimes, we will encounter a choice between gameplay and authenticity. Maybe for the sake of a better gaming experience for players, the game must be made less historical and authentic."
"However, when this happens, we will deliberately mark it in the game to avoid making players think that in real life, this kind of situation in the game really happened to ancient creatures."
"Except for the weakening of authenticity due to gameplay, there is no need to worry about the authenticity of paleontology in other aspects. Our company has a dedicated consultant team to avoid making too outrageous mistakes."
Generally speaking, "The Epic of Life" has aroused high popularity after the release of the trailer CG. However, a netizen named "Fujiaren" pointed out a fatal flaw of this game on the forum-the unclear krypton gold point. .
You must know that for an online game, playability is certainly a very important aspect, but on the other hand, the profitability of the game must also be considered, otherwise it is destined to not go very far.
Ghost Hunters mysteriously stated that they have already formulated a strategy to deal with this issue and will be able to reveal the answer to players in a while, so players do not need to worry that "Epic of Life" will not be able to run for a long time.