Chapter 488: World Model (End) The world is a game

Style: Gaming Author: Nothingness Walker BeimingWords: 2406Update Time: 24/01/11 22:44:30
Why did the fierce ghosts who had been suppressed by the human camp in the first round of the game break out again in the second round? The ghost hunting company didn't even bother to think of a reason for this, and just said that the fierce ghost is back again, which kicked off the second round.

There are still some differences between the first round and the second round. Not to mention the system loaded in the fierce ghost camp, the world structure has changed a lot.

When the last round just started, the human camp only had an initial stronghold on the west coast of the New World, so the hunter camp also started to expand from there.

The reason why there is only one initial stronghold on the west coast is mainly due to two reasons. First, the headquarters of Costamund Company is here, and the initial stronghold, the only observation station in the New World, is here.

At first, humans did not realize that the closure of the Costamunde instrument could not take away all the fierce ghosts in the New World. In addition, the New World was so vast that it was impossible to conduct careful exploration of the inland areas.

As a result, humans could only establish a single stronghold for observation near the headquarters of Costamund Company. Everyone knows what happened after that, and this observation station also became the initial stronghold of the Ghost Hunters.

Another reason is that because the Pacific Ocean is wider than the Atlantic Ocean, when the apocalypse spreads from the New World to the Old World, it is easier to hit the other side of the Atlantic rather than the other side of the Pacific.

Therefore, the population on the other side of the Pacific Ocean is much larger than that on the other side of the Old World. Therefore, the west coast of the New World was chosen as the landing point for humans to return to the area.

The advantage of this is that the ghost hunter's energy is concentrated in one place, basically expanding in one direction, without the worry of dispersion of power.

However, this advantage disappeared in the second round of the game. Now the human strongholds spread from the west coast to the east coast. It can be said that manpower is needed to defend everywhere.

While the hunter forces were dispersed, the fierce ghost camp was integrated as never before. The alliance system was implemented into the game and was called the "clan system."

In the second round of the game, the fierce ghosts who are strong enough can conquer the weak fierce ghosts and transform them into their own clans. There is no way for clans to betray each other. The stability of verbal agreements is not a bit higher than in the past.

Of course, for the chaotic fourth natural disaster, if you make them feel unhappy, even if they cannot directly betray you, they can still use various means to make you feel uncomfortable.

So in the early stages of the game, lower-level fierce ghost players will be conquered by force. Later, the fierce ghost players will take the initiative to join them if they see which clan has a future.

Another reason why the ghost players were able to win the second round is that the ghost hunters gave the ghost players a certain degree of strength in view of the huge advantage of the human starting power.

Within a limited time, if the fierce ghost players fight in the stronghold located in the center of the continent, all aspects of their statistics will be improved to help them survive the early disadvantages.

Probably because of the lack of experience on the ghost hunting side, this enhancement was consciously used by the fierce ghost camp. As a result, the hunter camp collapsed thousands of miles early in the game and lost the entire central part of the continent. The connection between the east and west coasts was completely severed.

This situation is even worse for the hunters, because their forces are scattered between the east and west coasts, and there is no way to focus their efforts in one place like they did in the first round.

Of course, whether the strategic posture of the Fierce Ghost players is a central flower or a trap in the urn depends on the comparison of various conditions. Unfortunately for the hunter camp, the Fierce Ghost camp is a central flower.

Especially in the middle of the game, the Fierce Ghost camp also launched a "clan alliance" mechanism. Different clans can also form alliances, which further strengthens the unity of the Fierce Ghost camp.

It is not that the hunter camp has not launched a counterattack. After consultations with the major guilds on the forum, the hunter camp finally began to unite its command and established the highest command center for the east and west coasts.

The subsequent establishment of cities is no longer based on the needs of the respective players, but all in order to defeat the fierce ghosts, and the stronghold locations have strategic value.

Of course, not all players are willing to follow the orders of the "Supreme Command Center of the East and West Coast" in Nash Laozi. The command center's attitude towards this is that it's okay if you don't obey. Then don't expect to get us when you are attacked by fierce ghosts. rescue.

Relying on this unified command, the hunter camp successfully curbed the speed of the falling land, and once launched a counterattack against the fierce ghost camp, recovering many lands that had been destroyed.

But the Fierce Ghost camp has also started a process of unification, and the clan alliances have annexed each other until only the two largest clan alliances remain, each of which corresponds to the direction of the east and west coasts.

The alliance between the East and West Coast Fierce Ghost clans started a fierce battle with the hunter's highest command center. After a period of stalemate, the Fierce Ghost camp finally won.

The "Battle of Detroit", remembered by countless gaming self-media, was the most intense confrontation in the second round of "World Mode", and the Fierce Ghost was the winner of this battle.

There is no way. After all, the east coast was developed later, so its relative strength is not as good as that of the west coast. This is why the fierce ghost camp chose the east coast as a breakthrough.

The powerful alliance in the Fierce Ghost camp is targeting the east coast, but the relatively weak alliance is responsible for delaying the attack on the west coast.

Countless analysts stated that if in the second round, the hunters on the west coast could defeat the Fierce Ghost Alliance responsible for blocking them before the east coast was defeated, then the hunters would be able to win this battle, but unfortunately the hunters failed to do so.

After the "Battle of Detroit" ended, the East Coast suffered a staggering loss of supplies, as well as countless people who were suspended from death without any way to be rescued, which meant that they had no way to recover.

After the east coast hunter camp was completely destroyed and the two fierce ghost clan alliances united, it was the west coast hunter camp's turn to collapse.

When the second round of "World Mode" enters the middle stage, the third round has been held at the same time, targeting those players who did not participate in the second round.

As you can tell from the geographical terms East and West Coast, the main stage of the second round was limited to the North American continent, while the third round moved the main stage to Latin America.

The difference between Latin America and North America is that there is not too much depth here. For example, Central America cannot resist the attacks of hunters at all, so the base areas of the Fierce Ghosts are mainly in the Amazon rainforest.

When the defeat of the hunter camp in the second round of the game was destined to be irreversible, many hunters had already reached the third round in advance and started planning as early as the third round.

Because the second and third rounds of the "World Mode" happened at the same time, the stages of North America and Latin America will merge together after the second round.

This is why even though the hunters in North America have already plummeted, they still refuse to play GG. They are mainly stalling for time.

The fierce ghost camp in Latin America is also stalling for time. As long as they persist until the end of the second round of the game and maintain their stronghold in the Amazon rainforest, they will be able to get support from their North American compatriots and then come out of the center to bloom.

The above is the general situation of the "World Mode". It can be said that "Ghost Hunter" will still exude a different kind of charm and vitality in the subsequent era.

The first two rounds of "World Mode" can be said to have been a complete success. It is foreseeable that as long as the game can still bring profits, "World Mode" will continue.

And because this game has the support of "World Mode", there is indeed no need to develop "Ghost Hunter 2" for a long time.