According to the Ghost Hunting Company’s own statistics later, players who generally like to play the ghost camp in the “world mode” also like to play gunfight games in the first eleven chapters.
Because although the fierce ghost camp in the "world mode" also has development elements, the proportion is much smaller than that of the hunter camp.
Take Xue Xunyu's current experience as an example. He successfully destroyed a team of hunters in the encounter just now, and gained many upgrade points from the victory.
For these points, he can either use them to purchase ghost servants or skills, or to expand the intensity and range of the "pollution points". Otherwise, he does not need to consider other arrangements.
However, the human camp has more things to consider in the "World Mode". Therefore, generally speaking, players who like to play the human camp in this mode prefer strategy development games in other games.
Because if you want to play the human camp in the "World Mode", just like the previous eleven chapters, what's the use of only fighting and killing? The reason for coming here is to rely on management.
This is mainly because in the "World Mode", the identity and attributes of the Ghost Hunter are completely different from those in the first eleven chapters.
The ghost hunters controlled by the player in the first eleven chapters are an elite team under the direct jurisdiction of human authorities, with the purpose of helping mankind end the terrible ghost apocalypse.
However, times have changed to the current "World Model" era, and the Ghost Hunters who have been disbanded for a generation have been reunited. The momentum and belief in fighting for mankind cannot be restored with the rebuilding of the team.
Everyone is thousands of miles away from their hometown, and why do they come to a distant and unfamiliar new continent? Is it for the common future of all mankind? How is that possible.
In this era, humans who are willing to join the ghost hunters and come to the new continent on the other side of the ocean basically have the dream of overtaking in corners.
With the end of the fierce ghost doomsday in the Old Continent, human authorities began to organize the work of restoring production and life. The barren land was redeveloped, and more and more human settlements were established in the Old Continent.
In this way, as a generation passes, those who were born after the end of the Apocalypse, or those who were still very young during the Apocalypse, gradually become adults and begin to work.
Unlike their parents, who have experienced the terrible apocalypse, they cherish the hard-won peaceful life they have now.
The new generation of young people are more restless and full of fantasy. They want to drive luxury cars and live in big houses. However, with today's family income, they can only ensure their food and clothing.
The Old World is indeed in dire need of manpower, but these jobs are just to ensure that the family has enough food and clothing, and cannot satisfy young people's dreams of driving luxury cars and living in big houses.
It is true that there is a lot of barren land in the Old Continent. However, in the post-apocalyptic reconstruction era, barren land can be said to be everywhere. What is really precious and lacking is labor force.
However, the labor force is firmly in the hands of the authorities. Anyway, no one in this generation can establish a new human regime to confront the authorities.
Of course, the human government does understand that this situation cannot continue forever. It is fine for one generation or two, but something will definitely happen in the future.
It was under such circumstances that the crisis in the New World broke out. On the one hand, the human authorities saw in it the crisis that the doomsday demon might return, and on the other hand, they also saw a way to resolve the turmoil.
Want to get rich quickly? Want to get ahead quickly? Want to drive a luxury car and live in a big house? Join the Ghost Hunters, the new world welcomes you.
While Ghost Hunters is developing "World Mode" and "Epic of Life", it is also developing another derivative of "Ghost Hunter", "Phantom Gunslinger" based on the "Phantom Mode".
The theme of this game is set in the space age, so how did the human government in this world of Ghost Hunters leave their home planet and go to outer space? At this point in the plot, the "world mode" is connected.
Don't worry about whether this plot design is nonsense or not. In short, this is what ghost hunting says. Scientists have discovered very clean and efficient fuel from the remains of fierce ghosts, which is an important resource for mankind to colonize outer space.
Therefore, these ghost hunters who went to the New World to organize a defense line were also tasked with destroying ghosts and collecting resources. The human authorities were willing to pay a large price for these resources.
Therefore, the primary task of the Ghost Hunters in the New World is not to eliminate the pollution sources of nearby Ghosts. Sometimes some players will deliberately indulge the existence of pollution sources near their base in order to have a stable source of resources.
The most important task of the ghost hunters is of course to resist the possible invasion of the old continent by the ghosts, but for them personally, it is actually to collect those resources after destroying the ghosts, which is the basis for making money.
However, collecting monster resources requires a very complicated extraction process. Basically, based on the cultural level of most hunters, there is no way to complete this task independently.
Therefore, in the "World Mode" of "Ghost Hunter", the hunter camp presents an ecology like this: after a hunter arrives in the New World, he must first report to an official town established by the human authorities.
They must first serve as mercenaries to clean up the sources of fierce ghost pollution near the official town, and then transport the materials back to the town to obtain the bounty.
After enough bounty is accumulated from this process, you can purchase "city construction services" in the official town, and use the resources and manpower provided by the official to go to the further inland areas to establish a new stronghold.
This will undoubtedly be a very dangerous process, because being further inland means there are more fierce ghosts, which greatly increases the player's probability of suspended animation.
Land reclamation is also an arduous process. You need to purchase "city construction services" from the official, protect NPCs to establish agricultural stations and crafting points, etc., to achieve self-sufficiency as quickly as possible.
If an NPC dies during this process, a certain amount of money will be deducted for each death. If the establishment of a new city fails, the fine deducted will be quite terrifying.
Since it is so difficult to build a new city, some players may say that I should not build it and just stay in the initial official town.
However, this method is not feasible. First of all, as the number of players increases, the pollution sources near the initial official towns will sooner or later be cleaned up by hunters.
At this time, if anyone can take the first step and establish a foothold in the wilderness to establish a new town, the income will not be rolling towards you by this time.
Because after the pollution source resources in the initial town are exhausted, the human authorities will relocate the extraction mechanism from the initial town to the town established by the player.
Player towns owned by extraction agencies can enjoy free extraction benefits. At the same time, all players who turn in resources here must pay a certain commission to the founder of the town.