Chapter 483: World Mode (9) Fierce Ghost-Editor

Style: Gaming Author: Nothingness Walker BeimingWords: 2141Update Time: 24/01/11 22:44:30
Although the "Ghost Sensing Shield" is very effective and can ensure that hunters are protected from being killed by ghosts, it is best not to use it unless it is possible.

It takes a lot of effort to search for hunters who have fallen into a state of suspended animation due to the "Fire Ghost Perception Shield". This is one of the reasons why it is not recommended.

Another reason is that even if the hunter is successfully brought back to the camp after being put into suspended animation, his physical condition will decline after resuscitation.

This means that if the game is forced to continue, what will happen to the hunter in the next game will be a decrease in all-round physical functions, which will reduce the strength of the hunter camp.

Moreover, the deterioration of this physical condition will continue to accumulate in the body with constant fighting, that is, playing new games, until the whole person faints completely and is forced to rest.

So what should we do to end this state of deterioration? Then you need to return to a safe big town and use professional machines for rest and recuperation.

This behavior is reflected in the game, that is, when the player character is in a state of recuperation, he cannot leave the safe stronghold in "World Mode" until his physical condition returns to health.

But just like in the Fierce Ghost Camp, if you want to speed up the restoration of the Passage Gate, you can do it through krypton gold, the same can be done in the Hunter Camp.

As long as you pay krypton gold to the ghost hunting company, you can "return to the Old Continent for recuperation." The Old Continent has better medical equipment that allows players to recover from injuries faster.

The players' attitude towards this is quite consistent, that is, the ghost hunting of the past is gone forever, and now everything is really about money.

But after all, this kind of krypton gold is not mandatory. If you don't want to make krypton gold, you can wait slowly. Or if your skills are good enough, it will also reduce the time you need to recuperate.

Back to the present when Xue Xunyu was live broadcasting, he successfully destroyed a team of hunters in a relatively simple battle, and received many points from it after winning.

Fierce ghost players can use these points to enhance their current strength. For example, they can modify their pollution sources to increase the maximum strength of the ghosts they can pass.

These points can also be used to design ghost servants. Yes, this is also a new editor opened in "World Mode", and you can design a variety of ghost servants.

In the past, as the life of "Ghost Hunter" came to an end, Ghost Hunter gradually opened up editing rights for maps and game modes. Now this editing rights have come to the field of ghost servants.

For this purpose, Ghost Hunt has also opened a special studio, which is responsible for reviewing the various designs of players to determine which ghost servants can be used in the game and the numerical strength when used in the game.

After all, one of the tenets of the "world model" is openness, and the New World has such a large area, it is understandable that any kind of fierce ghost will appear.

Then, just like the "Map Editor" and "Game Mode Editor", when a new type of ghost servant is put into actual combat, the ghost and hunter camps will score it.

This kind of scoring must be carried out jointly by both camps. The scores must not only be higher, but also as close as possible, which proves that both sides are relatively fair.

If the favorability of one camp is too high, it means that this model is not fair and must be partially adjusted or eliminated altogether.

When this evaluation method is used in the "Map Editor" and "Game Mode Editor", the feedback effect among players is very good, but it does not work when it is used in the "Ghost Servant Editor".

Because although there are some hunter players who are willing to be objective and fair, there are other players who don't care about this and will give me low scores as long as I lose.

After that, Ghost Hunters successively opened the "Ghost Skill Editor", "Hunter Skill Editor" and "Hunter Weapon Editor" in the "World Mode", and basically encountered problems like this.

In the end, there was no way to hunt ghosts and we had to think of other ways. Instead of joint evaluation by both camps, one camp only evaluated the ghost servants and skills created by its own editor.

This topic has been discussed on the forum for a while, and the views held by players from all sides are similar, that is, it is all because this generation of players is not good.

Looking back at the time when Ghost Hunters trusted us so much and put the power of judgment into the hands of players, the result was that some scum acted recklessly and ultimately failed to live up to the trust given by Ghost Hunters, thus taking back this power.

Basically, players of this camp are allowed to rate the skills and ghost servants edited by this camp. This will at least be more objective, and powerful abilities can get higher scores.

Therefore, those skills and ghost servants with too abnormal effects cannot be played normally in the "World Mode", and players can only play in self-built houses.

Of course, even in the eliminated mode, players can still play by themselves, but the settlement after playing will not have any impact on the player characters.

After all, some players like to play unfair modes. If he can attract enough opponents, then why can't hunting ghosts make him happy?

Of course, storing this kind of data costs money, so if you want to keep those eliminated designs, you have to spend money on ghost hunting.

In addition, in order to cooperate with the players of the two camps in the battle, the ghost hunting skills are divided into different levels according to the scores. During the duel, only the skills of the same level can be used against the ghost servants (equipment).

However, with the consent of the players, some restrictions can be relaxed appropriately. Of course, while relaxing the challenge restrictions, it means that players with high-level skills will receive lower benefits after victory and higher penalties after failure.

On the other side, for players with low-level skills, the situation is naturally the other way around. They can get greater benefits after victory, but they will be punished more after failure.

As a result, after this set of rules was announced, it was soon discovered that some people began to play tricks, and a series of studios were born that specialized in making a living from this.

They deliberately choose high-level skills before the duel, and then lose to the gold owner in the duel, so that the gold owner can get a quick upgrade.

Another hassle is the evaluation of the level. Some players collude with each other and deliberately give low scores to skills with excellent effects, so that this skill can slip to a low level.

It is difficult for Ghost Hunters to ban these activities that can easily affect the gaming experience. It can only severely crack down on this behavior by dispatching specialized personnel and checking reports.

However, because these methods are effective, they are basically banned in "Ghost Hunter". The battle of wits and courage between players and ghost hunters has been made into videos to explain by many game history video creators.

Sometimes when a big incident occurs between players and ghost hunters because of this battle of wits and courage, there will be some video hosts who will conduct on-site tracking and reporting.