Of course, considering that under normal circumstances, the number of hunter players is far more than that of ghost players, the adjustment ratio between ghosts and hunters is also different.
But this setting was met with strong protests later, because although the number of hunter players is indeed basically more than that of ghost players.
But a large number does not mean that the number and level of VIPs must be stronger than the fierce ghost players. Doesn't this mean buffing the fierce ghost players.
Moreover, generally speaking, the fierce ghost players have a small number and it is easy to join forces. A large number of hunter players will disperse the votes, which further aggravates the conflict between the two parties.
So in the end, Ghost Hunting made changes to this. Each round of the game will determine the proportion of modes that each can adjust based on the number of VIP players in both camps.
Yes, it is only based on the number of VIP players, not the level of VIP players. It is equivalent to encouraging players to spend more money and increase their VIP level to gain greater advantages in mode selection.
In fact, according to the unpacking results of some programmers who claimed to be just for fairness and justice - but were thought by Qing Xiaojiang to be sent by a competing company:
In order to increase the experience of VIP players, Ghost Hunters secretly made modifications to the data to ensure that VIP players have a sufficient gaming experience.
After all, nominally, the role of VIP is only to adjust the probability of game modes, but it is impossible to actually decide which game mode will appear.
But for those krypton gold players with a high enough VIP level, the system will analyze these players' adjustments to the probability of game modes to analyze which game mode they like and which game mode they hate.
When multiple games are played under normal circumstances and none of these players' favorite modes are available, the mode that the opponent hates will be directly prohibited from appearing, and then the mode that the opponent likes will be determined to appear.
This discovery made many ordinary players feel sad and denounced the Qingyu Company for being more and more depraved and actually engaging in such extravagant activities with them.
Although Ghost Hunt has become an independent wholly-owned subsidiary, as in Zhong Shanze's original dimension, who cares that "QQ Speed" is actually developed by "Linlang Tianshang Game Work", and is not all recorded in a certain black and white color game on the creature's head.
So much so that some old players couldn't help but burst into tears, recalling how honest the herring was back then, but now it has been tainted into such a shameful appearance in this big dye vat.
It's almost like a price tag is clearly written on your head. You'd better pay me honestly to play "World Mode" and don't be so ignorant.
Xue Xunyu didn't spend much money in "Ghost Hunter" because he was a contract anchor of this game and Ghost Hunter had to give him money. Naturally, VIP is a free benefit.
However, Xue Xunyu's character is a technical player, so at least during the live broadcast, he cannot show that he cares very much and must play which game mode.
So in the end, the "Special Showdown Mode" was randomly selected. The opponent was not a very skilled player, and was easily "annihilated" by Xue Xunyu.
Of course, group destruction only refers to the failure of all hunters in the game, but it does not mean that all hunters will die. After all, the "world mode" is a training type, and there will be very frequent wars. It is impossible to die after losing a battle.
For example, just like what Xue Xunyu saw in front of him, the five ghost hunters who were defeated in the battle were now protected by a protective shield, making it impossible for him to continue attacking.
The official explanation given by the "Ghost Hunter" game is that with the development of technology in the Old Continent, a brand-new device, the "Ghost Perception Shield", has been developed.
When a hunter fails during a mission, he can activate this "ghost perception shield", which will prevent the ghost from detecting the presence of the hunter and will not continue to attack and kill them.
Players who pay attention to the details of the game said this is bullshit. You made it clear in the previous press conference that after closing the Costamund instrument, you immediately released the Nanshan swords and guns into the warehouse. Where did you find the time to develop this bullshit? equipment?
Moreover, in the promotional video you produced, the first batch of ghost hunters who encountered the resurgence of ghosts obviously did not have this "ghost perception shield", otherwise how could only one person die?
After all, if this "ghost perception shield" really existed before, then the West Coast Monitoring Station should be equipped most, because this is the first line most likely to face the resurgence of the ghost.
After being yelled at and cursed by these players, Ghost Hunters decided to modify the information about the "Ghost Sensing Shield" to at least make the plot smoother.
The human authorities had a related design concept for the "Ghost Sensing Shield" a long time ago, but because the ghosts disappeared so quickly, there was no way to conduct actual testing.
Therefore, it was installed at the observation site, but apparently without the Fierce Ghost for testing, the "Fierce Ghost Sensing Shield" lacked effectiveness, which resulted in heavy casualties among members of the observation site.
However, by the time humans entered the New World on a large scale and competed with ghosts for living space, the "Ghost Sensing Shield" had already been developed and installed on a large scale.
The principle of the "Fierce Ghost Sense Shield" is that the shield will release a kind of radio wave, making the Fierce Ghost think that the target is dead, and thus give up further pursuit of it.
However, this kind of radio wave also has a great impact on the human body, causing the hunter in the shield to fall into deep sleep, a state of suspended animation, and it is currently impossible to wake up on his own.
Therefore, the human authorities have made two preparations. First, the hunter must inform him of his destination before leaving the camp, so that if something happens, he can follow the route to find where the other party may be.
Secondly, the "Ghost Perception Shield" will also emit radio waves, allowing the power station in the camp to receive the radio waves, thereby determining the hunter's more accurate location.
Therefore, for players who are new hunters, a very common task in the camp is to go to the wild to recover those hunters who have faked their death. This behavior is generally called corpse collection on the forum.
The collection of corpses was later used by fierce ghost players. Although they could not continue to attack the hunters, they blocked the "corpse" of the hunters and waited for a new wave of hunters responsible for collecting corpses to come.
After strong protests from players in the hunter camp, Ghost Hunters made adjustments in subsequent updates. This situation will trigger the "offensive and defensive mode".
The offensive and defensive battle mode is not a specific game mode, but refers to the game type in the "world mode". The above-mentioned krypton gold selection mode is exclusive to the "encounter battle".
If the ghosts and hunters fall into an "offensive and defensive battle mode", the game mode will be chosen by the hunter players, and there is no limit to the number of hunter players participating.
This means that if the number of hunter players coming to participate in the battle is very large, it will put the fierce ghost players at a disadvantage. Many fierce ghost players will turn around and retreat directly when they see this.
However, hunter players cannot always summon a large number of players to collect corpses. After all, the players' time is very precious. If they all collect corpses, will they still be able to do their job?
It would be great if we could start a war with the fierce ghost players. If the fierce ghost players saw this momentum and retreated directly, wouldn't it mean that our trip was in vain?