Chapter 474: The reorganization of Qingyu

Style: Gaming Author: Nothingness Walker BeimingWords: 2402Update Time: 24/01/11 22:44:30
Now in his thirties, Dai Wenguan stood in front of the company in a straight suit and looked like a dog, as if he was humbly welcoming every employee who entered the meeting.

Who would have thought that such a successful company CEO would be like a puffer fish when he was inflated and like a quail when he was deflated a few years ago? It can only be said that time can really change a person.

Today is a day in December 2105. The reason why Dai Wenquan stood in front of the gate so diligently was to hold a meeting that was crucial to the future of the company.

After the meeting is convened and the resolutions related to the meeting are implemented, he will be able to enjoy a short New Year's vacation with his wife and children.

This meeting was inseparable from the promotion of the newly hired CEO Dai Wenguan a few months ago. He believed that the five major studios of Qingyu Company are now crowded together, making the business too complicated and chaotic, and it should be reorganized.

In addition, a healthy large company should not limit its business to the gaming field, but need to expand into more online spaces.

However, what really convinced Dai Wenguan was the last reason. He could use the opportunity of establishing a subsidiary to sort out the entire company structure.

From the very beginning, the structure of Qingyu Company seemed chaotic and complicated because Dai Wenguan relied on Golden Finger and was strongly supported by the state, especially after the addition of the Tenglong system.

These factors eventually led to Ren Jiafu leaving. He took a large number of founders of the company with him and set up a company on his own.

But even so, in the company afterwards, Dai Wenguan could not be said to be consistent in his words. He would still be subject to some constraints in many cases, so he adopted the new CEO's opinions.

The large-scale structural adjustment of the company's structure is to make the studio independent, and in the process complete the reorganization of the company through complex personnel appointments.

There have always been five major studios under Qingyu Company, namely Shihai Studio, Ghost Hunting Studio, Tai Chi Studio, Jin Xiao Studio and Qinghai Studio.

The official reason given by Dai Wenguan is that the company's senior management feels that it has become increasingly difficult to manage these five major studios at the same time in view of the company's continuous development in recent years.

So there was news as early as half a year ago that in order to better manage the five major studios, all five major studios will be separated from the head office at the end of the year and established as a wholly-owned subsidiary of Qingyu Company.

As for Qingyu Company's own business, although it still focuses on network technology, it should break out of the game framework and make its business more diversified.

The core business he is mainly responsible for is changing from games to cooperating with the authorities to research and improve communication functions in the holographic field.

There is undoubtedly a push from the authorities behind this. They were deeply dissatisfied with Shancheng Technology's long-term disadvantages in networking, so they removed this part from Shancheng Technology.

Afterwards, Shancheng Technology will conduct three-party cooperation with the authorities and Qingyu in developing Internet connections, and return to its area of ​​expertise, which is to transform and develop more efficient holographic equipment.

Qingyu Company invested capital in this field after careful consideration, that is, this field is undoubtedly the cornerstone of new communications in the future.

As long as Qingyu can participate in this field, it is equivalent to getting a ticket to the communications field, and it will definitely gain a lot when it returns its capital in the future.

It must be said that with the passage of time, especially under the guidance of business veterans such as the new CEO, Dai Wenquan has become more and more suitable to be hung on the street lamp.

As for the original five major studios, after their independence, the full names are basically longer, so here we can call these subsidiaries by their abbreviations.

Qingyu's original studio, Shi Hai, established Shi Hai Studio after going independent. It also took over the development of stand-alone games for old platforms, that is, non-holographic platforms.

Then came Ghost Hunting, the second studio established by the company. The main business of the independently established Ghost Hunting Company was responsible for the development of online games for old-style platforms.

Taichi Company, established after the independence of Taiji Studio, is responsible for the game development of the new holographic platform. At present, because the holographic platform is not fully developed, there is no need to distinguish between stand-alone and network.

If the online games on the holographic platform are developed enough in the future, Qingyu Company should once again establish a wholly-owned subsidiary to be responsible for operating the holographic online games developed by the company.

Shi Hai, Tai Chi and Hunter Ghost are the core team of Qingyu. The company presidents are all people trained by Dai Wenwan himself. For example, the president of Taiji Company is Dai Wenwan's confidant Pa Jing.

As studios have been upgraded to companies, the positions of personnel at all levels can also be adjusted upwards, but in essence there is not much difference.

These positions are just suitable for those who were recruited by Hua Jingquan in the early days of Qingyu. He was mainly good at technology but did not obey Dai Wenguan.

From then on, they directly faced Pa Jing and Dai Wenguan's subordinates, while Dai Wenguan could mediate from above.

After driving those thorns out of the head office, basically except for the restless ones like Hua Jingquan, the only ones left behind were the team trained by Dai Wenguan himself. They were able to dominate the head office.

The Tenglong faction, which once had a large number in the company, was basically driven into Qingyu's fourth wholly-owned subsidiary, Jinxiao Company, which originated from Jinxiao Studio in this wave of establishing subsidiaries.

The main business of Jinxiao Company is to use a series of classic old games snatched from Tamron Company when they were disbanded.

In addition, Jinxiao Company also assumes responsibilities such as angel investment, responsible for investing in games that may have potential.

Generally speaking, the relationship between Jinxiao Company and Tenglong has been relatively alienated from the beginning, and now it is just time to let them play on their own.

Xiao Han, the former vice president of the company, as the leader of the Tenglong faction within the company, still retains his duties as vice president of Qingyu, and concurrently serves as the president of Jinxiao Company, which is actually equivalent to being deprived of his influence in the head office.

Xiao Han didn't say much about this. Dai Wenguan, who had just started his career, needed the support of the Tenglong faction, but now that he has become more mature, he no longer needs it.

What's more, the conflict between the two people in the past seemed to have been forgotten with a smile, but how could the hatred that almost drove Dai Wenguan to death be resolved so easily?

Xiao Han can only say that he thinks this is good now, but he has to be wary of Dai Wenguan in the future. Jin Xiao Company is his final bottom line.

The last subsidiary is the Qinghai subsidiary, which is originally the most special studio because their business has little to do with games.

Qinghai was first responsible for producing the company's peripheral animation. The first work was "Lord of the Mystery", a derivative of "The Forsaken Land". Now the second season has been completed and is being broadcast.

Later, as the studio continued to grow and develop, its business scope has now become larger, and Qinghai is responsible for some peripheral cultural products.

For example, the production of hand-made models of related games and even the board game products of "Demon Slayer" are jointly produced by Qinghai and other subsidiaries.

In short, the adjustments made by Qingyu Company to the company's structure in December affected the company's structure for more than ten years, and all subsequent changes were based on this basis.

Basically, in the future, when video editors in the field of game history take stock of the important moments of Qingyu Company, what happened this month will inevitably be mentioned.