Chapter 382: "Phantom Gunman"

Style: Gaming Author: Nothingness Walker BeimingWords: 2132Update Time: 24/01/11 22:44:30
Although the latest "Deluxe Expansion Pack" of "Forsaken Land" has been well received, according to the original plan of the game, its development has come to an end.

Next, only a small number of bugs will be fine-tuned, and there will no longer be any breakthrough work. Shihai Studio will develop a brand new game.

It has to be said that the two studios collided with each other. Ghost Hunter Studio is about to complete "Ghost Hunter", and Shi Hai is also about to complete "Forsaken Land".

Moreover, you must know that the development time of "Forsaken Land" came later than "Ghost Hunter", but it ended before "Ghost Hunter".

Fortunately, the styles of the two studios are completely different, and there will be no collision of game themes, resulting in a fight between the studios within the company.

Of course, before officially deciding what the new work would be, Dai Wenquan took advantage of the summer vacation and waved his hand to let Shihai employees take a long paid vacation to go out and enjoy themselves.

In fact, both Shi Hai and Tai Chi Studio have the habit of traveling after finishing the game. This is a tradition that started with "Three Kingdoms".

But Ghost Hunter Studio can't do this, because they produce online games, and their first game, "Ghost Hunter", will not be completed until at least this year.

Even when Shi Hai went on a trip, the hard-working Ghost Studio employees not only couldn't take holidays but had to work overtime because "Ghost Hunter" ushered in a special mode.

Last time it was a special suspicion mode, this time it is a special phantom mode. This special mode is an additional product and is not included in the official chapters of the work. It is also the third game mode in "Ghost Hunter" with a special mode.

In the normal phantom mode, phantoms are formed based on the player's actions in the first two rounds, and then in the third round of the game, a team of real people and two teams of phantoms fight each other.

Therefore, in normal phantom mode, we not only have to think about what we should do this round, but also the possible impact of this round's behavior on the next round.

This mode is very popular among players. On the one hand, the quality of the game mode is indeed excellent, and on the other hand, it is the latest game mode.

Therefore, Ghost Hunting Studio continued its efforts and launched three special phantom modes in one go based on listening to the opinions of players.

The first special phantom mode is the distance mode. Both sides can be resurrected and refreshed unlimited times. The key to victory is not to eliminate the opponent, but to see who runs the distance first to reach the preset standard.

When this special mode was first designed, the planning team wanted to play a big game, that is, not only players but also phantoms can exist unlimited times.

As a result, after entering the actual development stage, we found that the entire game would become very stuck and would often fail due to various bizarre accidents.

So what is finally presented to the players is that there can only be a maximum of 4 phantoms at the same time. If the number of phantoms exceeds 4, the new ones that appear will overwrite the phantom that has existed the longest.

Of course, you can’t throw all the code you’ve worked hard on for a long time into the trash, right? Therefore, in the informal game mode, players can still enjoy an unlimited number of phantoms.

The second special mode is the time mode, which is not very different from the distance mode. This is why Ghost Hunt can launch three special modes at the same time in a short period of time.

This game can also only retain up to 4 groups of phantoms at the same time. The difference from the distance mode is that the time is fixed, and whoever runs the longer distance at the end of the time wins.

The last special phantom mode is called "Hunter Shootout Mode". Just by listening to the name, you can tell that it is completely out of the scope of "Ghost Hunter".

In this mode, both sides are hunter players, and there are no ghost players at all. Since there are no ghost players, there will be no skills to create phantoms. Therefore, the requirement for restarting phantoms is that all the hunter teams on one side are wiped out.

From a certain perspective, Ghost Hunting has returned to the ranks of orthodox gunfight games in this mode, but unexpectedly, among the three special phantom modes, the Hunter Gunfight mode is the most popular among players.

The person in charge of Ghost Hunting at the time saw business opportunities in this, so he proposed to Dai Wenguan to completely separate this model from "Ghost Hunter".

Finally, after a collective meeting of the Black Fish Company, the proposal of the person in charge was approved, and the game "Phantom Gunslinger" was born.

Because Ghost Hunter Studio already had a lot of experience in making "Ghost Hunter", not many people were invested in this new project.

"Phantom Gunslinger" was finally launched in June 2106. With its first-mover status and ingenious concept, it quickly occupied a certain market share in gun battle online games.

Although due to time factors and the growing popularity of holographic games, this game inevitably went downhill a few years after its release.

But as long as the old players from the time the server was launched are still stubbornly guarding their memories of the same year, "Phantom Gunslinger" can still generate some income for the company, and then continue to live half-dead together with its original "Ghost Hunter".

Since it is only a derivative game of "Ghost Hunter", it can even completely break out of the framework of "Ghost Hunter" and create its own set of game settings.

In "Phantom Gunner", you can choose to win two out of three rounds, or you can choose the third round to determine the outcome. In short, the focus is on the gun battle.

Although the outcome is determined directly in the last third game, the first two games are also very important, because the phantoms in the first two games can be used to plan for the opponent.

The game takes place many years after the events of Costamunda, and the story takes place not on Earth, but on the human colony of Mars.

Humanity has tamed the ghosts that once caused the apocalypse, and now provides entertainment through phantom ghosts in the arena of the Martian colony.

Because the entire arena is shrouded in the influence of fierce ghosts, all battles that take place in the arena are just virtual existences, and the game characters will not be killed even if they are defeated.

Therefore, the player setting in "Phantom Gunslinger" is a group of young people with dreams of becoming famous, fighting to gain fame in the Mars Arena.

Of course, correspondingly, the anti-addiction system here becomes a mental shock value. Using the Phantom Arena to compete will cause mental damage to the participants.

Therefore, players cannot compete all the time. They must rest after a certain period of time to allow their mental impact to return to normal.

Since they are all virtual phantom competitions, there is no possibility of character death. In this way, the accounts created by players can represent real characters, and they can accumulate their own reputation and prestige through continuous battles in the arena.

Of course, the development after "Phantom Gunman" has nothing to do with Zhong Shanze. He is now dealing with the issue of invitees.