Chapter 379: "The Epic of Life"

Style: Gaming Author: Nothingness Walker BeimingWords: 2134Update Time: 24/01/11 22:44:30
The game project "Epic of Life" is still in the secret development stage. After all, "Ghost Hunter" is not finished yet.

However, as an insider, Ren Jiafu does not know the specific details of the game to be developed, but he can still understand the general theme.

After all, although he himself left the Qingyu Company with a large group of people, he still left some connections within the company.

Let these connections sell out the interests of Qingyu to tip him off? This is impossible to do, but if they just slightly mention the scope of the subject matter, they are still willing to give themselves face.

So when Ren Jiafu heard the information, he couldn't help but show a puzzled look on his face. He had never heard of this kind of subject: "Biological type subject?

To be honest, when Ren Jiafu heard this, based on his understanding of the game market, the first thing he thought of was those pet-type games, which are the most popular biological themes.

In addition, in the past, there has been a trend of building zoos in the game industry, which can be regarded as being related to the biological theme.

But if you think about it for a moment, you can understand that the next game to be developed by Qingyu Company will never be the same as either of the two, because the styles are completely inconsistent.

For a zoo management game, you can at most make it a soft social game, which is of the same nature as pet games and falls into the category of casual games.

This completely deviates from the historical tradition of Qingyu. In the current few games, they have always been labeled as having a strong historical style.

Of course, Ghost Hunter Studio's "Ghost Hunter" may be inferior in historical flavor, but there is no reason to change the next game to a casual style.

And if you listen to a game like "Epic of Life", since the heavy word "epic" is added to it, it cannot be a casual style.

Ren Jiafu huddled himself in his office and thought about it for a whole day and two nights. During this period, going to the bathroom and eating were all handled internally, as if he didn't want to give up because he didn't want to show any reason.

Finally, with a flash of inspiration, Ren Jiafu finally thought of a feasible idea. He quickly recorded the inspiration with trembling hands, then went home, took a shower and had a good sleep.

After sleeping for a day and a night, the energetic Ren Jiafu returned to the company and held a discussion meeting about the first large-scale online game.

"I have decided what the first online game to be developed after the establishment of Jiafu Game Company is a journey about animal exploration."

Ren Jiafu presented the plan he had written on the big screen in the conference room. The title that caught everyone's attention was "Paleontological Rescue Adventure (tentative title)".

"With the invention of the time machine, the phenomenon of theft of ancient creatures across time and space has become increasingly serious, so corresponding protection organizations have also been established."

"After entering the game, players can choose between two professions: poacher and protector, and start a battle around the hunting and protection of ancient creatures in different time and space."

After hearing this content, everyone's eyes suddenly brightened. Taking the poaching and protection of ancient creatures as the theme, and fighting through different time and space, this idea seems to be very novel.

However, after some deliberation, the tentative title "Paleontological Rescue Adventure" was scrapped and replaced by the cooler "Gone of the Past". Anyway, you can't tell what it is about by looking at the name.

Dai Wenguan is also an insider in the gaming industry, so the relevant news from Ren Jiafu, although not very timely, reached his ears after a few rounds.

However, like Ren Jiafu, Dai Wenquan only knew that the other party was developing a paleontology-themed game, but the more specific content was not clear.

However, Dai Wenquan currently has no intention to pay attention to the same theme as Ren Jiafu, because there was a problem with the planning of "The Epic of Life".

At the beginning of the meeting, everyone was very excited. As a result, the game had not officially entered the development stage, and problems arose during the planning stage. It can be said that even Dai Wenguan did not expect it.

The source of the problem is actually very simple, that is the game "Epic of Life", which can be said to be "Spore", and the current failure is also in "Spore".

You must know that the prototype game "Spore" is a stand-alone game, but now it is being developed into an online game. As a result, there is an insurmountable conflict between gameplay and history in the planning stage.

For example, the first point is that those beings at the top of the food chain are usually the fastest to die when faced with the impact of mass extinction.

On the other hand, those Zhan Wu Zha creatures at the bottom of the food chain are relatively unlikely to become extinct due to their fecundity and other characteristics.

So how should this situation be handled? If the game conforms to the historical trend, it will encourage players to always play garbage creatures and "enjoy" the situation of being oppressed by creatures at the top of the food chain.

Anyone with a little experience in game development will know that if this is really done, it will undoubtedly severely dampen players' enthusiasm for playing.

There is also a disconnect between the history of paleontology and the player's enjoyment of the game. It can basically be said to be divided into two parts.

In the early stage, in terms of top combat power, basically two types of creatures, arthropods and soft-bodied creatures, took turns competing for the throne of the strongest hunter.

During this period, vertebrate creatures basically existed as miscellaneous fish. Their only advantage was that they had strong motor nerves and would not be killed on the beach of the times like the ancient insect phylum.

However, when the vertebrate creatures transformed from insects into fish, rapidly expanded in size, and evolved a huge mouth, they would not only sit firmly at the top of the food chain, but may even crowd various ecological circles.

In other words, soft-bodied organisms have solved the problem of nerve conduction speed to a certain extent, and can also grab the top spot in the food chain in the ocean.

The arthropods that used to be the overlords are in a miserable state. It can basically be said that they have been suppressed in all aspects. The grand occasion of the ocean being filled with sea scorpions is gone forever.

From now on, the basic strategy of arthropods is to use various destructive and vicious tricks. As for competing for the top of the food chain, it can only be recalled in dreams.

However, returning to the game "Epic of Life", how should the top of this force change due to changes in the times be solved through gameplay?

This is a very important issue. If this step cannot be solved in planning, then further development of the game will be just a dream.

As a master planner, Mu Jijian ended his vacation under such circumstances and returned to ghost hunting, but this time he was responsible for directing "The Epic of Life".

Dai Wenguan can only hope that Mu Jijiang will continue to use his excellent brain, hoping to provide a solution to this dilemma.