Chapter 347: Suspicion Mode (Part 1) Ghost Hunter Version Werewolf

Style: Gaming Author: Nothingness Walker BeimingWords: 2123Update Time: 24/01/11 22:44:30
The suspicion mode of Chapter 9 of "Ghost Hunter" finally appeared in the last month of 2104, which players have been clamoring for.

When I started looking at the pre-game information, the literary masters didn't realize anything was wrong. After all, based on the information they saw so far, the plasticity was pretty good.

The suspicion mode is after the escape mode, it once again truly adopts the game mode of three camps, except that last time it was the hunter, the ghost and the pursuer. This time the pursuer is replaced by the corpse bird.

The special nature of this model can be seen from the ratio of hunters to ghosts. Under normal circumstances, the ratio between the two sides is 5:1.

However, in this mode, there are actually 6 hunter players, 3 ghost players, and 1 corpse bird player. This ratio itself means an abnormality.

"Ghost Hunter" has been released to Chapter 9 so far, and players are already quite familiar with the normal ratio of hunters to ghosts.

Normally, the golden ratio is 5:1. Once the ratio in the game deviates from this ratio, it means that the mode must have some changes in the intensity arrangement between the two camps.

If the ratio is greater than 5:1, it means that the fierce ghosts are quite strong in this mode. If it is less than 5:1, the hunters may not be very strong, but the fierce ghosts are definitely unlucky.

In this corpse bird mode, the ratio of hunters to ghosts is actually only 2:1, so hunters may not be strong, but ghosts must be unlucky.

Reminiscent of the situation in the last chase mode, we know that the unlucky place for the fierce ghost players basically comes from the newly appeared corpse bird, just like the pursuer in the chase mode.

Although there are three camps in the suspicion mode, the purpose of these camps is the same, which is to eliminate all players outside their own camp.

And just as some viewers guessed in the trailer, since the name of the game mode is suspicion, then "suspense" must be the core of the gameplay.

Suspicion mode is the first mode that does not allow players to choose their identity before entering the game, but assigns it after entering the game.

Therefore, in the suspicion mode, on the character selection interface, there are no fierce ghosts and corpse birds, but all ten players are in hunter status.

After entering the suspicion mode, ten players will be distributed in various areas, and then begin to issue their own identity cards. This is the time to know their identities.

According to the game background introduction in Chapter 9, after pushing open the door of Costamund's headquarters, the hunters entered this foggy space.

As a result, due to the influence of the fog, their past memories were confused and they could not remember who their teammates were, which gave them room for suspicion.

There will only be 6 hunter players among the ten players, 3 of the remaining 4 will be converted into ghost players, and one will be a corpse bird player.

When I first watched the promotional video for "Corpse Bird", one of the things that many players were most wary of was the mysterious "beating gongs and drums on the sycamore tree to send off a bride".

In this world where fierce ghosts are rampant, it is still in America on the other side of the ocean. The appearance of a procession beating gongs, drums and sycamores to send off the bride is very strange and incongruous in itself.

Therefore, during the previous speculation and discussion on the forum, players made various imaginative discussions about the wedding team, which even made Zhong Shanze a little stunned.

However, these discussions are just like the previous attempts to analyze the new mode gameplay from "Corpse Bird", it is completely futile.

After the players actually entered the game, they discovered that the wedding party they had been worrying about for a long time was actually just a timer.

A very important concept in "Werewolf" is the difference between day and night. Day is the time for exile, while night is the time for killing.

After entering this fog in "Ghost Hunter", naturally you can't count on day and night, and a game that lasts for more than ten minutes does not take that long for players to toss.

Therefore, in the suspicion mode, what replaces the concept of day and night in "Werewolf" is this wedding team, or to be precise, the journey they have traveled.

The wedding team will beat gongs, drums and sycamore trees to see off the bride. They will appear from the end of the village, carry the bride's wedding sedan forward, and finally carry it to the Yin Zhai compound at the head of the village.

From the end of the village to the end of the village, it can be divided into three areas. The time it takes for the wedding team to pass through these three areas represents the difference between day and night in Suspicion Mode, a werewolf-like game.

When the wedding team is in the "daytime" section, it means that the power of the corpse bird is the most powerful, so much so that it completely suppresses the fierce ghosts, causing them to lose all supernatural power, and there is not much difference between them and hunters.

This is the part of the hunter activities. They need to use their previous experiences to determine who among these ten players is the real hunter, and who is the dangerous and terrifying ghost.

Since the power of the fierce ghosts is suppressed during the day, the communicator can be used, so even if they are far apart, they can still communicate with each other through the communicator.

Through voting, the target that everyone thinks is the most suspicious will be exiled to the wedding team through the special weapon teleportation gun.

The special weapon of the teleport gun is not unique to Suspicion Mode. It works through electromagnetic frequency and can be used in critical moments to teleport away fierce ghosts to a certain extent.

But in other game modes, the effect of this special weapon is just that, because first of all, the teleportation destination is random.

Secondly, after the fierce ghost was teleported away, it was only delayed a little. It would be very fast to come back based on the opponent's movement speed.

But it is very useful in the suspicion mode, because the teleportation location in the suspicion mode is not random, but where the wedding team is.

The Ghost Hunting Studio's explanation for this is that the wedding team is the center of the entire electromagnetic storm, which has the effect of naturally attracting the direction of the teleportation gun.

Some players majoring in physics have countless shortcomings that they want to complain about, but this is just a game after all, and the official settings are the largest.

Of course, if the "hunters" fail to find a suitable partner during the day, they can choose to have a bye when the votes are tied and no player will be exiled to the wedding team.

It's just that a bye is quite risky. After all, the number of days and nights is limited, and a bye may lead to failure.

Being teleported into the wedding party will not kill the target immediately, because the target is just bound there and cannot escape.

He must disguise himself as an ordinary wedding receptionist. Once he is discovered to be an outsider, he will be completely killed from the game.

But as "day" gradually shifts to "night", the power of the corpse bird begins to be suppressed by the fierce ghost, and the power of the fierce ghost will be revived.