Dai Wenguan looked at the reports from his subordinates with concern. The dispute between Mu Jijiang and Ren Jiafu within the company has still not stopped.
Creative director Mu Jijian felt that the creativity of Ren Jiafu, the deputy director of Ghost Hunters, was stupid, and he would be sorry for the game "Ghost Hunter" if it continued like this, but Ren Jiafu felt that Mu Jjiang was looking for trouble.
The quarrel between the two started in the selection mode in Chapter 6, and became more intense in the airplane mode in Chapter 7, which gave Dai Wenguan a headache.
Since being repeatedly criticized by Mu Jijian for not being creative, Dai Wenguan felt that Ren Jiafu was also a little crazy, as if he was deliberately showing off his "creativity".
What creativity is there in airplane mode? The first is this aircraft. It’s very creative to fly and has replaceable maintenance personnel.
There are also the number of fierce ghost players. When there are only five hunters, there are actually three fierce ghost players. Has there been such a game mode before?
You need to know that the ratio of the number of ghosts and hunters in the past was generally based on the classic duel mode and maintained at a level of 1:5.
However, the airplane mode of "Ghost Hunter" broke this convention for the first time and greatly deviated from the golden ratio of 1:5. Ren Jiafu could use this to claim that he was creative again.
When there are too many hunters in the game mode, the hunters will be instigated to fight among themselves. When there are too many ghosts, it will undoubtedly be the ghost players’ turn to be provoked.
Watching the hunter players fighting among themselves in the selection mode, the fierce ghost players could be said to have laughed, but then turned to the airplane mode, and it was their turn to fly with each other.
The pain of civil war experienced by hunter players in rush mode, collection mode, and selection mode can finally be returned to ghost players.
Even for Zhong Shanze, he felt that the malice directed at the fierce ghost players in airplane mode was a bit too much.
If the fierce ghost players want to win in the airplane mode, there is a long list of introductions that make people dizzy. Many players often cannot understand how they, as the fierce ghost, can win in the airplane mode.
Zhong Shanze also read it several times and went over the information several times before he finally understood what the fierce ghost's method of victory was in airplane mode.
First of all, the biggest difference from other modes is that even if all the players in the human camp are wiped out before the plane reaches its destination, the fierce ghost player may not be able to obtain a victory settlement.
As long as there are multiple fierce players on the field when the game is settled, these fierce players can only get a draw settlement at most.
In other words, if you want to obtain a victory settlement, you must not only eliminate the human camp, but also all the other fierce ghost players besides yourself. The fierce ghost players in airplane mode have no possibility of cooperation.
And when it is destined to fail to win, the fierce ghost players can still pursue a draw settlement, and they only need to survive one of their own fierce ghosts.
Therefore, when the human players are about to win, the fierce ghost players will not only not work together to act recklessly, but will also compete to get involved. After all, killing the opponent can lead to a draw.
Then someone asked why not join forces to wipe out all human beings first? The reason is very simple. The plane is almost reaching its destination. Even if you can wipe out all humans in time, can you still wipe out all the fierce ghosts?
So in the end, after all the hard work, it is still a draw, and this road is still a prisoner's dilemma, which is a great test of unity and trust.
After all, if everyone agrees to annihilate all humans together to fight for a draw, but other fierce ghosts turn to cooperate with humans, what will you do then?
You must know that the combat effectiveness of humans with the help of fierce ghosts and humans without the help of fierce ghosts is not the same. Don't forget that leaving only one fierce ghost player on the field can also achieve a draw.
Ren Jiafu not only set up disgusting places here, but also added "crazy settings" for the Monster players as if he was afraid of the unity of the Monster players.
When a fierce player kills two hunters in airplane mode, he will enter a "crazy state" in airplane mode and his strength will be greatly enhanced.
Therefore, the death of the first human being is usually the trigger for the rupture of the unity of the fierce ghost players. After all, if another player is killed by a certain player, the other party will enter a state of madness.
So in the previous rush mode, it was the hunter who acted as the puppet for the fierce ghost, but in today's airplane mode, it is actually the ghost's turn to be the puppet for the hunter.
Some players who like intrigue naturally praise the airplane mode, believing that this kind of game-playing makes the game exciting.
Moreover, in airplane mode, the ratio of monsters to humans is so disparate. If we don’t mess with the winning conditions, isn’t it certain that we will be wiped out by the group?
But for most players, playing games is to make themselves happy, not to roll their eyes in an infuriating internal fight.
A post on the forum directly asked the question. In the post, Aite Renjiafu said: "How come I don't know when the essence of the game turned into internal fighting?"
"Does ghost hunting lack creativity now? There is no way to bring new modes to players, and they can only provoke players' anger through constant internal fighting?"
"All I can say about this is that my anger is indeed rising, but I also want to say, Ren Jiafu, your horse is gone, and is all this worth it?"
Although this post was quickly deleted by the forum administrator, the fluctuations it caused could not be stopped immediately. Many people reposted it in the forum by forwarding it.
There are also some comments on the forum that seem to be saying good things about Qingyu Company, but in fact, if you look closely, they are shocking:
"Hey, don't be so excited. The game "Ghost Hunter" is more than two years old. It's understandable that the game is running out of ideas."
"Now that we are given new modes every quarter, I have to thank Mr. Dai, okay? After all, this game is no longer a game, but a feeling."
When a game is reduced to relying on feelings to support it, it means that the game has little innovation except feelings, and it belongs to the sinking sunset.
But "Ghost Hunter" has only been released for two years. It is at best a mid-term game. How can it be reduced to relying on emotions to survive?
After all, Dai Wenguan is still a young man under thirty years old. Looking at the recent commotion on the forum, the pursuit of dreams overwhelms the consideration of capital.
After all, if Ren Jiafu is allowed to continue to control the "Ghost Hunter" project, Dai Wenquan feels that the game mode will not change much, so it is better to give it a try.
This was a risky decision, because although Mu Jijian was creative, she was just a nobody in the gaming industry. After all, she only had a vague understanding of programming technology.
As for Ren Jiafu, he was an electronics genius who became famous at a young age. If it weren't for Hua Jingquan's help, Qingyu Company would not have been able to hire this great genius.
Therefore, choosing the former between Mu Jijian and Ren Jiafu requires a lot of courage, but Dai Wenguan believes that as a gamer, he must consider the gameplay.