After viewing the ending CG of "Sea of Styx", the forum became lively, and players enthusiastically discussed the information about the next film contained in the CG.
Some famous games have their own landmark buildings. Although "Hongmeng Shi" does not even have a building, it undoubtedly has its own symbolic apex, which is the towering Mount Buzhou.
Because no matter where you are in the game map, unless you are in the deep sea where the horizon cannot be seen, as long as you look in a certain direction, you will definitely be able to see the majestic figure of Mount Buzhou.
Although this sounds unbelievable, it is not impossible. Don’t forget what the slogan of the Prehistoric series is.
Although it is said to be a magical transformation of traditional Chinese myths, the only traditional myth that actually appears in "The Beginning of Hongmeng" is the last Pangu to open the sky.
However, this situation may change in the next part. At least judging from the current situation, another famous ancient myth may appear in the sequel-Gonggong's anger touches Mount Buzhou.
When some players pointed this out on the forum, although some people were filled with the joy of witnessing history, more people felt a sense of embarrassment.
Many games have their own totems, and there is no doubt that the totem of Hongmeng is Mount Buzhou. However, is such a majestic mountain going to be collapsed in the Lich War with the end of the Hongmeng era?
Some players even dug out old information. The game was once promoted as a prehistoric series, but in fact, the game currently being launched is "Hongmeng".
It shows that when the game background was first designed, the era of the three tribes was the prehistoric era, but in the end due to some reasons, it was changed to Hongmeng before the official release.
Therefore, is it possible to speculate that the world was Hongmeng when Buzhou Mountain existed, and with the collapse of Buzhou Mountain, it also announced that the world entered the prehistoric world from Hongmeng?
In addition to the discussion of the Buzhou landslide, what interests players the most is the lich mentioned in the messenger Yaksha. What is this lich?
Although there are various speculations about the Lich, it is obviously something that does not belong to the Age of Behemoths, because it is not mentioned at all in Hongmeng Beginning.
However, after the players' unremitting efforts to search, they still found some possible clues in "Hongmeng Beginning" and its DLC.
In this article, after Pangu traveled back in time, Hongjun released some kind of black gas from Buzhou Mountain. Finally, on the top of Buzhou Mountain, he released a strange milky white gas against the sea of giant beast corpses.
Therefore, these players speculated based on this clue that the lich, a brand new ethnic group, had no shadow at all in the era of the three tribes, and it was probably born because of this.
Yes, what is a little funny is that some players on the forum currently believe that lich should not be viewed separately, but a new group called lich, and the next part will tell the story of their civil war.
But some people think that there should be two factions: witches and demons. First of all, Hongmeng started as a war between three races. Although Hongmeng eventually became two races, then witches and demons can be regarded as opposing each other.
And although people in this world don't quite understand the definition of witch in the ancient world, they do understand the word demon, so it can be determined that if there are two parties, then the demon must be one party, and the other party is naturally a witch.
The last thing that people noticed is that the Styx in the CG at the end of the film seems to have undergone some changes from the "Styx and Sea of Blood" era.
In the era in the "Sea of Styx" dlc, the River Styx was an existence purely composed of netherworld fire, and there were only countless souls wailing in the river.
However, the Styx that appeared in the CG at the end of the film seems to have changed from the Styx in everyone's original impression.
Especially since the characters controlled by the players just now were still swimming in the Styx River in the past in the game, they naturally have a relatively clear understanding of the shape of the Styx River.
The River Styx in the CG at the end of the film seems to have become... clearer, and there seems to be more than just wailing souls in it.
Unfortunately, the River Styx is only glimpsed in the CG, and players are not able to fully see the existence of the River Styx in that Lich Era.
Therefore, the limit is to see that Styx is a little different now than in the past, but the specific differences cannot be analyzed by the existing information.
No matter what, "The River of Styx and the Sea of Blood" ended here, followed by "The Beginning of Hongmeng: Three Tribes vs. Ancient Junshi" also ended.
Slowly, the discussion of "Sea of Blood and Styx" also fell silent, at least until further news about the sequel is revealed, it will be like this for the time being.
As a reward for the successful completion of a work, in addition to the necessary maintenance personnel, mainly interns, the rest of Tai Chi Studio was put on paid leave by Dai Wenguan.
This is also a tradition of Qingyu Company. After finishing a game work, a studio employee will take a long paid vacation.
Of course, this custom is only used for the second time. The first time was a few years ago when Shihai Studio completed the "Three Kingdoms" game project.
Ghost Hunting Studio is relatively miserable in this regard, because they are responsible for online game works, and it can be expected that it will take a long time to complete.
However, Dai Wenguan would not treat them too badly. Every year during the Spring Festival, the ghost hunting holiday would be longer than that of the other two studios. After all, there are gains and losses.
Time continues to flow forward in this way, and "Sea of Blood", which was launched during the Spring Festival in February, has gradually been replaced by more popular games.
After all, it is just a DLC in the final analysis, and the game process is only that long, so it cannot always occupy the center of players' attention.
What's more important is that those big companies, after carefully polishing their works, have launched them one after another since the Spring Festival this year.
The reason why these established companies have not launched it in the past is firstly because they are not familiar with the brand-new coding of holographic equipment, and secondly because 3A masterpieces naturally require careful polishing.
So I was given a time lag by the fledgling Qingyu, and by beating the children violently, the success of "The Beginning of Hongmeng" will go down in history forever.
Are "Hongmeng Shi: Three Tribes vs. Ancient Junshi" and its subsequent series of DLC great? It's certainly brilliant, and many of its concepts have even influenced most gaming companies.
For example, the concept of "big is beautiful" has led many game companies to modify their original plans and focus on reflecting the size difference between characters and enemies in holographic games.
But in the final analysis, where is the hardware strength of Qingyu Company, its establishment time is still too short, so even Dai Wenguan has to admit that the game works of those big companies are indeed better than "Hongmeng Shi" in general.
Whenever Dai Wenguan thinks about this, he has to admire again how wise the strategy of "beating children" was.
Otherwise, if "Hong Kong Beginning" were to compete on the same stage as the works of these big guys, although it cannot be said that it would be squeezed to death, it would definitely not have the status it has today.
The reason why "Hongmeng Beginning" can be launched so quickly is inseparable from the code programming help of my own golden fingers, so it is better to use "future AI".