Chapter 250: Reaction

Style: Gaming Author: Nothingness Walker BeimingWords: 2086Update Time: 24/01/11 22:44:30
When the time came to December 2103, "Ghost Hunter" launched the sixth chapter of the game, opening a new "selection mode".

After the popularity report came out, Ren Jiafu took the report to the creative director's office provocatively and said to Mu Jijian provocatively:

"Did you see it? Did you see it? Facts speak louder than words. Whether it is discussions on the forum or playing the new mode in the game, it is proved that the 'selection mode' is excellent enough."

Faced with Ren Jiafu's provocative showoff, Mu Jijian still looked calm and confident: "First of all, the new mode is not too bad. The play rate would have been relatively high at the beginning."

"Secondly, have you carefully read what the discussion on the forum is mainly about? There are quite a lot of posts complaining about ghost hunting and being deliberately disgusting."

Ren Jiafu is proud of the friendly damage-free mechanism. Although it is welcomed by some lone wolves, it is still objectionable to the majority of players.

At first, there were only a few critical voices, but as time went by, more and more players expressed their dissatisfaction with the mode.

Mainly because of the disgusting friendly damage-free mechanism. After all, players sometimes easily get real fire while fighting, and then the fierce players are the second best.

The fierce ghosts are naturally stronger than the hunters. Even if the number is 1:15, when the opponent is in a fierce internal fight, it is not impossible to win.

Even later in the development, they did not pay attention to whether the hunters as a whole won, but judged whether to take action against other hunters based on the status of their own team at this time.

After all, the killing of the fierce ghost means the end of the game. Therefore, when your own team is in a weak situation, not only cannot you help kill the fierce ghost, but you must also cooperate to protect it.

Otherwise, once the Fierce Ghost is killed by a strong team, the opponent's team will be sure to win, so the Fierce Ghost must be preserved.

Although only the weak team will keep the fierce ghosts, as long as the two weak teams are not completely wiped out, the combined force can still resist the strong team.

In addition, the fierce ghosts are inherently stronger than the hunters, and with the help of two weak teams joining forces to disrupt the situation, it is not impossible to escape from the strong team's killing.

Therefore, as the unlocking time of new chapters is extended, hunter players quickly innovate and make many cool moves in terms of hurting each other.

In the past, ammunition in "Ghost Hunter" was divided into psychic bullets and non-psychic bullets. Generally speaking, by the middle of the game, the psychic bullets that come with the game at the beginning will be exhausted.

At this time, the hunter needs to process it independently and convert non-spiritual bullets into spiritual bullets, so as to deal a blow to the fierce ghost.

However, in the selection mode, in order to prevent other hunters, some teams deliberately divided the ammunition bag into two parts, always keeping a part of non-spiritual bullets, just to deal with their compatriots.

Therefore, although the ratio between hunters and ghosts is 15:1, due to the unprecedented fierce internal fighting between hunter teams in history, it often happens that the internal fighting between hunters is too serious and all the hunters are killed by the ghosts.

After all, if the progress of your supernatural nodes is higher than ours at this time, then it is very reasonable for us to help the fierce ghosts get out of trouble.

Therefore, most of the players who are dissatisfied with the "selection mode" do so because they believe that ghost hunting is maliciously instigating infighting among hunters.

"The rush mode is still just about the appearance of ghosts. The collection mode simply has lone wolves. Now it has opened up the injury-free mechanism for hunters. What do you want to do with ghost hunting? Is this still a game about fighting against the apocalypse?"

Mu Jijian read out this question on the forum with great emotion, but it did not move Ren Jiafu at all: "It is impossible for everyone to like it."

After saying that, Ren Jiafu called up a recently popular video: "Look, there are also many players who like the 'selection mode' very much."

Players who are good at the fierce ghost camp especially like to participate in the selection mode. They mainly enjoy the thrill of taking advantage of the hunters' internal strife to fight against fifteen.

Therefore, the most popular videos related to the selection mode are all related to this without exception. In them, various fierce players are fighting against each other in various tricks.

Nowadays, in the circle of hardcore players, if the slogan is no longer in the selection mode and the hunter players are picked out to 15, then they are not worthy of being called high-player.

Therefore, during this period of time, fierce ghost players have wanted to become gods and prove their ways in the selection mode, and prove that they are good players by fighting against fifteen.

"And haven't you noticed? The ratio is out of balance, brother!" Mu Jijiang said, "Players who like to play fierce ghosts obviously prefer to play the selection mode."

"But what should a normal game mode look like? Players should have roughly the same preferences for ghosts and hunters, rather than such a disparity in proportion!"

Mu Jijian's words can be said to have come true. Not the majority of hunter players like unlimited internal fighting. After the initial freshness period, the popularity of the selection mode began to fade quickly.

But Ren Jiafu still dismissed this, thinking that it could not be called evidence: "It is a very common thing for a model to lose popularity after being launched for a period of time, and it has not deviated from the popularity curve."

Ghost Hunting Studio has produced a popularity curve that counts changes in popularity over time after the launch of new game modes.

Judging from this curve, although the selection model is a bit low, it is not intolerable, so Ren Jiafu does not feel that he has failed in this dispute.

Looking at the people who were continuing to quarrel in the company, Dai Wenguan pinched his eyebrows melancholy, not knowing what to do for a moment.

However, he already had a vague feeling that if he continued to let this situation continue, he would have to make a choice between the two sooner or later.

If this were a workplace romance novel, Mu Jijiang and Ren Jiafu might have developed into a pair of happy enemies because of their frequent quarrels, but unfortunately this is not a workplace romance novel.

Mu Jijian is already engaged to someone else, and the relationship between them is very good, while Ren Jiafu's wife is even pregnant. There is no possibility of love between the two parties. It is more likely that they dislike each other.

Right now it is just a dispute over ideas between the two sides, but as the intensity of the dispute gradually increases, it may only be a matter of time before it escalates to a zero-sum game between you and me.

And with the launch of Chapter 6, the production of Chapter 7 will soon begin, and Chapter 7 will bring a new game mode.

By that time, Mu Jijian and Ren Jiafu will undoubtedly have a fierce quarrel over whose ideas will be implemented into the pattern of Chapter 7.

When Dai Wenguan thought of this, he immediately felt bad. If the worst happened, who should he choose, Mu Jijian or Ren Jiafu?