Chapter 228: Lone Wolf and Fierce Ghost

Style: Gaming Author: Nothingness Walker BeimingWords: 2187Update Time: 24/01/11 22:44:30
In the collection mode, even hunters can kill each other and even snatch resources. Therefore, the exit condition of the mode is that the hunter must find three resources, not that his team must find them.

Because it is very easy for such a situation to occur in the game, a player cannot always stay in the same team throughout the game.

Sometimes the team finds a fierce ghost or is destroyed by a raid by other players. Sometimes it is separated from the team during the raid, and at this time the player needs to re-form the team.

After all, in the fierce battle collection mode, as long as you can meet the hunter team, they are usually short of members, and you can join as long as you negotiate good conditions.

What are the terms? It’s a matter of resource allocation, because only one resource box can be found at a time, so the question arises, who should give this found resource box to?

This is also the reason why some players like to stay in the initial team, because the distribution plan is decided at the beginning and it is not easy to cause disputes.

If you find a new team in the game, disputes will easily arise. Ghost Hunting Studio is very cheating and does not provide any mandatory guarantee for such teams. Everything can only depend on the credibility of the players.

Even if the opponent turns against you and is ruthless, not only killing you but also taking away resources, then you will only lose reputation points. Other players can see this in the future and be alerted in advance, but there is no other punishment.

In subsequent game updates, a market area was also set up in the game where players could trade resource boxes of different levels.

However, there is no system-enforced peace in the market area, so as long as you are bold and willing to lower your credibility, you can launch an attack on the market area to plunder resource boxes.

For hunters who attack the market area, counterattack, kill them and steal the resource boxes. This behavior will not cause damage to the reputation value.

Hunter players are naturally at a disadvantage in the game, so they usually act in groups, but it is not ruled out that there are single players, who are called lone wolves in the game.

At the beginning of the game, lone wolf players will take the initiative to leave the team and wander around the map alone. Such lone wolf players are specialized predators.

Whether the hunter players who form a team are predators depends on the character of the players in the team, but every lone wolf player is undoubtedly a predator.

Because at least three hunter players are needed to eliminate a fierce ghost player, which means that a lone wolf cannot destroy the fierce ghost at all.

Therefore, lone wolf players in the game never actively look for resource boxes. They are all pure predators, relying on robbing other people's resources to gain points.

Sometimes in order to make a big deal, such as meeting a team of fat sheep with a rich reserve, or planning to loot the market area, lone wolf players will temporarily form a team to act together.

However, after the hunter team breaches the contract, it will at least lead to a decrease in credibility, while the lone wolf team can merge at any time without losing any credibility.

It can be said that the lone wolf team is full of danger and uncertainty, but there are some players who like to pursue excitement. For this reason, they choose lone wolf to experience the excitement of betrayal and killing.

In order to attract people's attention, a beautiful anchor played Lone Wolf in the game. However, within half an hour, she was tortured by those veteran players until her mentality exploded.

After the news spread to the forum, a veteran who was involved was also exposed. He didn't have any psychological burden and even expressed complacently on the forum:

Today's newcomers have long forgotten the bloody storm when the rush mode was first launched, but there is no need to regret this, because now it is back.

In short, in the collection mode, whether they are lone wolves or not, hunter players can get a new and interesting experience from it, so the evaluation of this mode is quite high.

And this does not mean that the fierce ghost players are not concerned. The fierce ghost players also have their own characteristics and playability in the collection mode.

At this time, Xue Xunyu, as a fierce ghost player, was experiencing the collection mode. He was busy in a building that looked like it was from the last century.

This world is already in the 22nd century, so the buildings of the last century are actually the skyscrapers that Zhong Shanze is familiar with in the original time and space.

It's just that after the outbreak of the ghost apocalypse, this skyscraper has been deserted for a long time. With the unique underworld filter in the game, it looks like a ghost building.

In the collection mode, the ghost has a special function. It can turn a certain area into its own ghost. In the pursuit mode, this is the special ability of the pursuer. Now all the ghost players can have it.

And compared to the ghosts that chase players, the current ghosts are different, and they appear more intelligent. For example, Xue Xunyu is setting up various imaginative operations in his ghosts at this time.

Since we know that the ghosts are so dangerous, will the hunter players still come? Of course it will. The red resource box placed deep in the building by Xue Xunyu is the best temptation to lure the hunter players.

Although the meaning of the resource box is the embodiment of resources in the game, in order to cause conflict between the ghost and the hunter, the ghost hunter deliberately placed it inside the ghost. After all, "Ghost Hunter" is also a confrontational game. Online games.

After the layout of a ghost is completed, the system will automatically judge its score. For example, Xue Xunyu's ghost setup is very good, so the most advanced red resource box is refreshed.

After the highest-level resource box is refreshed, unless the player feels that his ghost can be more perfect, he cannot continue to adjust, because if he does, the highest-level resource box will disappear.

This is a targeted setting to prevent ghost players from deliberately hiding resource boxes too deep, causing hunter players to not be able to get the resource boxes at all.

But ghost players still have the opportunity to make traps, because a ghost usually has more than one resource box. In addition to the highest-level ones, some low-level resource boxes will also be refreshed.

This kind of low-level resource boxes can be moved by the fierce ghost players at will, so they can use these resource boxes to lay out traps for hunters.

Of course, resource boxes are not only refreshed in the ghost world. There are no resource boxes outside the ghost world, but firstly, they are scarce in number and secondly, their levels are very low.

Therefore, if hunters want to obtain more advanced resource boxes, they must take risks and sneak into the ghosts. Generally speaking, it is unlikely to kill the monsters, but their main goal is actually to take the resource boxes.

But one thing that needs to be noted is that the fierce ghost players will be greatly strengthened in the ghost world, but this does not mean that they can only be limited to the ghost world.

Sometimes some fierce ghost players will be creative and leave the ghost ghosts to wander around the streets, just to surprise the hunter players.

A classic video is that a lone wolf team attacked a market area. When the two sides were jealous, a fierce ghost player suddenly rushed out and killed everyone here. During the settlement, he obtained an extremely generous score.