Chapter 202: Big fish eats small fish

Style: Gaming Author: Nothingness Walker BeimingWords: 2132Update Time: 24/01/11 22:44:30
"It's more like "War of Empires"," the audience's barrage couldn't help complaining, "What big meridians and small meridians are, aren't they just the official roads, waterways and so on in "War of Empires"."

The next barrage added: "The Death Meridian is the mountain range in "Imperial War". It is specially placed in a dangerous place as a protective barrier."

"I think it's more accurate to say that it should be "Imperial War 6: Interstellar War". The entire battle situation exists in three dimensions."

This was the first time Ge Zhaodu was exposed to the battle of chaotic creatures, so he could be given time to design the meridian routes. However, as soon as he got started, he tried to perform tricks.

Don’t you need meridians to pass through the Chaos Point? If I reduce the meridians to just one, and then put a dead meridian there as a barrier, wouldn't the opponent be unable to defeat it?

This idea sounded very good, but after more than ten seconds, Ge Zhaodu regretfully discovered that Tai Chi Studio had already prevented this and made preparations in advance.

"The meridians of chaotic creatures have the function of excretion and exchange. According to the maximum number of chaos points currently owned by the player, there must be at least 5 meridian outlets to ensure the metabolism of chaotic creatures."

Ge Zhaodu looked a little ugly and read the game prompts word by word. In an instant, the video barrage was filled with laughter and laughter. Tai Chi Studio had taken precautions a long time ago.

There was no other way. Ge Zhaodu could only arrange five exits. This was the entrance where the enemy could break through his defense line, and it was also the exit where he could attack the enemy.

The next operation is also quite similar to "Imperial War". Chaos points are his own soldiers. Ge Zhaodu must allocate chaos points according to the "battle situation" on the front line.

The Chaos Center will continuously produce Chaos Points, which is equivalent to continuously providing soldiers. However, each Chaos Center has an upper limit of Chaos Points. When the upper limit is reached, it will no longer be produced.

The game has just started, so Ge ​​Zhaodu only has one Chaos Center, but as the game progresses, he can use points to shape new Chaos Centers and even Chaos Brains.

In the early days, it was still necessary to control the deployment of chaos points of each chaos center, but as the number of chaos points that players can control increases, this situation will inevitably not last long.

At that time, it was really controlled by the large corps, issuing orders to the Chaos Center, and the Chaos Center commanded and allocated Chaos Points. Of course, if the players want to micro-manage, it is not impossible.

This depends on the skills of each player, and this is exactly what Ge Zhaodu is good at. He is not good at action games, but he is quite familiar with this type of strategy, which was his capital in the past.

During the battle, Ge Zhaodu has no way of knowing how many chaos points there are on the opposite side, but the game provides other ways to judge from the side, that is, brightness.

When the chaos points between the enemy and ourselves begin to fight, light will appear in the fighting area. The higher the intensity of the light, the more intense the battle.

Although Ge Zhaodu could not calculate the number of enemy chaos points, he knew how many chaos points he had invested. By comparing the brightness, he could estimate the approximate number of chaos points invested in the place.

This is also the reason why Ge Zhaodu chose the normal difficulty. If he chooses the easiest difficulty, the game prompt will also give an estimated number of the opponent's chaos points.

When your own Chaos Point kills through the opponent's defense line, if the enemy Chaos creature fails to escape successfully, it will be devoured as your own nourishment.

But the detailed data indicates the welfare of game players like Ge Zhaodu and ordinary difficulty gamers. Suo Jian does not enjoy this kind of treatment.

He couldn't even digitally control his Chaos Points during the battle. Of course, that didn't mean he didn't understand them at all. There was an indescribable feeling that allowed him to roughly understand how many Chaos Points he had.

How do you describe this feeling? It's like knowing how many fingers you have through exercise. Everything is so natural, and I don't know why it is like this.

Although the battle was more difficult than Ge Zhaodu, Suo Jian was trained in the world of fierce ghosts after all, and he still won after a fight.

Unfortunately for the enemy, they didn't even manage to escape. As a result, their entire body was wrapped up by Suo Jian. Soon the two parties merged into one, and Suo Jian's body suddenly grew in size.

This is also the second way for chaotic creatures to grow. In addition to swallowing the lotus seeds spit out by the Chaos Five Color Lotus, it can also swallow other chaotic creatures, just like the ancient big fish eating small fish.

The best way to judge the strength of a chaotic creature is to look at its size. The larger the size, the stronger it is. After all, it must have swallowed many chaotic creatures.

Ge Zhaodu's personal feeling is that although there is a huge gap between the era of chaos and the era of behemoths, some basic laws have been inherited. For example, the larger the body, the greater the strength.

Of course, unlike the later behemoths who were so powerful that the reason was unknown, it is easier to understand why chaotic creatures are so big. A ball of goo plus another ball of goo will certainly be larger than the original goo.

After devouring this chaotic creature, Suo Jian felt that not only his own body had grown, but also some other mysterious existence. If I had to say... experience points?

Chaos creatures can also be upgraded. The skill tree is basically used for combat. For example, you can increase the upper limit of your chaos points, or increase the speed of chaos point recovery, or even strengthen your judgment of the enemy.

Because as the game progresses, the chaotic creatures will become more and more cunning, and even strategically deceive the players.

This is how Ge Zhaodu lost once. Judging from the brightness of the Chaos Core, the opponent was a slightly weaker being than himself. But when he went up, he found that he was one level stronger. By this time, it was already too late to escape.

In the end, Ge Zhaodu was able to escape successfully by forcibly separating and contacting his body. For this reason, his chaos point was almost cut in half, which made Ge Zhaodu so heartbroken that he could not breathe.

Of course, this is something that will only happen in the later stages. There was certainly no such thing in the early stages. Chaos creatures at that time were generally relatively simple, in other words, they were easy to escape.

In the later stage, when the chaotic creatures become more cunning, the battlefield will become more chaotic. Not to mention the late stage, in the middle stage of the game, there will be situations where multiple chaotic creatures are fighting.

At that time, not only do you have to guard against your own enemies, but you also need to guard against surprise attacks from other chaotic creatures, and the technical requirements for players become even higher.

"This seems to be more suitable for online duels," a player couldn't help but sigh during this period, and then said with regret, "But now holographic games cannot be connected to the Internet, alas."

Generally speaking, in the early stages of the game, chaotic creatures rarely go to war with each other unless they directly collide with each other.

After all, eating more lotus seeds at this time is the right way. If you start a war with other chaotic creatures and cannot form a crushing force, you will only waste time and take advantage of other creatures.