Perhaps for others, it will still be a holiday in March, but as a company, the top management of Qingyu Company has already gathered together for the beginning of the year meeting.
Apart from the necessary financial statements, the most important thing for a game company is the game on hand.
Qingyu Company currently has three game studios under its jurisdiction, namely Ghost Hunt, Tai Chi and Shi Hai. Only the arrangements of these three studios need to be discussed exclusively at the beginning of the year meeting.
It can be said that the Ghost Hunting Studio is currently the most important department of the company. The revenue brought by "Ghost Hunter" to the company can be said to be the best.
Therefore, the mission of the Ghost Hunting Studio will not change significantly after 2103. It will still continue to be responsible for the work at hand "Ghost Hunter".
The current situation of "Ghost Hunter" is that it is expected to end the third chapter in March, and wait until April to launch the fourth chapter, as well as the accompanying new game mode.
While Zhong Shanze was busy with his own affairs, he took a peek at the venue through Dai Wenguan's personal CR to hear their latest updates, and he also contributed to this meeting.
In the upcoming new game mode of "Ghost Hunter", Zhong Shanze has not participated at all. It is an original game mode created by Qingyu Company.
The name of the new game mode is "Clear Mode". As for Zhong Shanze, he is not very optimistic about this mode. He feels that compared with the previous game modes, "Clear Mode" does not have any major updates.
Of course, Zhong Shanze is currently unable to determine what the real feedback will be after it is released into the game market, so let’s just look at it like this for now.
Not to mention Tai Chi Studio, which continues to be responsible for the "Hongmeng Shi" in hand. In addition to correcting the bugs discovered so far, the focus of the work is on the development of the new DLC "Ji Du Luohu".
There is nothing we can do about bugs. There are too many stupid players. They will always make operations that the game makers never thought of, thus creating problems that have never been encountered before.
After discussing the tasks of Ghost Hunting Studio and Tai Chi Studio this year, it was the turn of the last Shi Hai Studio. This was also the main purpose of Zhong Shanze's participation in the meeting.
As the first studio of Qingyu Company, the project Shihai Studio was once responsible for was "Three Kingdoms", which was founded by Dai Wenquan.
However, after "Three Kingdoms" launched the "Silk Road" dlc in December last year, it was announced that the game would not have any major updates. After fixing minor bugs and taking vacations in the past few months, it was time to start new game work projects.
As the next holographic game to be launched by Qingyu Company, Zhong Shanze once again instilled his ideas into the past by influencing Dai Wenguan.
There is no way, as I said before, there is no suitable mission world for transcendent invitees, and the prehistoric world is too difficult for novices.
Therefore, by planning a new game, at least give the transcendent invitees space to start. After all, their time has been suspended for a long time.
Of course, even though Dai Wenguan is the boss of Qingyu Company, he can't say anything without letting others speak, so everyone still had a decent discussion at the beginning.
When developing a new game from Shihai Studio, it must first be a strategy game. After all, it must inherit the tradition of "Three Kingdoms", but it does not necessarily have to be a historical strategy game.
Historical strategy games were popular for a while at the beginning of the last century, and the emergence of Tamron pushed the genre to a new level.
But in today's era, historical strategy games have reached a bottleneck, which is also one of the reasons for Tamron's decline.
According to Zhong Shanze’s analysis, the reason is simply that the genre cannot keep up with the development of the platform. It is undeniable that excellent games like “Three Kingdoms” have been released one after another in this genre in recent years, but the general trend is that there are fewer and fewer high-quality games.
After all, judging from the current trend of historical games, "Three Kingdoms" is actually an anomaly in the trend, and it is a retro thing that has been around for many years.
Most of the major historical games currently on the market are RNG-style games where you play a certain character to experience history.
After all, I chose "Three Kingdoms" as the theme for the first time. In fact, there were not many choices. The one developed by Zhu Shouli was called "Three Kingdoms", right. Now that there are choices, you can think more about it.
Through the above logical and self-consistent words, Zhong Shanze successfully guided Dai Wenguan's thoughts and asked him to develop a game world suitable for leveling up by detached invitees.
"The new game developed by Shihai Studio is of course a strategy game. I have already thought of the theme. Please watch the promotional video I made."
Now, as the boss of a game company, Dai Wenguan is so arrogant. Even if the game has not yet been launched, he can be asked to make a promotional video.
After Dai Wenguan opened the PPT, the first thing that came to everyone's ears was a burst of desolate and sad music, accompanied by the sound of pattering rain.
In the past few months, Dai Wenguan has not been idle all the time. Zhong Shanze's will affected him a few months ago, so he had already started to take action.
This promotional video was made by professionals, and even famous musicians were hired to make the soundtrack, even though the game has not yet been approved.
The scene gradually became clear. It was a group of taciturn pedestrians marching on the trail in the cold rainy night, holding torches high.
This is a world of despair and sadness. If most of the desolation of the prehistoric world comes from the land that was devastated by giant beasts, then the entire atmosphere here is like that.
Above the crowd was a thick and never-dissipating darkness, so heavy that it almost fell to people's heads. During this period, lightning flashed and intertwined into spider webs, almost lighting up the night into day. Behind the crowd was a settlement with sparks of fire. .
The plants beside the path showed that this world could not be the earth anyway. The shapes of the plants were weird and even disgusting.
There is nothing on their bodies that can be called beautiful. The twisted red tentacles are constantly squirming, and twisted human faces can be vaguely seen flashing through them.
The only source of light around them was the torches of this group of people, but in the depths of the darkness where the torches could not shine, there were some strange gazes flickering, as if they were about to pounce on them in the next second.
Even the background music has changed, as if there is something deep in the darkness, whispering there.
Therefore, this group of people walked very carefully. They observed the surroundings with vigilant eyes and held the knuckles of their weapons tightly, reflecting the extreme panic and caution in their hearts.
Amidst the desolate background music, a twisted and jagged text emerged from it - "The Land Abandoned by God". This is the new game name preset by Zhong Shanze.