Chapter 186: Hongjun

Style: Gaming Author: Nothingness Walker BeimingWords: 2048Update Time: 24/01/11 22:44:30
The weird players before Ge Zhaodu, no matter how much they used their imaginations, could only come up with a strange type of Hongjun, but they could not transcend the human form.

However, Ge Zhaodu is different. He jumps out of the Three Realms and is not in the Five Elements. He transcends the limitations of thinking, that is, why must I shape a humanoid Hongjun?

So a panda with a childish voice appeared on the stage in an instant, blinding the audience's 24k pure gold eyes.

When the relevant screenshots were posted to the forum, it caused a bigger stir among other players. Only then did they realize that their minds were indeed constrained and that they could still play like this.

As a result, the popularity of Ge Zhaodu's panda Hongjun did not last for a few days before it was replaced by more and more bizarre Hongjuns, such as lion Hongjun, dinosaur Hongjun, Behemoth Hongjun and even slime Hongjun.

When someone played with non-human Hongjun, they found that in this case, there would be some differences in the relevant character dialogue in the game.

For example, when Hongjun's appearance could barely be called a human, when he introduced himself to Pangu, he would say that he was a human being, an ethnic group that has not yet been born.

But if the silly online gamers make him look weird and weird, Hongjun will omit this paragraph in his self-introduction and no longer mention human beings.

Even Ge Zhaodu, the founder of this non-human Hongjun trend, thought that this was the end of Hongjun-related creations. After all, the dinosaur Hongjun had appeared, could there be any big changes?

But if you have this idea, it proves that Ge Zhaodu underestimated the creativity of funny players. Soon some people began to reflect, why should I limit Hongjun to creatures?

As this conjecture was raised on the forum, a series of lower-limit Hongjuns soon appeared, such as table Hongjun, raindrop Hongjun, sun Hongjun, and book Hongjun. They made their debut one after another, refreshing players again and again. their cognitive level.

This kind of pinching system with a high degree of freedom brings happiness to many players, but also makes other players feel uncomfortable and feel that it is simply a kind of evil behavior.

Supporters responded directly on the forum: "If you don't like it, don't watch it. There are many people who like to do this."

There are also some players who focus on how this pinching system shapes the logic of the game, that is, is this behavior reasonable in the plot logic?

Ge Zhaodu later stood on the side of the supporters and expressed his views on this on the forum. He thought this was reasonable:

"In the voice-over before the appearance of the pinch system, it has been clearly stated that Hongjun is an immortal cultivator from the future. After adapting his body to the Tao, he needs to travel to the past in order to go further."

"The dialogue in the Pangu chapter clearly stated that Hongjun became the ultimate human being, so even the default image of Hongjun in the Pangu chapter is not his true image."

"So the person pinched by this kind of pinching system was never the real Hongjun, but an image created by Hongjun projected from the future to the past."

"And the game has never made it clear whether Hongjun's gender is male or female, so he can be either male or female. This is reflected in the fact that there are male and female players playing "Hong Kong Beginning", so they made up The Hongjuns are also different."

"Everyone, the real Hongjun is 'us'. The 'Hongjun' that Pangu saw is just a proxy body that 'we' created for convenience, randomness, or out of our own interests."

"'We' are countless people, so we have countless personalities, so we can create countless Hongjuns. Therefore, it is normal for all kinds of Hongjuns to bloom."

"So Hongjun can be an octogenarian with an immortal spirit, a seemingly ignorant child with a yellow mouth, or a blonde with blue eyes."

"Of course it can even refresh the lower limit of our knowledge, including pandas, lions, slimes, orcs, and even stools, tables, chairs, the sun, books, photos, and cameras."

Of course, this answer was written by Ge Zhaodu later. At this time, after he finished the styling of the panda Hongjun, he officially started playing the Hongjun chapter.

At the beginning of the Hongjun chapter, the plot of the trial version was repeated. Hongjun appeared on the top of the Tianzhu as a proxy, and was then hunted down by a giant bird.

Then there is the plot at the beginning of the Pangu chapter, where he fights against the white ape who tries to eat Pangu, and then teaches Pangu the "Sacred Treasure of the Three Emperors". After defeating the white ape with him, they embark on a journey to end the era of giant beasts.

If there is any difference between the Hongjun chapter and the Pangu chapter in the early game, the most intuitive thing about Ge Zhaodu is the change in fighting style.

In a nutshell, Pangu's fighting style is brutal. He fights to the death with fists and punches. As long as you can't slap him to death, even if you make him consume blood faster than the Xuan Gong gauge can recover, you are waiting to be beaten by Pangu, who gets stronger with each battle. Beat him to death.

But Hongjun's fighting style is very different. His small body makes Hongjun focus on speed, mainly relying on clumsy movement and long-range attacks.

Even if you can cast spells in the middle and late stages of the game, the limited magic slots should be used to cast magic instead of being wasted on blocking enemy attacks.

The second is the control of the battle rhythm. Pangu really has nothing to say. If you can't kill me, I will kill you. Hongjun focuses more on the arrangement of skills.

When thinking about the Pangu chapter, there is a cooling time for summoning Hongjun, and the spells Hongjun can cast each time are also limited. It can be said that he is just like the uncle.

However, in the Hongjun chapter, it is the player's turn to command Pangu, but the price is that Pangu is controlled by AI. It is obvious that the combat ability is far inferior to that of the player. If Hongjun, played by the player, does not come to help, it is estimated that he will be defeated halfway through.

Therefore, when in the game, Ge Zhaodu is often like a teacher who hates iron and cannot be transformed into steel, complaining about Pangu as he misses the past:

"What the hell are manticores of this caliber? When I played the Pangu chapter, one of them could defeat three, but this AI Pangu can't even deal with any of them."

In order to prevent players from pushing all the battles to Pangu in the Hongjun chapter, in addition to weakening Pangu's battle AI, the second reason that drives players to fight is that they can gain more experience by fighting in person.

In addition, the skill trees of Hongjun and Pangu are also very different. Compared with Hongjun, Pangu's skill tree can be said to be extremely crude. In addition to summoning Hongjun for help, it basically revolves around the "Sacred Treasure of the Three Emperors".

Hongjun's skill tree is undoubtedly more colorful. In addition to the orders that drive Pangu to fight, his skill tree also has five elements of magic, as well as a bunch of auxiliary skills such as treasure hunting, canyu, and weapon refining.