The game on Ge Zhaodu's side is still going on. At this time, he has completed the battle against the beast group and does not actually need to eliminate all the enemies.
Although the prehistoric world cannot be said to be a 100% simulation of reality, some basic logic is still set. For example, the purpose of beasts is to fill their stomachs, and attacking players is just a necessary process to fill their stomachs.
Therefore, when the hyena king was torn in half by Pangu, the hyenas had a simple and clear judgment in their hearts: Although there was only one prey left alone and it was not particularly large, they had to retreat quickly because of the trouble.
Then the strongest one among the remaining hyenas let out a long and sad roar, and then the group of hyenas fled away with their tails between their legs.
After fighting the hyena group, the game officially enters the free exploration stage. Ge Zhaodu can walk on the land of "Hongmeng Beginning" and complete the tasks assigned by Hongjun.
In daily free exploration, it is carried out in the form of a small map, that is, the player will control Pangu's walking on the flat map mode, which is called the big map mode.
If the player enters a battle state, the field of view will be zoomed in to the size of the battle, which is the battle in the previous trial version and the official version. This is called battle mode.
Of course, this is not absolute, it is just the choice by default. Players can also put their characters in combat mode at any time through manual operation.
In combat mode, you can experience the prehistoric world more closely, but being in combat for a long time is a very tiring behavior for some players, so there is a large map mode.
However, there are some hardcore players who still like to play this way. They strongly despise the so-called large map mode, thinking that it is only played by newbies.
Therefore, in subsequent minor updates, the hardcore difficulty was added. In the hardcore difficulty game mode, players cannot choose the large map mode and must maintain the combat mode.
The prehistoric world simulates an almost real sunrise and sunset, so players also need to abide by the habits of living things. It is best to be active at sunrise and wait until sunset to rest.
Therefore, without triggering the plot, an ordinary day is spent like this:
Waking up with the first ray of sunshine in the morning, after eating the leftover food from last night, if you don't have a clay pot, you have to go to the river to drink water to satisfy your thirst.
Then leave the resting place last night and either set off to the destination designated by Hongjun, or wander around this vibrant world at will.
If there is a fierce battle in the morning, it is best to find a shady place to rest for a while at noon when the sun is at its strongest.
After the sun has passed, you will start looking for a resting place for the night. At the same time, prepare food for tonight and tomorrow morning. Of course, if you have already hunted in the morning, you can omit this step.
Finally, before night comes, end the day's activities and go to the resting place of your choice to rest, so that the day is over.
Why spend almost an afternoon looking for a resting place? Because as a wandering creature alone, it is quite dangerous in this primitive continent.
This danger is not only reflected during the day, but also during the night's rest. After all, there is only a resting place for two people, and the pressure of vigil can be said to be very high.
Therefore, if you want to have a good rest, you must find a relatively remote place that is not easily disturbed, and it must be sheltered from wind and rain.
What if you fail to find such a place and have to make do with spending the night in the wild? Then the probability of night events will increase.
When sleeping on a ground that is too wet, there is a chance of rheumatism the next day, and the player's control of his knees when moving will not be as good as his arms under normal circumstances.
When sleeping in an area that is too exposed, you will be attacked even at night, which requires the player's reaction speed to be tested. The slower the reaction, the more serious the damage will be. If the operation is really bad, there is even the possibility of death.
As the game time increased little by little, Ge Zhaodu encountered more and more behemoths, and he also began to find signs of the Qingyu Company rushing to work, or more appropriately, signs of laziness.
Although when the game was announced, the slogan of Qingyu Company stated that players can encounter a variety of enemies in this world.
How should I put it... This is not a lie. It is true that almost every giant beast is different. However, although there are many kinds of giant beasts in the game, after watching more, you will find that there are only a few types in total. .
The general types of behemoths remain unchanged, so at first glance they appear to be rich and colorful. This is because the automatic generation system is used to generate crazy large numbers of them.
Each behemoth will have a basic template. When no player is encountered, all individuals of the same behemoth will appear exactly the same.
Anyway, players can't see what the behemoth looks like before encountering it, so they just make do with it and it's acceptable.
When the giant beast is about to enter the player's field of vision, it will begin to change, such as the size of its body being slightly adjusted, such as the spots on its body being randomly arranged.
So after entering the game, at first glance, the giant beasts seem to be exactly what was said in the announcement. Each giant beast is different, but you can find it after waiting for a long time. Why do you just change one template?
In fact, there is nothing that can be done about it. Although there is a hidden trick of cheating, if you want to complete the operation of beating the children, you can only make some appropriate sacrifices in such unnecessary places.
Players like Ge Zhaodu and the controller Pangu are walking around the ancient world and fighting all kinds of giant beasts. It can be said that they have a great time.
The way of guiding in the game is also worth mentioning. It does not directly tell the player where to go, nor does it rely on the player to find their way there by themselves. Instead, it uses the sky pillar to determine positioning.
No matter where the player goes on the map, as long as he looks into the distance, he can see the pillar that looks like holding up the sky. Hongjun's instructions are also centered around that mountain peak.
"In the current direction of the Tianzhu, move forward for twenty minutes." "In the current direction of the Tianzhu, deviate one-third to the right and move forward for half an hour."
Many games played by celebrities will have a landmark presence, and there is no doubt that in "Hongmeng Beginning: Three Clans War in Ancient Junshi", Tianzhu is the most beautiful scenery in the world.
Science majors love this scene so much. A Ph.D. student in the Mathematics Department of Beijing University actually used the position of the Tianzhu and compared the angle of the sun to calculate the height of Hongjun's descent from the top of the Tianzhu and how much he had escaped. All distances were calculated, and even the time was roughly estimated.
When this post came out on the forum, Dai Wenguan couldn't help but be speechless. Even he, a game developer, never thought that he could do this.